Cut initialize in favor of implicit/default initialization where possible

This commit is contained in:
NHOrus 2017-07-01 14:21:07 +03:00 committed by Eric S. Raymond
parent 562569f33c
commit 7f2c118e56
3 changed files with 28 additions and 40 deletions

15
cheat.c
View file

@ -7,7 +7,20 @@
#include "linenoise/linenoise.h"
#include "dungeon.h"
struct game_t game;
struct game_t game = {
.chloc = LOC_DEADEND12,
.chloc2 = LOC_DEADEND13,
.dloc[1] = LOC_KINGHALL,
.dloc[2] = LOC_WESTBANK,
.dloc[3] = LOC_Y2,
.dloc[4] = LOC_ALIKE3,
.dloc[5] = LOC_COMPLEX,
.dloc[6] = LOC_DEADEND12,
.abbnum = 5,
.clock1 = WARNTIME,
.clock2 = FLASHTIME,
.blklin = true
};
FILE *logfp = NULL, *rfp = NULL;
bool oldstyle = false;

38
init.c
View file

@ -16,18 +16,14 @@ void initialise(void)
for (int i = 1; i <= NOBJECTS; i++) {
game.place[i] = LOC_NOWHERE;
game.prop[i] = 0;
game.link[i + NOBJECTS] = game.link[i] = 0;
}
for (int i = 1; i <= NLOCATIONS; i++) {
game.abbrev[i] = 0;
if (!(locations[i].description.big == 0 || tkey[i] == 0)) {
int k = tkey[i];
if (T_TERMINATE(travel[k]))
conditions[i] |= (1 << COND_FORCED);
}
game.atloc[i] = 0;
}
/* Set up the game.atloc and game.link arrays.
@ -54,7 +50,6 @@ void initialise(void)
/* Treasure props are initially -1, and are set to 0 the first time
* they are described. game.tally keeps track of how many are
* not yet found, so we know when to close the cave. */
game.tally = 0;
for (int treasure = 1; treasure <= NOBJECTS; treasure++) {
if (objects[treasure].is_treasure) {
if (objects[treasure].inventory != 0)
@ -87,39 +82,6 @@ void initialise(void)
* chest's eventual location inside the maze. This loc is saved
* in game.chloc for ref. the dead end in the other maze has its
* loc stored in game.chloc2. */
game.chloc = LOC_DEADEND12;
game.chloc2 = LOC_DEADEND13;
for (int i = 1; i <= NDWARVES; i++) {
game.dseen[i] = false;
}
game.dflag = 0;
game.dloc[1] = LOC_KINGHALL;
game.dloc[2] = LOC_WESTBANK;
game.dloc[3] = LOC_Y2;
game.dloc[4] = LOC_ALIKE3;
game.dloc[5] = LOC_COMPLEX;
game.dloc[6] = game.chloc;
game.turns = 0;
game.trnluz = 0;
game.lmwarn = false;
game.iwest = 0;
game.knfloc = 0;
game.detail = 0;
game.abbnum = 5;
game.numdie = 0;
game.holdng = 0;
game.dkill = 0;
game.foobar = 0;
game.bonus = 0;
game.clock1 = WARNTIME;
game.clock2 = FLASHTIME;
game.conds = setbit(11);
game.saved = 0;
game.closng = false;
game.panic = false;
game.closed = false;
game.clshnt = false;
game.novice = false;
game.blklin = true;
}

15
main.c
View file

@ -27,7 +27,20 @@
#define DIM(a) (sizeof(a)/sizeof(a[0]))
struct game_t game;
struct game_t game = {
.chloc = LOC_DEADEND12,
.chloc2 = LOC_DEADEND13,
.dloc[1] = LOC_KINGHALL,
.dloc[2] = LOC_WESTBANK,
.dloc[3] = LOC_Y2,
.dloc[4] = LOC_ALIKE3,
.dloc[5] = LOC_COMPLEX,
.dloc[6] = LOC_DEADEND12,
.abbnum = 5,
.clock1 = WARNTIME,
.clock2 = FLASHTIME,
.blklin = true
};
FILE *logfp = NULL, *rfp = NULL;
bool oldstyle = false;