Concentrate all magic-number values for packed-string constants in one place.

This commit is contained in:
Eric S. Raymond 2017-06-19 16:53:55 -04:00
parent 79f5701e07
commit 87961483a2
4 changed files with 148 additions and 70 deletions

130
init.c
View file

@ -232,80 +232,80 @@ void initialise(void)
}
/* Define some handy mnemonics. These correspond to object numbers. */
AXE = VOCWRD(12405, 1);
BATTERY = VOCWRD(201202005, 1);
BEAR = VOCWRD(2050118, 1);
BIRD = VOCWRD(2091804, 1);
BLOOD = VOCWRD(212151504, 1);
BOTTLE = VOCWRD(215202012, 1);
CAGE = VOCWRD(3010705, 1);
CAVITY = VOCWRD(301220920, 1);
CHASM = VOCWRD(308011913, 1);
CLAM = VOCWRD(3120113, 1);
DOOR = VOCWRD(4151518, 1);
DRAGON = VOCWRD(418010715, 1);
DWARF = VOCWRD(423011806, 1);
FISSURE = VOCWRD(609191921, 1);
FOOD = VOCWRD(6151504, 1);
GRATE = VOCWRD(718012005, 1);
KEYS = VOCWRD(11052519, 1);
KNIFE = VOCWRD(1114090605, 1);
LAMP = VOCWRD(12011316, 1);
MAGAZINE = VOCWRD(1301070126, 1);
MESSAG = VOCWRD(1305191901, 1);
MIRROR = VOCWRD(1309181815, 1);
OGRE = VOCWRD(15071805, 1);
OIL = VOCWRD(150912, 1);
OYSTER = VOCWRD(1525192005, 1);
PILLOW = VOCWRD(1609121215, 1);
PLANT = VOCWRD(1612011420, 1);
AXE = VOCWRD(WORD_AXE, 1);
BATTERY = VOCWRD(WORD_BATTERY, 1);
BEAR = VOCWRD(WORD_BEAR, 1);
BIRD = VOCWRD(WORD_BIRD, 1);
BLOOD = VOCWRD(WORD_BLOOD, 1);
BOTTLE = VOCWRD(WORD_BOTTLE, 1);
CAGE = VOCWRD(WORD_CAGE, 1);
CAVITY = VOCWRD(WORD_CAVITY, 1);
CHASM = VOCWRD(WORD_CHASM, 1);
CLAM = VOCWRD(WORD_CLAM, 1);
DOOR = VOCWRD(WORD_DOOR, 1);
DRAGON = VOCWRD(WORD_DRAGON, 1);
DWARF = VOCWRD(WORD_DWARF, 1);
FISSURE = VOCWRD(WORD_FISSURE, 1);
FOOD = VOCWRD(WORD_FOOD, 1);
GRATE = VOCWRD(WORD_GRATE, 1);
KEYS = VOCWRD(WORD_KEYS, 1);
KNIFE = VOCWRD(WORD_KNIFE, 1);
LAMP = VOCWRD(WORD_LAMP, 1);
MAGAZINE = VOCWRD(WORD_MAGAZINE, 1);
MESSAG = VOCWRD(WORD_MESSAG, 1);
MIRROR = VOCWRD(WORD_MIRROR, 1);
OGRE = VOCWRD(WORD_OGRE, 1);
OIL = VOCWRD(WORD_OIL, 1);
OYSTER = VOCWRD(WORD_OYSTER, 1);
PILLOW = VOCWRD(WORD_PILLOW, 1);
PLANT = VOCWRD(WORD_PLANT, 1);
PLANT2 = PLANT + 1;
RESER = VOCWRD(1805190518, 1);
ROD = VOCWRD(181504, 1);
RESER = VOCWRD(WORD_RESER, 1);
ROD = VOCWRD(WORD_ROD, 1);
ROD2 = ROD + 1;
SIGN = VOCWRD(19090714, 1);
SNAKE = VOCWRD(1914011105, 1);
STEPS = VOCWRD(1920051619, 1);
TROLL = VOCWRD(2018151212, 1);
SIGN = VOCWRD(WORD_SIGN, 1);
SNAKE = VOCWRD(WORD_SNAKE, 1);
STEPS = VOCWRD(WORD_STEPS, 1);
TROLL = VOCWRD(WORD_TROLL, 1);
TROLL2 = TROLL + 1;
URN = VOCWRD(211814, 1);
VEND = VOCWRD(1755140409, 1);
VOLCANO = VOCWRD(1765120301, 1);
WATER = VOCWRD(1851200518, 1);
URN = VOCWRD(WORD_URN, 1);
VEND = VOCWRD(WORD_VEND, 1);
VOLCANO = VOCWRD(WORD_VOLCANO, 1);
WATER = VOCWRD(WORD_WATER, 1);
/* Objects from MINTRS through MAXTRS are treasures. Here are a few. */
AMBER = VOCWRD(113020518, 1);
CHAIN = VOCWRD(308010914, 1);
CHEST = VOCWRD(308051920, 1);
COINS = VOCWRD(315091419, 1);
EGGS = VOCWRD(5070719, 1);
EMERALD = VOCWRD(513051801, 1);
JADE = VOCWRD(10010405, 1);
NUGGET = VOCWRD(7151204, 1);
PEARL = VOCWRD(1605011812, 1);
PYRAMID = VOCWRD(1625180113, 1);
RUBY = VOCWRD(18210225, 1);
RUG = VOCWRD(182107, 1);
SAPPH = VOCWRD(1901161608, 1);
TRIDENT = VOCWRD(2018090405, 1);
VASE = VOCWRD(22011905, 1);
AMBER = VOCWRD(WORD_AMBER, 1);
CHAIN = VOCWRD(WORD_CHAIN, 1);
CHEST = VOCWRD(WORD_CHEST, 1);
COINS = VOCWRD(WORD_COINS, 1);
EGGS = VOCWRD(WORD_EGGS, 1);
EMERALD = VOCWRD(WORD_EMERALD, 1);
JADE = VOCWRD(WORD_JADE, 1);
NUGGET = VOCWRD(WORD_NUGGET, 1);
PEARL = VOCWRD(WORD_PEARL, 1);
PYRAMID = VOCWRD(WORD_PYRAMID, 1);
RUBY = VOCWRD(WORD_RUBY, 1);
RUG = VOCWRD(WORD_RUG, 1);
SAPPH = VOCWRD(WORD_SAPPH, 1);
TRIDENT = VOCWRD(WORD_TRIDENT, 1);
VASE = VOCWRD(WORD_VASE, 1);
/* These are motion-verb numbers. */
BACK = VOCWRD(2010311, 0);
CAVE = VOCWRD(3012205, 0);
DPRSSN = VOCWRD(405161805, 0);
ENTER = VOCWRD(514200518, 0);
ENTRNC = VOCWRD(514201801, 0);
LOOK = VOCWRD(12151511, 0);
NUL = VOCWRD(14211212, 0);
STREAM = VOCWRD(1920180501, 0);
BACK = VOCWRD(WORD_BACK, 0);
CAVE = VOCWRD(WORD_CAVE, 0);
DPRSSN = VOCWRD(WORD_DPRSSN, 0);
ENTER = VOCWRD(WORD_ENTER, 0);
ENTRNC = VOCWRD(WORD_ENTRNC, 0);
LOOK = VOCWRD(WORD_LOOK, 0);
NUL = VOCWRD(WORD_NUL, 0);
STREAM = VOCWRD(WORD_STREAM, 0);
/* And some action verbs. */
FIND = VOCWRD(6091404, 2);
INVENT = VOCWRD(914220514, 2);
LOCK = VOCWRD(12150311, 2);
SAY = VOCWRD(190125, 2);
THROW = VOCWRD(2008181523, 2);
FIND = VOCWRD(WORD_FIND, 2);
INVENT = VOCWRD(WORD_INVENT, 2);
LOCK = VOCWRD(WORD_LOCK, 2);
SAY = VOCWRD(WORD_SAY, 2);
THROW = VOCWRD(WORD_THROW, 2);
/* Initialise the dwarves. game.dloc is loc of dwarves,
* hard-wired in. game.odloc is prior loc of each dwarf,