Bring SETUP variable into game state block

Saved separately because the kogic around this variable looks
a bit dubious and may need review.
This commit is contained in:
Eric S. Raymond 2017-06-07 05:24:48 -04:00
parent dda636bbc1
commit 7f4cff1188
4 changed files with 8 additions and 8 deletions

View file

@ -43,6 +43,7 @@ struct game_t {
long oldobj;
long panic;
long saved;
long setup;
long tally;
long thresh;
long trndex;
@ -133,7 +134,7 @@ extern long AMBER, ATTACK, AXE, BACK, BATTER, BEAR,
OGRE, OIL, OLDOBJ, OYSTER,
PANIC, PEARL, PILLOW, PLANT, PLANT2, PROP[], PYRAM,
RESER, ROD, ROD2, RUBY, RUG, SAPPH, SAY,
SCORE, SECT, SETUP, SIGN, SNAKE, SPK, STEPS, STICK,
SCORE, SECT, SIGN, SNAKE, SPK, STEPS, STICK,
STREAM, THROW, TK[], TRIDNT, TROLL, TROLL2,
URN, V1, V2, VASE, VEND, VERB,
VOLCAN, VRSION, WATER, WD1, WD1X, WD2, WD2X;