Bring SETUP variable into game state block
Saved separately because the kogic around this variable looks a bit dubious and may need review.
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4 changed files with 8 additions and 8 deletions
3
advent.h
3
advent.h
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@ -43,6 +43,7 @@ struct game_t {
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long oldobj;
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long panic;
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long saved;
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long setup;
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long tally;
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long thresh;
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long trndex;
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@ -133,7 +134,7 @@ extern long AMBER, ATTACK, AXE, BACK, BATTER, BEAR,
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OGRE, OIL, OLDOBJ, OYSTER,
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PANIC, PEARL, PILLOW, PLANT, PLANT2, PROP[], PYRAM,
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RESER, ROD, ROD2, RUBY, RUG, SAPPH, SAY,
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SCORE, SECT, SETUP, SIGN, SNAKE, SPK, STEPS, STICK,
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SCORE, SECT, SIGN, SNAKE, SPK, STEPS, STICK,
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STREAM, THROW, TK[], TRIDNT, TROLL, TROLL2,
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URN, V1, V2, VASE, VEND, VERB,
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VOLCAN, VRSION, WATER, WD1, WD1X, WD2, WD2X;
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