Fully subsume section 7 into YAML.

This commit is contained in:
Eric S. Raymond 2017-06-24 20:05:14 -04:00
parent 39eed7d678
commit 8a6e6aae7d
6 changed files with 156 additions and 49 deletions

12
init.c
View file

@ -40,17 +40,17 @@ void initialise(void)
* described last, we'll drop them first. */
for (int i = 1; i <= NOBJECTS; i++) {
int k = NOBJECTS + 1 - i;
if (FIXD[k] > 0) {
DROP(k + NOBJECTS, FIXD[k]);
DROP(k, PLAC[k]);
if (object_descriptions[k].fixd > 0) {
DROP(k + NOBJECTS, object_descriptions[k].fixd);
DROP(k, object_descriptions[k].plac);
}
}
for (int i = 1; i <= NOBJECTS; i++) {
int k = NOBJECTS + 1 - i;
game.fixed[k] = FIXD[k];
if (PLAC[k] != 0 && FIXD[k] <= 0)
DROP(k, PLAC[k]);
game.fixed[k] = object_descriptions[k].fixd;
if (object_descriptions[k].plac != 0 && object_descriptions[k].fixd <= 0)
DROP(k, object_descriptions[k].plac);
}
/* Treasure props are initially -1, and are set to 0 the first time