Concentrate all magic-number values for packed-string constants in one place.

This commit is contained in:
Eric S. Raymond 2017-06-19 16:53:55 -04:00
parent 79f5701e07
commit 87961483a2
4 changed files with 148 additions and 70 deletions

View file

@ -82,7 +82,7 @@ static int attack(FILE *input, token_t verb, token_t obj)
* too. Then do a null motion to get new description. */
RSPEAK(BARE_HANDS_QUERY);
GETIN(input, &WD1, &WD1X, &WD2, &WD2X);
if (WD1 != MAKEWD(25) && WD1 != MAKEWD(250519))
if (WD1 != MAKEWD(WORD_YINIT) && WD1 != MAKEWD(WORD_YES))
return GO_CHECKFOO;
PSPEAK(DRAGON, 3);
game.prop[DRAGON] = 1;

View file

@ -223,5 +223,83 @@ int action(FILE *input, enum speechpart part, token_t verb, token_t obj);
/* hack to ignore GCC Unused Result */
#define IGNORE(r) do{if (r){}}while(0)
/*
* FIXME: These constants should be replaced by strings, at their usage sites.
* They are sixbit-packed representations of vocabulary words. This, and code
* left in misc.c, is the only place left in the runtime that knows about
* word packing.
*/
#define WORD_AXE 12405
#define WORD_BATTERY 201202005
#define WORD_BEAR 2050118
#define WORD_BIRD 2091804
#define WORD_BLOOD 212151504
#define WORD_BOTTLE 215202012
#define WORD_CAGE 3010705
#define WORD_CATCH 301200308
#define WORD_CAVITY 301220920
#define WORD_CHASM 308011913
#define WORD_CLAM 3120113
#define WORD_DOOR 4151518
#define WORD_DRAGON 418010715
#define WORD_DWARF 423011806
#define WORD_FISSURE 609191921
#define WORD_FOOD 6151504
#define WORD_GO 715
#define WORD_GRATE 718012005
#define WORD_KEYS 11052519
#define WORD_KNIFE 1114090605
#define WORD_LAMP 12011316
#define WORD_MAGAZINE 1301070126
#define WORD_MESSAG 1305191901
#define WORD_MIRROR 1309181815
#define WORD_OGRE 15071805
#define WORD_OIL 150912
#define WORD_OYSTER 1525192005
#define WORD_PILLOW 1609121215
#define WORD_PLANT 1612011420
#define WORD_POUR 16152118
#define WORD_RESER 1805190518
#define WORD_ROD 181504
#define WORD_SIGN 19090714
#define WORD_SNAKE 1914011105
#define WORD_STEPS 1920051619
#define WORD_TROLL 2018151212
#define WORD_URN 211814
#define WORD_VEND 1755140409
#define WORD_VOLCANO 1765120301
#define WORD_WATER 1851200518
#define WORD_AMBER 113020518
#define WORD_CHAIN 308010914
#define WORD_CHEST 308051920
#define WORD_COINS 315091419
#define WORD_EGGS 5070719
#define WORD_EMERALD 513051801
#define WORD_JADE 10010405
#define WORD_NUGGET 7151204
#define WORD_PEARL 1605011812
#define WORD_PYRAMID 1625180113
#define WORD_RUBY 18210225
#define WORD_RUG 182107
#define WORD_SAPPH 1901161608
#define WORD_TRIDENT 2018090405
#define WORD_VASE 22011905
#define WORD_BACK 2010311
#define WORD_CAVE 3012205
#define WORD_DPRSSN 405161805
#define WORD_ENTER 514200518
#define WORD_ENTRNC 514201801
#define WORD_LOOK 12151511
#define WORD_NUL 14211212
#define WORD_STREAM 1920180501
#define WORD_FIND 6091404
#define WORD_INVENT 914220514
#define WORD_LOCK 12150311
#define WORD_SAY 190125
#define WORD_THROW 2008181523
#define WORD_WEST 23051920
#define WORD_YES 250519
#define WORD_YINIT 25
/* end */

130
init.c
View file

@ -232,80 +232,80 @@ void initialise(void)
}
/* Define some handy mnemonics. These correspond to object numbers. */
AXE = VOCWRD(12405, 1);
BATTERY = VOCWRD(201202005, 1);
BEAR = VOCWRD(2050118, 1);
BIRD = VOCWRD(2091804, 1);
BLOOD = VOCWRD(212151504, 1);
BOTTLE = VOCWRD(215202012, 1);
CAGE = VOCWRD(3010705, 1);
CAVITY = VOCWRD(301220920, 1);
CHASM = VOCWRD(308011913, 1);
CLAM = VOCWRD(3120113, 1);
DOOR = VOCWRD(4151518, 1);
DRAGON = VOCWRD(418010715, 1);
DWARF = VOCWRD(423011806, 1);
FISSURE = VOCWRD(609191921, 1);
FOOD = VOCWRD(6151504, 1);
GRATE = VOCWRD(718012005, 1);
KEYS = VOCWRD(11052519, 1);
KNIFE = VOCWRD(1114090605, 1);
LAMP = VOCWRD(12011316, 1);
MAGAZINE = VOCWRD(1301070126, 1);
MESSAG = VOCWRD(1305191901, 1);
MIRROR = VOCWRD(1309181815, 1);
OGRE = VOCWRD(15071805, 1);
OIL = VOCWRD(150912, 1);
OYSTER = VOCWRD(1525192005, 1);
PILLOW = VOCWRD(1609121215, 1);
PLANT = VOCWRD(1612011420, 1);
AXE = VOCWRD(WORD_AXE, 1);
BATTERY = VOCWRD(WORD_BATTERY, 1);
BEAR = VOCWRD(WORD_BEAR, 1);
BIRD = VOCWRD(WORD_BIRD, 1);
BLOOD = VOCWRD(WORD_BLOOD, 1);
BOTTLE = VOCWRD(WORD_BOTTLE, 1);
CAGE = VOCWRD(WORD_CAGE, 1);
CAVITY = VOCWRD(WORD_CAVITY, 1);
CHASM = VOCWRD(WORD_CHASM, 1);
CLAM = VOCWRD(WORD_CLAM, 1);
DOOR = VOCWRD(WORD_DOOR, 1);
DRAGON = VOCWRD(WORD_DRAGON, 1);
DWARF = VOCWRD(WORD_DWARF, 1);
FISSURE = VOCWRD(WORD_FISSURE, 1);
FOOD = VOCWRD(WORD_FOOD, 1);
GRATE = VOCWRD(WORD_GRATE, 1);
KEYS = VOCWRD(WORD_KEYS, 1);
KNIFE = VOCWRD(WORD_KNIFE, 1);
LAMP = VOCWRD(WORD_LAMP, 1);
MAGAZINE = VOCWRD(WORD_MAGAZINE, 1);
MESSAG = VOCWRD(WORD_MESSAG, 1);
MIRROR = VOCWRD(WORD_MIRROR, 1);
OGRE = VOCWRD(WORD_OGRE, 1);
OIL = VOCWRD(WORD_OIL, 1);
OYSTER = VOCWRD(WORD_OYSTER, 1);
PILLOW = VOCWRD(WORD_PILLOW, 1);
PLANT = VOCWRD(WORD_PLANT, 1);
PLANT2 = PLANT + 1;
RESER = VOCWRD(1805190518, 1);
ROD = VOCWRD(181504, 1);
RESER = VOCWRD(WORD_RESER, 1);
ROD = VOCWRD(WORD_ROD, 1);
ROD2 = ROD + 1;
SIGN = VOCWRD(19090714, 1);
SNAKE = VOCWRD(1914011105, 1);
STEPS = VOCWRD(1920051619, 1);
TROLL = VOCWRD(2018151212, 1);
SIGN = VOCWRD(WORD_SIGN, 1);
SNAKE = VOCWRD(WORD_SNAKE, 1);
STEPS = VOCWRD(WORD_STEPS, 1);
TROLL = VOCWRD(WORD_TROLL, 1);
TROLL2 = TROLL + 1;
URN = VOCWRD(211814, 1);
VEND = VOCWRD(1755140409, 1);
VOLCANO = VOCWRD(1765120301, 1);
WATER = VOCWRD(1851200518, 1);
URN = VOCWRD(WORD_URN, 1);
VEND = VOCWRD(WORD_VEND, 1);
VOLCANO = VOCWRD(WORD_VOLCANO, 1);
WATER = VOCWRD(WORD_WATER, 1);
/* Objects from MINTRS through MAXTRS are treasures. Here are a few. */
AMBER = VOCWRD(113020518, 1);
CHAIN = VOCWRD(308010914, 1);
CHEST = VOCWRD(308051920, 1);
COINS = VOCWRD(315091419, 1);
EGGS = VOCWRD(5070719, 1);
EMERALD = VOCWRD(513051801, 1);
JADE = VOCWRD(10010405, 1);
NUGGET = VOCWRD(7151204, 1);
PEARL = VOCWRD(1605011812, 1);
PYRAMID = VOCWRD(1625180113, 1);
RUBY = VOCWRD(18210225, 1);
RUG = VOCWRD(182107, 1);
SAPPH = VOCWRD(1901161608, 1);
TRIDENT = VOCWRD(2018090405, 1);
VASE = VOCWRD(22011905, 1);
AMBER = VOCWRD(WORD_AMBER, 1);
CHAIN = VOCWRD(WORD_CHAIN, 1);
CHEST = VOCWRD(WORD_CHEST, 1);
COINS = VOCWRD(WORD_COINS, 1);
EGGS = VOCWRD(WORD_EGGS, 1);
EMERALD = VOCWRD(WORD_EMERALD, 1);
JADE = VOCWRD(WORD_JADE, 1);
NUGGET = VOCWRD(WORD_NUGGET, 1);
PEARL = VOCWRD(WORD_PEARL, 1);
PYRAMID = VOCWRD(WORD_PYRAMID, 1);
RUBY = VOCWRD(WORD_RUBY, 1);
RUG = VOCWRD(WORD_RUG, 1);
SAPPH = VOCWRD(WORD_SAPPH, 1);
TRIDENT = VOCWRD(WORD_TRIDENT, 1);
VASE = VOCWRD(WORD_VASE, 1);
/* These are motion-verb numbers. */
BACK = VOCWRD(2010311, 0);
CAVE = VOCWRD(3012205, 0);
DPRSSN = VOCWRD(405161805, 0);
ENTER = VOCWRD(514200518, 0);
ENTRNC = VOCWRD(514201801, 0);
LOOK = VOCWRD(12151511, 0);
NUL = VOCWRD(14211212, 0);
STREAM = VOCWRD(1920180501, 0);
BACK = VOCWRD(WORD_BACK, 0);
CAVE = VOCWRD(WORD_CAVE, 0);
DPRSSN = VOCWRD(WORD_DPRSSN, 0);
ENTER = VOCWRD(WORD_ENTER, 0);
ENTRNC = VOCWRD(WORD_ENTRNC, 0);
LOOK = VOCWRD(WORD_LOOK, 0);
NUL = VOCWRD(WORD_NUL, 0);
STREAM = VOCWRD(WORD_STREAM, 0);
/* And some action verbs. */
FIND = VOCWRD(6091404, 2);
INVENT = VOCWRD(914220514, 2);
LOCK = VOCWRD(12150311, 2);
SAY = VOCWRD(190125, 2);
THROW = VOCWRD(2008181523, 2);
FIND = VOCWRD(WORD_FIND, 2);
INVENT = VOCWRD(WORD_INVENT, 2);
LOCK = VOCWRD(WORD_LOCK, 2);
SAY = VOCWRD(WORD_SAY, 2);
THROW = VOCWRD(WORD_THROW, 2);
/* Initialise the dwarves. game.dloc is loc of dwarves,
* hard-wired in. game.odloc is prior loc of each dwarf,

8
main.c
View file

@ -1062,18 +1062,18 @@ L2607:
if (!((V1 != 1000 + WATER && V1 != 1000 + OIL) ||
(V2 != 1000 + PLANT && V2 != 1000 + DOOR))) {
if (AT(V2 - 1000))
WD2 = MAKEWD(16152118);
WD2 = MAKEWD(WORD_POUR);
}
if (V1 == 1000 + CAGE && V2 == 1000 + BIRD && HERE(CAGE) && HERE(BIRD))
WD1 = MAKEWD(301200308);
WD1 = MAKEWD(WORD_CATCH);
}
L2620:
if (WD1 == MAKEWD(23051920)) {
if (WD1 == MAKEWD(WORD_WEST)) {
++game.iwest;
if (game.iwest == 10)
RSPEAK(W_IS_WEST);
}
if (WD1 == MAKEWD( 715) && WD2 != 0) {
if (WD1 == MAKEWD(WORD_GO) && WD2 != 0) {
if (++igo == 10)
RSPEAK(GO_UNNEEDED);
}