Fully subsume section 7 into YAML.

This commit is contained in:
Eric S. Raymond 2017-06-24 20:05:14 -04:00
parent 39eed7d678
commit 8a6e6aae7d
6 changed files with 156 additions and 49 deletions

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@ -64,7 +64,10 @@
#
# objects: Each item contains a description for use in the inventory command
# and one or more messages describing the object in different states.
# There is also a boolean "treasure" attribute, deaykting to false.
# There is also a boolean "treasure" attribute, defaulting to false.
# An pbject may have one or two start locations (the gate is an example
# of a two-location object; it can be accessed from above or below).
# An object may also be flagged immovable, meaning it cannot be carried.
# If a state message is a tuple then the first element is made the name
# of a #define viible to the code for the associayed state, numbered
# from zero upwards. If the inventory desription begins with "*" the
@ -74,9 +77,9 @@
# significant, they're used in succession as the player racks up
# deaths.
#
# These correspond to sections 1, 2, 5, 6, 9, 10, 11, 13, and 14 in the old
# adventure.text format. Sections 3, 4, 7, and 8 haven't moved yet.
# Section 12 was obsolete.
# These correspond to sections 1, 2, 5, 6, 7, 9, 10, 11, 13, and 14 in
# the old adventure.text format. Sections 3, 4, and 8 haven't moved
# yet. Section 12 was obsolete.
#
# Message strings may include certain special character sequences to
# denote that the program must provide parameters to insert into a
@ -1500,37 +1503,47 @@ object_descriptions: !!omap
longs: !!null
- OBJ_1:
inventory: 'Set of keys'
locations: LOC_BUILDING
longs:
- 'There are some keys on the ground here.'
- OBJ_2:
inventory: 'Brass lantern'
locations: LOC_BUILDING
longs:
- [LAMP_DARK, 'There is a shiny brass lamp nearby.']
- [LAMP_BRIGHT, 'There is a lamp shining nearby.']
- OBJ_3:
inventory: '*grate'
locations: [LOC_GRATE, LOC_BELOWGRATE]
immovable: true
longs:
- [GRATE_CLOSED, 'The grate is locked.']
- [GRATE_OPEN, 'The grate is open.']
- OBJ_4:
inventory: 'Wicker cage'
locations: LOC_COBBLE
longs:
- 'There is a small wicker cage discarded nearby.'
- OBJ_5:
inventory: 'Black rod'
locations: LOC_DEBRIS
longs:
- 'A three foot black rod with a rusty star on an end lies nearby.'
- OBJ_6:
inventory: 'Black rod'
locations: LOC_NOWHERE
longs:
- 'A three foot black rod with a rusty mark on an end lies nearby.'
- OBJ_7:
inventory: '*steps'
locations: [LOC_PITTOP, LOC_MISTHALL]
immovable: true
longs:
- 'Rough stone steps lead down the pit.'
- 'Rough stone steps lead up the dome.'
- OBJ_8:
inventory: 'Little bird in cage'
locations: LOC_BIRD
longs:
- [BIRD_UNCAGED, 'A cheerful little bird is sitting here singing.']
- [BIRD_CAGED, 'There is a little bird in the cage.']
@ -1544,15 +1557,20 @@ object_descriptions: !!omap
- 'The bird is singing to you in gratitude for your having returned it to\nits home. In return, it informs you of a magic word which it thinks\nyou may find useful somewhere near the Hall of Mists. The magic word\nchanges frequently, but for now the bird believes it is "%s". You\nthank the bird for this information, and it flies off into the forest.'
- OBJ_9:
inventory: '*rusty door'
locations: LOC_IMMENSE
immovable: true
longs:
- 'The way north is barred by a massive, rusty, iron door.'
- 'The way north leads through a massive, rusty, iron door.'
- OBJ_10:
inventory: 'Velvet pillow'
locations: LOC_SOFTROOM
longs:
- 'A small velvet pillow lies on the floor.'
- OBJ_11:
inventory: '*snake'
locations: LOC_KINGHALL
immovable: true
longs:
- 'A huge green fierce snake bars the way!'
- '' # chased away
@ -1560,24 +1578,30 @@ object_descriptions: !!omap
- 'The snake is hissing venomously.'
- OBJ_12:
inventory: '*fissure'
locations: [LOC_EASTBANK, LOC_WESTBANK]
immovable: true
longs:
- ''
- 'A crystal bridge now spans the fissure.'
- 'The crystal bridge has vanished!'
- OBJ_13:
inventory: '*stone tablet'
locations: LOC_DARKROOM
immovable: true
longs:
- 'A massive stone tablet imbedded in the wall reads:\n"Congratulations on bringing light into the dark-room!"'
texts:
- '"Congratulations on bringing light into the dark-room!"'
- OBJ_14:
inventory: 'Giant clam >GRUNT!<'
locations: LOC_SHELLROOM
longs:
- 'There is an enormous clam here with its shell tightly closed.'
sounds:
- 'The clam is as tight-mouthed as a, er, clam.'
- OBJ_15:
inventory: 'Giant oyster >GROAN!<'
locations: LOC_NOWHERE
longs:
- 'There is an enormous oyster here with its shell tightly closed.'
- 'Interesting. There seems to be something written on the underside of\nthe oyster.'
@ -1586,37 +1610,49 @@ object_descriptions: !!omap
- 'It says the same thing it did before. Hm, maybe it''s a pun?'
- OBJ_16:
inventory: '"Spelunker Today"'
locations: LOC_ANTEROOM
longs:
- 'There are a few recent issues of "Spelunker Today" magazine here.'
texts:
- 'I''m afraid the magazine is written in dwarvish. But pencilled on one\ncover you see, "Please leave the magazines at the construction site."'
- OBJ_17:
inventory: !!null
locations: LOC_NOWHERE
immovable: true
longs: !!null
- OBJ_18:
inventory: !!null
locations: LOC_NOWHERE
longs: !!null
- OBJ_19:
inventory: 'Tasty food'
locations: LOC_BUILDING
longs:
- 'There is food here.'
- OBJ_20:
inventory: 'Small bottle'
locations: LOC_BUILDING
longs:
- [WATER_BOTTLE, 'There is a bottle of water here.']
- [EMPTY_BOTTLE, 'There is an empty bottle here.']
- [OIL_BOTTLE, 'There is a bottle of oil here.']
- OBJ_21:
inventory: 'Water in the bottle'
locations: LOC_NOWHERE
longs: !!null
- OBJ_22:
inventory: 'Oil in the bottle'
locations: LOC_NOWHERE
longs: !!null
- OBJ_23:
inventory: '*mirror'
locations: LOC_MIRRORCANYON
immovable: true
longs: !!null
- OBJ_24:
inventory: '*plant'
locations: LOC_WESTPIT
immovable: true
longs:
- 'There is a tiny little plant in the pit, murmuring "water, water, ..."'
- 'There is a 12-foot-tall beanstalk stretching up out of the pit,\nbellowing "WATER!! WATER!!"'
@ -1630,31 +1666,44 @@ object_descriptions: !!omap
- 'The plant now maintains a contented silence.'
- OBJ_25:
inventory: '*phony plant' # seen in Twopit Room only when tall enough
locations: [LOC_WESTEND, LOC_EASTEND]
immovable: true
longs:
- ''
- 'The top of a 12-foot-tall beanstalk is poking out of the west pit.'
- 'There is a huge beanstalk growing out of the west pit up to the hole.'
- OBJ_26:
inventory: '*stalactite'
locations: LOC_TOPSTALACTITE
immovable: true
longs:
- ''
- OBJ_27:
inventory: '*shadowy figure and/or window'
locations: [LOC_WINDOW1, LOC_WINDOW2]
immovable: true
longs:
- 'The shadowy figure seems to be trying to attract your attention.'
- OBJ_28:
inventory: 'Dwarf''s axe'
locations: LOC_NOWHERE
longs:
- 'There is a little axe here.'
- 'There is a little axe lying beside the bear.'
- OBJ_29:
inventory: '*cave drawings'
locations: LOC_ORIENTAL
immovable: true
longs: !!null
- OBJ_30:
inventory: '*pirate/genie'
locations: LOC_NOWHERE
immovable: true
longs: !!null # never present
- OBJ_31:
inventory: '*dragon'
locations: [LOC_SECRET4, LOC_SECRET6]
immovable: true
longs:
- 'A huge green fierce dragon bars the way!'
- 'The blood-specked body of a huge green dead dragon lies to one side.'
@ -1666,11 +1715,15 @@ object_descriptions: !!omap
- 'The dragon is, not surprisingly, silent.'
- OBJ_32:
inventory: '*chasm'
locations: [LOC_SWCHASM, LOC_NECHASM]
immovable: true
longs:
- 'A rickety wooden bridge extends across the chasm, vanishing into the\nmist. A notice posted on the bridge reads, "Stop! Pay troll!"'
- 'The wreckage of a bridge (and a dead bear) can be seen at the bottom\nof the chasm.'
- OBJ_33:
inventory: '*troll'
locations: [LOC_SWCHASM, LOC_NECHASM]
immovable: true
longs:
- 'A burly troll stands by the bridge and insists you throw him a\ntreasure before you may cross.'
- 'The troll steps out from beneath the bridge and blocks your way.'
@ -1679,10 +1732,14 @@ object_descriptions: !!omap
- 'The troll sounds quite adamant in his demand for a treasure.'
- OBJ_34:
inventory: '*phony troll'
locations: [LOC_NOWHERE, LOC_NOWHERE]
immovable: true
longs:
- 'The troll is nowhere to be seen.'
- OBJ_35:
inventory: !!null # bear uses rtext 141
locations: LOC_BARRENROOM
immovable: true
longs:
- 'There is a ferocious cave bear eying you from the far end of the room!'
- 'There is a gentle cave bear sitting placidly in one corner.'
@ -1690,15 +1747,21 @@ object_descriptions: !!omap
- '' # dead
- OBJ_36:
inventory: '*message in second maze'
locations: LOC_NOWHERE
immovable: true
longs:
- 'There is a message scrawled in the dust in a flowery script, reading:\n"This is not the maze where the pirate leaves his treasure chest."'
texts:
- '"This is not the maze where the pirate leaves his treasure chest."'
- OBJ_37:
inventory: '*volcano and/or geyser'
locations: LOC_BREATHTAKING
immovable: true
longs: !!null
- OBJ_38:
inventory: '*vending machine'
locations: LOC_DEADEND13
immovable: true
longs:
- [VEND_BLOCKS, 'There is a massive and somewhat battered vending machine here. The\ninstructions on it read: "Drop coins here to receive fresh batteries."']
- [VEND_UNBLOCKS, 'There is a massive vending machine here, swung back to reveal a\nsouthward passage.']
@ -1707,57 +1770,77 @@ object_descriptions: !!omap
- '"Drop coins here to receive fresh batteries."'
- OBJ_39:
inventory: 'Batteries'
locations: LOC_NOWHERE
longs:
- [FRESH_BATTERIES, 'There are fresh batteries here.']
- [DEAD_BATTERIES, 'Some worn-out batteries have been discarded nearby.']
- OBJ_40:
inventory: '*carpet and/or moss and/or curtains'
locations: LOC_SOFTROOM
immovable: true
longs: !!null
- OBJ_41:
inventory: '*ogre'
locations: LOC_LARGE
immovable: true
longs:
- 'A formidable ogre bars the northern exit.'
sounds:
- 'The ogre is apparently the strong, silent type.'
- OBJ_42:
inventory: '*urn'
locations: LOC_CLIFF
immovable: true
longs:
- 'A small urn is embedded in the rock.'
- 'A small urn full of oil is embedded in the rock.'
- 'A small oil flame extrudes from an urn embedded in the rock.'
- OBJ_43:
inventory: '*cavity'
locations: LOC_NOWHERE
immovable: true
longs:
- '' # something in it
- 'There is a small urn-shaped cavity in the rock.'
- OBJ_44:
inventory: '*blood'
locations: LOC_NOWHERE
immovable: true
longs:
- '' # described with dragon
- OBJ_45:
inventory: '*reservoir'
locations: [LOC_RESERVOIR, LOC_RESNORTH]
immovable: true
longs:
- ''
- 'The waters have parted to form a narrow path across the reservoir.'
- 'The waters crash together again.'
- OBJ_46:
inventory: 'Leporine appendage'
locations: LOC_FOREST22
longs:
- 'Your keen eye spots a severed leporine appendage lying on the ground.'
- OBJ_47:
inventory: '*mud'
locations: LOC_DEBRIS
immovable: true
longs:
- ''
texts:
- '"MAGIC WORD XYZZY"'
- OBJ_48:
inventory: '*note'
locations: LOC_NUGGET
immovable: true
longs:
- ''
texts:
- '"You won''t get it up the steps"'
- OBJ_49:
inventory: '*sign'
locations: LOC_ANTEROOM
immovable: true
longs:
- [INGAME_SIGN, '']
- [ENDGAME_SIGN, '']
@ -1766,36 +1849,43 @@ object_descriptions: !!omap
- '"Treasure Vault. Keys in main office."'
- OBJ_50:
inventory: 'Large gold nugget'
locations: LOC_NUGGET
treasure: true
longs:
- 'There is a large sparkling nugget of gold here!'
- OBJ_51:
inventory: 'Several diamonds'
locations: LOC_WESTBANK
treasure: true
longs:
- 'There are diamonds here!'
- OBJ_52:
inventory: 'Bars of silver'
locations: LOC_FLOORHOLE
treasure: true
longs:
- 'There are bars of silver here!'
- OBJ_53:
inventory: 'Precious jewelry'
locations: LOC_SOUTHSIDE
treasure: true
longs:
- 'There is precious jewelry here!'
- OBJ_54:
inventory: 'Rare coins'
locations: LOC_WESTSIDE
treasure: true
longs:
- 'There are many coins here!'
- OBJ_55:
inventory: 'Treasure chest'
locations: LOC_NOWHERE
treasure: true
longs:
- 'The pirate''s treasure chest is here!'
- OBJ_56:
inventory: 'Golden eggs'
locations: LOC_GIANTROOM
treasure: true
longs:
- 'There is a large nest here, full of golden eggs!'
@ -1803,11 +1893,13 @@ object_descriptions: !!omap
- 'Done!'
- OBJ_57:
inventory: 'Jeweled trident'
locations: LOC_WATERFALL
treasure: true
longs:
- 'There is a jewel-encrusted trident here!'
- OBJ_58:
inventory: 'Ming vase'
locations: LOC_ORIENTAL
treasure: true
longs:
- [VASE_WHOLE, 'There is a delicate, precious, ming vase here!']
@ -1816,22 +1908,27 @@ object_descriptions: !!omap
- [VASE_DROPS, 'The ming vase drops with a delicate crash.']
- OBJ_59:
inventory: 'Egg-sized emerald'
locations: LOC_PLOVER
treasure: true
longs:
- 'There is an emerald here the size of a plover''s egg!'
- 'There is an emerald resting in a small cavity in the rock!'
- OBJ_60:
inventory: 'Platinum pyramid'
locations: LOC_DARKROOM
treasure: true
longs:
- 'There is a platinum pyramid here, 8 inches on a side!'
- OBJ_61:
inventory: 'Glistening pearl'
locations: LOC_NOWHERE
treasure: true
longs:
- 'Off to one side lies a glistening pearl!'
- OBJ_62:
inventory: 'Persian rug'
locations: [LOC_SECRET4, LOC_SECRET6]
immovable: true
treasure: true
longs:
- 'There is a persian rug spread out on the floor!'
@ -1839,11 +1936,14 @@ object_descriptions: !!omap
- 'There is a persian rug here, hovering in mid-air!'
- OBJ_63:
inventory: 'Rare spices'
locations: LOC_BOULDERS2
treasure: true
longs:
- 'There are rare spices here!'
- OBJ_64:
inventory: 'Golden chain'
locations: LOC_BARRENROOM
immovable: true
treasure: true
longs:
- 'There is a golden chain lying in a heap on the floor!'
@ -1851,29 +1951,34 @@ object_descriptions: !!omap
- 'There is a golden chain locked to the wall!'
- OBJ_65:
inventory: 'Giant ruby'
locations: LOC_STOREROOM
treasure: true
longs:
- 'There is an enormous ruby here!'
- 'There is a ruby resting in a small cavity in the rock!'
- OBJ_66:
inventory: 'Jade necklace'
locations: LOC_NOWHERE
treasure: true
longs:
- 'A precious jade necklace has been dropped here!'
- OBJ_67:
inventory: 'Amber gemstone'
locations: LOC_NOWHERE
treasure: true
longs:
- 'There is a rare amber gemstone here!'
- 'There is an amber gemstone resting in a small cavity in the rock!'
- OBJ_68:
inventory: 'Star sapphire'
locations: LOC_LEDGE
treasure: true
longs:
- 'A brilliant blue star sapphire is here!'
- 'There is a star sapphire resting in a small cavity in the rock!'
- OBJ_69:
inventory: 'Ebony statuette'
locations: LOC_REACHDEAD
treasure: true
longs:
- 'There is a richly-carved ebony statuette here!'