Attempting fix for issue #50: carried clam can be opened (with trident)
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3 changed files with 4 additions and 2 deletions
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NEWS
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NEWS
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@ -1,7 +1,7 @@
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= Open Adventure project news =
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1.9: 2020-08-27::
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Update the dungeon maker to avoid a deprecation die to security issues
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Update the dungeon maker to avoid a deprecation due to security issues
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1.8: 2019-04-19::
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Minor typo and capitalization glitches in user-visible text fixed & documented.
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@ -998,6 +998,8 @@ static phase_codes_t lock(verb_t verb, obj_t obj)
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case CLAM:
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if (verb == LOCK)
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rspeak(HUH_MAN);
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else if (TOTING(CLAM))
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rspeak(DROP_CLAM);
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else if (!TOTING(TRIDENT))
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rspeak(CLAM_OPENER);
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else {
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@ -2762,7 +2762,7 @@ arbitrary_messages: !!omap
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You'd best take inventory and drop something.
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- CLAM_BLOCKER: 'You can''t fit this five-foot clam through that little passage!'
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- OYSTER_BLOCKER: 'You can''t fit this five-foot oyster through that little passage!'
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#- DROP_CLAM: 'I advise you to put down the clam before opening it. >STRAIN!<'
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- DROP_CLAM: 'I advise you to put down the clam before opening it. >STRAIN!<'
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- DROP_OYSTER: 'I advise you to put down the oyster before opening it. >WRENCH!<'
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- CLAM_OPENER: 'You don''t have anything strong enough to open the clam.'
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- OYSTER_OPENER: 'You don''t have anything strong enough to open the oyster.'
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