The FORTRAN-derived longs were semantically ints. Make it so.
Note. because we used fixed-length declrations in the right places, this shouldn't break saves. (Besides being right, this will someday make a port to Go a touch easier, if we decide to do that.)
This commit is contained in:
parent
b8c9cf90d8
commit
81af59974b
7 changed files with 56 additions and 56 deletions
|
@ -23,7 +23,7 @@
|
|||
/*
|
||||
* If you change the first three members, the resume function may not properly
|
||||
* reject saves from older versions. Yes, this glues us to a hardware-
|
||||
* dependent length of long. Later members can change, but bump the version
|
||||
* dependent length of int. Later members can change, but bump the version
|
||||
* when you do that.
|
||||
*/
|
||||
struct save_t {
|
||||
|
@ -190,7 +190,7 @@ bool is_valid(struct game_t valgame)
|
|||
}
|
||||
|
||||
/* Recalculate tally, throw the towel if in disagreement */
|
||||
long temp_tally = 0;
|
||||
int temp_tally = 0;
|
||||
for (int treasure = 1; treasure <= NOBJECTS; treasure++) {
|
||||
if (objects[treasure].is_treasure) {
|
||||
if (valgame.prop[treasure] == STATE_NOTFOUND) {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue