Address GitLab issue #53: inventory limit glitch in original game is not reproduced

It was actually a bit of a philosophical question whether I should try to make
this fix revertible with -o. I decided not to, as it's just something the user
may stumble over rather than being an edifying feature of the origiunal interface.
This commit is contained in:
Eric S. Raymond 2022-04-04 18:08:50 -04:00
parent 0799bc2f79
commit 8378063198
2 changed files with 4 additions and 2 deletions

View file

@ -45,6 +45,8 @@ future as a Python or Go translation seems possible, even probable.
Bug fixes:
* The caged bird to be counted as two items in your inventory.
* Reading the relocated Witt's End sign in the endgame didn't work right.
* Oyster was readable after first gotten even when not carried.