Comment polishing.
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2 changed files with 8 additions and 6 deletions
5
advent.h
5
advent.h
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@ -64,10 +64,11 @@
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*
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* PROP_STASHED is supposed to map a state property value to a
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* negative range, where the object cannot be picked up but the value
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* can be recovered later. Various objects get this peoperty when
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* can be recovered later. Various objects get this property when
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* the cave starts to close. On;y seems to be signifucant for the bird
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* and readable objects, notably the clam/oyster - but the code around
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* those test is difficult to read. */
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* those test is difficult to read.
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*/
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#define PROP_STASHIFY(n) (-1 - (n))
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#define PROP_IS_STASHED(obj) (game.objects[obj].prop < STATE_NOTFOUND)
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#define PROP_IS_NOTFOUND(obj) (game.objects[obj].prop == STATE_NOTFOUND)
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