Localize K to main.c
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parent
1f7a1bc8fd
commit
80c0c10221
2 changed files with 30 additions and 31 deletions
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@ -4,7 +4,7 @@
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#include "database.h"
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/* Limit visibility of ugly globals. Eventually these should go away. */
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extern long K, WD1, WD1X, WD2, WD2X;
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extern long WD1, WD1X, WD2, WD2X;
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static long SPK; /* This should go away too */
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@ -106,7 +106,6 @@ static int attack(FILE *input, long verb, long obj)
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MOVE(obj,k);
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}
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game.loc=k;
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K=NUL; /* FIXME: error if removed */
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return(8);
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}
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@ -769,7 +768,6 @@ static int pour(token_t obj)
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PSPEAK(PLANT,game.prop[PLANT]+3);
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game.prop[PLANT]=MOD(game.prop[PLANT]+1,3);
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game.prop[PLANT2]=game.prop[PLANT];
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K=NUL;
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return(8);
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} else {
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game.prop[DOOR]=0;
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@ -864,7 +862,6 @@ static int throw_support(long spk)
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{
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RSPEAK(spk);
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DROP(AXE,game.loc);
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K=NUL;
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return(8);
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}
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56
main.c
56
main.c
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@ -39,7 +39,9 @@ long AMBER, AXE, BACK, BATTER, BEAR, BIRD, BLOOD,
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RUBY, RUG, SAPPH, SAY, SIGN, SNAKE,
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STEPS, STREAM, THROW, TRIDNT, TROLL, TROLL2,
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URN, VASE, VEND, VOLCAN, WATER;
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long K, WD1, WD1X, WD2, WD2X;
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long WD1, WD1X, WD2, WD2X;
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static int K; /* information leak, should go away */
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FILE *logfp;
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bool oldstyle = false;
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@ -1025,32 +1027,32 @@ L4090: part=transitive; goto Laction;
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L5000: part=unknown; obj = K;
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Laction:
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switch (action(cmdin, part, VERB, obj)) {
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case 2: return true;
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case 8: goto L8;
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case 2000: goto L2000;
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case 2012: goto L2012;
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case 2600: goto L2600;
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case 2607: goto L2607;
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case 2630: goto L2630;
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case 2800:
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/* Get second word for analysis. */
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WD1=WD2;
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WD1X=WD2X;
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WD2=0;
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goto L2620;
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case 8000:
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/* Random intransitive verbs come here. Clear obj just in case
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* (see attack()). */
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SETPRM(1,WD1,WD1X);
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RSPEAK(257);
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obj=0;
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goto L2600;
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case 19000:
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/* Oh dear, he's disturbed the dwarves. */
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RSPEAK(136);
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score(0);
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return true;
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}
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case 2: return true;
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case 8: K=NUL; goto L8;
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case 2000: goto L2000;
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case 2012: goto L2012;
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case 2600: goto L2600;
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case 2607: goto L2607;
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case 2630: goto L2630;
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case 2800:
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/* Get second word for analysis. */
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WD1=WD2;
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WD1X=WD2X;
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WD2=0;
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goto L2620;
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case 8000:
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/* Random intransitive verbs come here. Clear obj just in case
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* (see attack()). */
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SETPRM(1,WD1,WD1X);
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RSPEAK(257);
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obj=0;
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goto L2600;
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case 19000:
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/* Oh dear, he's disturbed the dwarves. */
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RSPEAK(136);
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score(0);
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return true;
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}
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BUG(99);
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/* Figure out the new location */
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