Narrow the scope of IGO.
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parent
48363ba536
commit
8a256a6e37
3 changed files with 4 additions and 4 deletions
2
advent.h
2
advent.h
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@ -135,7 +135,7 @@ extern long AMBER, ATTACK, AXE, BACK, BATTER, BEAR,
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BIRD, BLOOD, BOTTLE, CAGE, CAVE, CAVITY, CHAIN, CHASM, CHEST,
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BIRD, BLOOD, BOTTLE, CAGE, CAVE, CAVITY, CHAIN, CHASM, CHEST,
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CLAM, COINS, DALTLC, DOOR, DPRSSN, DRAGON, DWARF, EGGS,
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CLAM, COINS, DALTLC, DOOR, DPRSSN, DRAGON, DWARF, EGGS,
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EMRALD, ENTER, ENTRNC, FIND, FISSUR, FOOD, GRATE, HINT, I, INVENT,
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EMRALD, ENTER, ENTRNC, FIND, FISSUR, FOOD, GRATE, HINT, I, INVENT,
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IGO, J, JADE, K, KEYS, KNIFE, L, LAMP, LOCK, LOOK,
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J, JADE, K, KEYS, KNIFE, L, LAMP, LOCK, LOOK,
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MAGZIN, MAXDIE, MAXTRS, MESSAG, MIRROR, MXSCOR, NUGGET, NUL,
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MAGZIN, MAXDIE, MAXTRS, MESSAG, MIRROR, MXSCOR, NUGGET, NUL,
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OGRE, OIL, OLDOBJ, OYSTER, PANIC, PEARL, PILLOW, PLANT, PLANT2, PYRAM,
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OGRE, OIL, OLDOBJ, OYSTER, PANIC, PEARL, PILLOW, PLANT, PLANT2, PYRAM,
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RESER, ROD, ROD2, RUBY, RUG, SAPPH, SAY,
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RESER, ROD, ROD2, RUBY, RUG, SAPPH, SAY,
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3
init.c
3
init.c
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@ -353,7 +353,7 @@ L1106: /*etc*/ ;
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* game.dkill # of dwarves killed (unused in scoring, needed for msg)
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* game.dkill # of dwarves killed (unused in scoring, needed for msg)
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* game.foobar Current progress in saying "FEE FIE FOE FOO".
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* game.foobar Current progress in saying "FEE FIE FOE FOO".
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* game.holdng Number of objects being carried
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* game.holdng Number of objects being carried
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* IGO How many times he's said "go XXX" instead of "XXX"
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* igo How many times he's said "go XXX" instead of "XXX"
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* game.iwest How many times he's said "west" instead of "w"
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* game.iwest How many times he's said "west" instead of "w"
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* game.knfloc 0 if no knife here, loc if knife here, -1 after caveat
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* game.knfloc 0 if no knife here, loc if knife here, -1 after caveat
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* game.limit Lifetime of lamp (not set here)
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* game.limit Lifetime of lamp (not set here)
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@ -371,7 +371,6 @@ L1106: /*etc*/ ;
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if(TRNVLS > 0)game.thresh=MOD(TRNVAL[1],100000)+1;
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if(TRNVLS > 0)game.thresh=MOD(TRNVAL[1],100000)+1;
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game.trnluz=0;
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game.trnluz=0;
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game.lmwarn=false;
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game.lmwarn=false;
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IGO=0;
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game.iwest=0;
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game.iwest=0;
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game.knfloc=0;
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game.knfloc=0;
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game.detail=0;
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game.detail=0;
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3
main.c
3
main.c
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@ -21,7 +21,7 @@ long AMBER, ATTACK, AXE, BACK, BATTER, BEAR, BIRD, BLOOD,
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BOTTLE, CAGE, CAVE, CAVITY, CHAIN, CHASM, CHEST,
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BOTTLE, CAGE, CAVE, CAVITY, CHAIN, CHASM, CHEST,
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CLAM, COINS, DALTLC, DOOR, DPRSSN, DRAGON, DWARF, EGGS,
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CLAM, COINS, DALTLC, DOOR, DPRSSN, DRAGON, DWARF, EGGS,
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EMRALD, ENTER, ENTRNC, FIND, FISSUR, FOOD,
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EMRALD, ENTER, ENTRNC, FIND, FISSUR, FOOD,
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GRATE, HINT, I, INVENT, IGO, J, JADE, K, KEYS,
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GRATE, HINT, I, INVENT, J, JADE, K, KEYS,
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KNIFE, L, LAMP, LOCK, LOOK, MAGZIN, MAXDIE, MAXTRS,
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KNIFE, L, LAMP, LOCK, LOOK, MAGZIN, MAXDIE, MAXTRS,
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MESSAG, MIRROR, MXSCOR, NUGGET, NUL, OGRE, OIL, OYSTER,
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MESSAG, MIRROR, MXSCOR, NUGGET, NUL, OGRE, OIL, OYSTER,
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PEARL, PILLOW, PLANT, PLANT2, PYRAM, RESER, ROD, ROD2,
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PEARL, PILLOW, PLANT, PLANT2, PYRAM, RESER, ROD, ROD2,
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@ -155,6 +155,7 @@ static bool fallback_handler(char *buf)
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static bool do_command(FILE *cmdin) {
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static bool do_command(FILE *cmdin) {
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long LL, KQ, VERB, KK, K2;
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long LL, KQ, VERB, KK, K2;
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long obj;
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long obj;
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static long IGO = 0;
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/* Can't leave cave once it's closing (except by main office). */
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/* Can't leave cave once it's closing (except by main office). */
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