Comment polishing.

This commit is contained in:
Eric S. Raymond 2023-04-15 10:00:23 -04:00
parent ef78c36ddb
commit 869c53d1b1
2 changed files with 8 additions and 6 deletions

9
main.c
View file

@ -1098,10 +1098,11 @@ static bool do_command(void)
while (command.state <= GIVEN) {
if (game.closed) {
/* If closing time, check for any objects being toted with
* game.prop < 0 and stash them. This way objects won't be
* described until they've been picked up and put down
* separate from their respective piles. */
/* If closing time, check for any stashed objects
* being toted and unstash them. This way objects
* won't be described until they've been picked up
* and put down separate from their respective
* piles. */
if ((PROP_IS_NOTFOUND(OYSTER) || PROP_IS_STASHED(OYSTER)) && TOTING(OYSTER))
pspeak(OYSTER, look, true, 1);
for (size_t i = 1; i <= NOBJECTS; i++) {