Address GitLab issue #53: inventory limit glitch in original game is not reproduced
It was actually a bit of a philosophical question whether I should try to make this fix revertible with -o. I decided not to, as it's just something the user may stumble over rather than being an edifying feature of the origiunal interface.
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@ -45,6 +45,8 @@ future as a Python or Go translation seems possible, even probable.
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Bug fixes:
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* The caged bird to be counted as two items in your inventory.
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* Reading the relocated Witt's End sign in the endgame didn't work right.
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* Oyster was readable after first gotten even when not carried.
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