Switch to 0-indexing for hint handling code.

This commit is contained in:
Jason S. Ninneman 2017-06-21 10:22:45 -07:00
parent c8f6ff3701
commit 79ffdb36f0
3 changed files with 11 additions and 11 deletions

2
init.c
View file

@ -225,7 +225,7 @@ void initialise(void)
/* Clear the hint stuff. game.hintlc[i] is how long he's been at LOC
* with cond bit i. game.hinted[i] is true iff hint i has been
* used. */
for (int i = 1; i <= HINT_COUNT; i++) {
for (int i = 0; i < HINT_COUNT; i++) {
game.hinted[i] = false;
game.hintlc[i] = 0;
}

16
main.c
View file

@ -189,18 +189,18 @@ static bool fallback_handler(char *buf)
static void checkhints(void)
{
if (COND[game.loc] >= game.conds) {
for (int hint = 1; hint <= HINT_COUNT; hint++) {
for (int hint = 0; hint < HINT_COUNT; hint++) {
if (game.hinted[hint])
continue;
if (!CNDBIT(game.loc, hint + HBASE))
if (!CNDBIT(game.loc, hint + 1 + HBASE))
game.hintlc[hint] = -1;
++game.hintlc[hint];
/* Come here if he's been long enough at required loc(s) for some
* unused hint. */
if (game.hintlc[hint] >= hints[hint-1].turns) {
if (game.hintlc[hint] >= hints[hint].turns) {
int i;
switch (hint - 1) {
switch (hint) {
case 0:
/* cave */
if (game.prop[GRATE] == 0 && !HERE(KEYS))
@ -263,12 +263,12 @@ static void checkhints(void)
/* Fall through to hint display */
game.hintlc[hint] = 0;
if (!YES(hints[hint-1].question, arbitrary_messages[NO_MESSAGE], arbitrary_messages[OK_MAN]))
if (!YES(hints[hint].question, arbitrary_messages[NO_MESSAGE], arbitrary_messages[OK_MAN]))
return;
rspeak(HINT_COST, hints[hint-1].penalty, hints[hint-1].penalty);
game.hinted[hint] = YES(arbitrary_messages[WANT_HINT], hints[hint-1].hint, arbitrary_messages[OK_MAN]);
rspeak(HINT_COST, hints[hint].penalty, hints[hint].penalty);
game.hinted[hint] = YES(arbitrary_messages[WANT_HINT], hints[hint].hint, arbitrary_messages[OK_MAN]);
if (game.hinted[hint] && game.limit > WARNTIME)
game.limit += WARNTIME * hints[hint-1].penalty;
game.limit += WARNTIME * hints[hint].penalty;
}
}
}

View file

@ -87,9 +87,9 @@ long score(enum termination mode)
mxscor += 2;
/* Deduct for hints/turns/saves. Hints < 4 are special; see database desc. */
for (long i = 1; i <= HINT_COUNT; i++) {
for (long i = 0; i < HINT_COUNT; i++) {
if (game.hinted[i])
score = score - hints[i-1].penalty;
score = score - hints[i].penalty;
}
if (game.novice)
score -= 5;