Address GitLab issue #53: inventory limit glitch in original game is not reproduced
It was actually a bit of a philosophical question whether I should try to make this fix revertible with -o. I decided not to, as it's just something the user may stumble over rather than being an edifying feature of the origiunal interface.
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@ -23,8 +23,8 @@ the ancestral 1977 version.
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Please see INSTALL.adoc for build info.
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Please see INSTALL.adoc for build info.
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Extreme care has been taken to not silently change gameplay. By
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Extreme care has been taken to not silently change gameplay. By
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policy, all user-visible changes from 2.5 are revertible with the
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policy, all user-visible changes from 2.5 that are not bugs or typos
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-o (oldstyle) command-line option.
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are revertible with the -o (oldstyle) command-line option.
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If you encounter a bug (not likely; this code is old and well tested)
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If you encounter a bug (not likely; this code is old and well tested)
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please try to make a test log that reproduces it, using the -l option,
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please try to make a test log that reproduces it, using the -l option,
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@ -45,6 +45,8 @@ future as a Python or Go translation seems possible, even probable.
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Bug fixes:
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Bug fixes:
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* The caged bird to be counted as two items in your inventory.
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* Reading the relocated Witt's End sign in the endgame didn't work right.
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* Reading the relocated Witt's End sign in the endgame didn't work right.
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* Oyster was readable after first gotten even when not carried.
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* Oyster was readable after first gotten even when not carried.
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