The FORTRAN-derived longs were semantically ints. Make it so.

Note. because we used fixed-length declrations in the right places, this
shouldn't break saves.

(Besides being right, this will someday make a port to Go a touch easier,
if we decide to do that.)
This commit is contained in:
Eric S. Raymond 2019-02-28 05:58:16 -05:00
parent b8c9cf90d8
commit 81af59974b
7 changed files with 56 additions and 56 deletions

View file

@ -23,7 +23,7 @@
/*
* If you change the first three members, the resume function may not properly
* reject saves from older versions. Yes, this glues us to a hardware-
* dependent length of long. Later members can change, but bump the version
* dependent length of int. Later members can change, but bump the version
* when you do that.
*/
struct save_t {
@ -190,7 +190,7 @@ bool is_valid(struct game_t valgame)
}
/* Recalculate tally, throw the towel if in disagreement */
long temp_tally = 0;
int temp_tally = 0;
for (int treasure = 1; treasure <= NOBJECTS; treasure++) {
if (objects[treasure].is_treasure) {
if (valgame.prop[treasure] == STATE_NOTFOUND) {