Documentation polishing.

This commit is contained in:
Eric S. Raymond 2017-07-05 02:42:51 -04:00
parent df87c596fb
commit 752ac08737

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@ -11,8 +11,9 @@ The principal maintainers of this code are Eric S. Raymond and Jason
Ninneman. Eric received Don Woods's encouragement to update and ship
the game; Jason signed on early in the process to help. The assistance
of Peje Nilsson in restructuring some particularly grotty gotos is
gratefully acknowledged. Petr Voropaev contributed fuzz testing. Aaron
Traas did a lot of painstaking work to improve test coverage.
gratefully acknowledged. Petr Voropaev contributed fuzz testing and
code cleanups. Aaron Traas did a lot of painstaking work to improve
test coverage.
== Nomenclature ==
@ -52,10 +53,6 @@ Bug fixes:
* Attempting to extinguish an unlit urn caused it to lose its oil.
* Unrecognized words are no longer truncated to 5 characters and
uppercased when they are echoed. (This behavior is restored by the
oldstyle switch.)
* "A crystal bridge now spans the fissure." (progressive present) was
incorrect most places it appeared and has been replaced by "A crystal
bridge spans the fissure." (timeless present).
@ -71,6 +68,10 @@ for a turn, 'i' for 'inventory', 'g' for 'get', and 'd' for 'drop'. The 'd'
alias collides with 'd' for 'down', but the others have been implemented.
The "-o" (oldstyle) option disables them.
Unrecognized words are no longer truncated to 5 characters and
uppercased when they are echoed. The "-o" (oldstyle) option restores
this behavior.
A "seed" command has been added. This is not intended for human use
but as a way for game logs to set the PRNG (pseudorandom-number generator) so
that random events (dwarf & pirate appearances, the bird's magic word)