Address GitLab issue #53: inventory limit glitch in original game is not reproduced

It was actually a bit of a philosophical question whether I should try to make
this fix revertible with -o. I decided not to, as it's just something the user
may stumble over rather than being an edifying feature of the origiunal interface.
This commit is contained in:
Eric S. Raymond 2022-04-04 18:08:50 -04:00
parent 0799bc2f79
commit 8378063198
2 changed files with 4 additions and 2 deletions

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@ -23,8 +23,8 @@ the ancestral 1977 version.
Please see INSTALL.adoc for build info. Please see INSTALL.adoc for build info.
Extreme care has been taken to not silently change gameplay. By Extreme care has been taken to not silently change gameplay. By
policy, all user-visible changes from 2.5 are revertible with the policy, all user-visible changes from 2.5 that are not bugs or typos
-o (oldstyle) command-line option. are revertible with the -o (oldstyle) command-line option.
If you encounter a bug (not likely; this code is old and well tested) If you encounter a bug (not likely; this code is old and well tested)
please try to make a test log that reproduces it, using the -l option, please try to make a test log that reproduces it, using the -l option,

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@ -45,6 +45,8 @@ future as a Python or Go translation seems possible, even probable.
Bug fixes: Bug fixes:
* The caged bird to be counted as two items in your inventory.
* Reading the relocated Witt's End sign in the endgame didn't work right. * Reading the relocated Witt's End sign in the endgame didn't work right.
* Oyster was readable after first gotten even when not carried. * Oyster was readable after first gotten even when not carried.