Start building a better test load for micwords.
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## Test processing of fee fie foe fum
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#
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# How thry're supposed to work:
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#
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# 1. The word "fum", from the famous phrase, "fee fie foe fum" is treated
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# as a red herring for the player and is handled differently in the
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# logic of the game
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#
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# 2. Each word of the magic phrase and the word "fum" can be preceded by
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# the word "say", so "say fee", "say fie", etc. will work, as
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# well. For "say fum", 'Okay, "FUM"' should NOT be the response,
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# similar to what is seen when other non-magic words are uttered with
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# "say"
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#
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# 3. The sequence is triggered by the first word "fee" only. If any of
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# the other words of the phrase or "fum" are said before "fee",
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# "nothing happens"
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#
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# 4. The phrase "fee fie foe foo" must be entered as four separate
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# commands, in order, without interruption. A move, like "east" or a
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# non-move, like "look", are both considered interruptions
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#
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# 5. Once the sequence has begun, if any of the words of the phrase,
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# including a second "fee", are said out of order, or "fum" is spoken at
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# all during the sequence, the player is admonished for not being able
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# to read. The assumption here is the player at some point in the time
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# had previously read the phrase, but then messes up the order and/or
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# thinks "fum" was a part of the phrase when they attempt to speak
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# it. The player then must say "fee" again to restart the sequence. And
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# to clarify, a second "fee" in the sequence triggers the admonishment,
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# it does not restart the sequence
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#
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# Now that we're at the Giant's Room, actual testing can start
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#
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n
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seed 1838473132
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in
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@ -302,6 +335,7 @@ w
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d
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climb
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w
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# We're at Giant Room
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fee
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fie
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foe
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