Break travel opcodes into a two-element structure.
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3 changed files with 35 additions and 14 deletions
12
main.c
12
main.c
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@ -32,13 +32,13 @@
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* inherited from FORTRAN, someday. To understand these, read the
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* encoding description for travel.
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*/
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#define T_DESTINATION(entry) MOD(labs(entry) / 1000, 1000)
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#define T_NODWARVES(entry) labs(entry) / 1000000 == 100
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#define T_MOTION(entry) MOD(labs(entry), 1000)
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#define L_SPEAK(loc) ((loc) - 500)
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#define T_DESTINATION(entry) MOD(labs((entry).opcode) / 1000, 1000)
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#define T_NODWARVES(entry) labs((entry).opcode) / 1000000 == 100
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#define T_MOTION(entry) MOD(labs((entry).opcode), 1000)
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#define T_TERMINATE(entry) (T_MOTION(entry) == 1)
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#define T_STOP(entry) ((entry) < 0)
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#define T_OPCODE(entry) (entry)
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#define T_STOP(entry) ((entry).stop)
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#define T_OPCODE(entry) ((entry).opcode)
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#define L_SPEAK(loc) ((loc) - 500)
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struct game_t game;
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