Travel tables are all done from YAML now.

Leaves only Section 4 from asventure.text still relevant.
This commit is contained in:
Eric S. Raymond 2017-06-27 16:11:13 -04:00
parent 4ff3d497b6
commit 894b3de949
4 changed files with 24 additions and 83 deletions

6
init.c
View file

@ -23,9 +23,9 @@ void initialise(void)
for (int i = 1; i <= NLOCATIONS; i++) {
game.abbrev[i] = 0;
if (!(locations[i].description.big == 0 || TKEY[i] == 0)) {
int k = TKEY[i];
if (MOD(labs(TRAVEL[k]), 1000) == 1)
if (!(locations[i].description.big == 0 || tkey[i] == 0)) {
int k = tkey[i];
if (MOD(labs(travel[k]), 1000) == 1)
conditions[i] |= (1 << COND_FORCED);
}
game.atloc[i] = 0;