Fully subsume section 7 into YAML.
This commit is contained in:
parent
39eed7d678
commit
8a6e6aae7d
6 changed files with 156 additions and 49 deletions
24
actions.c
24
actions.c
|
@ -86,14 +86,14 @@ static int attack(FILE *input, struct command_t *command)
|
|||
pspeak(DRAGON, look, 3);
|
||||
game.prop[DRAGON] = 1;
|
||||
game.prop[RUG] = 0;
|
||||
int k = (PLAC[DRAGON] + FIXD[DRAGON]) / 2;
|
||||
int k = (object_descriptions[DRAGON].plac + object_descriptions[DRAGON].fixd) / 2;
|
||||
MOVE(DRAGON + NOBJECTS, -1);
|
||||
MOVE(RUG + NOBJECTS, 0);
|
||||
MOVE(DRAGON, k);
|
||||
MOVE(RUG, k);
|
||||
DROP(BLOOD, k);
|
||||
for (obj = 1; obj <= NOBJECTS; obj++) {
|
||||
if (game.place[obj] == PLAC[DRAGON] || game.place[obj] == FIXD[DRAGON])
|
||||
if (game.place[obj] == object_descriptions[DRAGON].plac || game.place[obj] == object_descriptions[DRAGON].fixd)
|
||||
MOVE(obj, k);
|
||||
}
|
||||
game.loc = k;
|
||||
|
@ -122,7 +122,7 @@ static int bigwords(token_t foo)
|
|||
return GO_CLEAROBJ;
|
||||
}
|
||||
game.foobar = 0;
|
||||
if (game.place[EGGS] == PLAC[EGGS] || (TOTING(EGGS) && game.loc == PLAC[EGGS])) {
|
||||
if (game.place[EGGS] == object_descriptions[EGGS].plac || (TOTING(EGGS) && game.loc == object_descriptions[EGGS].plac)) {
|
||||
rspeak(spk);
|
||||
return GO_CLEAROBJ;
|
||||
} else {
|
||||
|
@ -132,8 +132,8 @@ static int bigwords(token_t foo)
|
|||
game.prop[TROLL] = 1;
|
||||
k = 2;
|
||||
if (HERE(EGGS))k = 1;
|
||||
if (game.loc == PLAC[EGGS])k = 0;
|
||||
MOVE(EGGS, PLAC[EGGS]);
|
||||
if (game.loc == object_descriptions[EGGS].plac)k = 0;
|
||||
MOVE(EGGS, object_descriptions[EGGS].plac);
|
||||
pspeak(EGGS, look, k);
|
||||
return GO_CLEAROBJ;
|
||||
}
|
||||
|
@ -305,7 +305,7 @@ static int chain(token_t verb)
|
|||
} else {
|
||||
spk = CHAIN_LOCKED;
|
||||
if (game.prop[CHAIN] != 0)spk = ALREADY_LOCKED;
|
||||
if (game.loc != PLAC[CHAIN])spk = NO_LOCKSITE;
|
||||
if (game.loc != object_descriptions[CHAIN].plac)spk = NO_LOCKSITE;
|
||||
if (spk != CHAIN_LOCKED) {
|
||||
rspeak(spk);
|
||||
return GO_CLEAROBJ;
|
||||
|
@ -350,7 +350,7 @@ static int discard(token_t verb, token_t obj, bool just_do_it)
|
|||
if (spk != RUG_WIGGLES) {
|
||||
int k = 2 - game.prop[RUG];
|
||||
game.prop[RUG] = k;
|
||||
if (k == 2) k = PLAC[SAPPH];
|
||||
if (k == 2) k = object_descriptions[SAPPH].plac;
|
||||
MOVE(RUG + NOBJECTS, k);
|
||||
}
|
||||
}
|
||||
|
@ -367,11 +367,11 @@ static int discard(token_t verb, token_t obj, bool just_do_it)
|
|||
rspeak(TROLL_SCAMPERS);
|
||||
MOVE(TROLL, 0);
|
||||
MOVE(TROLL + NOBJECTS, 0);
|
||||
MOVE(TROLL2, PLAC[TROLL]);
|
||||
MOVE(TROLL2 + NOBJECTS, FIXD[TROLL]);
|
||||
MOVE(TROLL2, object_descriptions[TROLL].plac);
|
||||
MOVE(TROLL2 + NOBJECTS, object_descriptions[TROLL].fixd);
|
||||
JUGGLE(CHASM);
|
||||
game.prop[TROLL] = 2;
|
||||
} else if (obj != VASE || game.loc == PLAC[PILLOW]) {
|
||||
} else if (obj != VASE || game.loc == object_descriptions[PILLOW].plac) {
|
||||
rspeak(OK_MAN);
|
||||
} else {
|
||||
game.prop[VASE] = 2;
|
||||
|
@ -905,8 +905,8 @@ static int throw (FILE *cmdin, struct command_t *command)
|
|||
DROP(command->obj, 0);
|
||||
MOVE(TROLL, 0);
|
||||
MOVE(TROLL + NOBJECTS, 0);
|
||||
DROP(TROLL2, PLAC[TROLL]);
|
||||
DROP(TROLL2 + NOBJECTS, FIXD[TROLL]);
|
||||
DROP(TROLL2, object_descriptions[TROLL].plac);
|
||||
DROP(TROLL2 + NOBJECTS, object_descriptions[TROLL].fixd);
|
||||
JUGGLE(CHASM);
|
||||
rspeak(spk);
|
||||
return GO_CLEAROBJ;
|
||||
|
|
113
adventure.yaml
113
adventure.yaml
|
@ -64,7 +64,10 @@
|
|||
#
|
||||
# objects: Each item contains a description for use in the inventory command
|
||||
# and one or more messages describing the object in different states.
|
||||
# There is also a boolean "treasure" attribute, deaykting to false.
|
||||
# There is also a boolean "treasure" attribute, defaulting to false.
|
||||
# An pbject may have one or two start locations (the gate is an example
|
||||
# of a two-location object; it can be accessed from above or below).
|
||||
# An object may also be flagged immovable, meaning it cannot be carried.
|
||||
# If a state message is a tuple then the first element is made the name
|
||||
# of a #define viible to the code for the associayed state, numbered
|
||||
# from zero upwards. If the inventory desription begins with "*" the
|
||||
|
@ -74,9 +77,9 @@
|
|||
# significant, they're used in succession as the player racks up
|
||||
# deaths.
|
||||
#
|
||||
# These correspond to sections 1, 2, 5, 6, 9, 10, 11, 13, and 14 in the old
|
||||
# adventure.text format. Sections 3, 4, 7, and 8 haven't moved yet.
|
||||
# Section 12 was obsolete.
|
||||
# These correspond to sections 1, 2, 5, 6, 7, 9, 10, 11, 13, and 14 in
|
||||
# the old adventure.text format. Sections 3, 4, and 8 haven't moved
|
||||
# yet. Section 12 was obsolete.
|
||||
#
|
||||
# Message strings may include certain special character sequences to
|
||||
# denote that the program must provide parameters to insert into a
|
||||
|
@ -1500,37 +1503,47 @@ object_descriptions: !!omap
|
|||
longs: !!null
|
||||
- OBJ_1:
|
||||
inventory: 'Set of keys'
|
||||
locations: LOC_BUILDING
|
||||
longs:
|
||||
- 'There are some keys on the ground here.'
|
||||
- OBJ_2:
|
||||
inventory: 'Brass lantern'
|
||||
locations: LOC_BUILDING
|
||||
longs:
|
||||
- [LAMP_DARK, 'There is a shiny brass lamp nearby.']
|
||||
- [LAMP_BRIGHT, 'There is a lamp shining nearby.']
|
||||
- OBJ_3:
|
||||
inventory: '*grate'
|
||||
locations: [LOC_GRATE, LOC_BELOWGRATE]
|
||||
immovable: true
|
||||
longs:
|
||||
- [GRATE_CLOSED, 'The grate is locked.']
|
||||
- [GRATE_OPEN, 'The grate is open.']
|
||||
- OBJ_4:
|
||||
inventory: 'Wicker cage'
|
||||
locations: LOC_COBBLE
|
||||
longs:
|
||||
- 'There is a small wicker cage discarded nearby.'
|
||||
- OBJ_5:
|
||||
inventory: 'Black rod'
|
||||
locations: LOC_DEBRIS
|
||||
longs:
|
||||
- 'A three foot black rod with a rusty star on an end lies nearby.'
|
||||
- OBJ_6:
|
||||
inventory: 'Black rod'
|
||||
locations: LOC_NOWHERE
|
||||
longs:
|
||||
- 'A three foot black rod with a rusty mark on an end lies nearby.'
|
||||
- OBJ_7:
|
||||
inventory: '*steps'
|
||||
locations: [LOC_PITTOP, LOC_MISTHALL]
|
||||
immovable: true
|
||||
longs:
|
||||
- 'Rough stone steps lead down the pit.'
|
||||
- 'Rough stone steps lead up the dome.'
|
||||
- OBJ_8:
|
||||
inventory: 'Little bird in cage'
|
||||
locations: LOC_BIRD
|
||||
longs:
|
||||
- [BIRD_UNCAGED, 'A cheerful little bird is sitting here singing.']
|
||||
- [BIRD_CAGED, 'There is a little bird in the cage.']
|
||||
|
@ -1544,15 +1557,20 @@ object_descriptions: !!omap
|
|||
- 'The bird is singing to you in gratitude for your having returned it to\nits home. In return, it informs you of a magic word which it thinks\nyou may find useful somewhere near the Hall of Mists. The magic word\nchanges frequently, but for now the bird believes it is "%s". You\nthank the bird for this information, and it flies off into the forest.'
|
||||
- OBJ_9:
|
||||
inventory: '*rusty door'
|
||||
locations: LOC_IMMENSE
|
||||
immovable: true
|
||||
longs:
|
||||
- 'The way north is barred by a massive, rusty, iron door.'
|
||||
- 'The way north leads through a massive, rusty, iron door.'
|
||||
- OBJ_10:
|
||||
inventory: 'Velvet pillow'
|
||||
locations: LOC_SOFTROOM
|
||||
longs:
|
||||
- 'A small velvet pillow lies on the floor.'
|
||||
- OBJ_11:
|
||||
inventory: '*snake'
|
||||
locations: LOC_KINGHALL
|
||||
immovable: true
|
||||
longs:
|
||||
- 'A huge green fierce snake bars the way!'
|
||||
- '' # chased away
|
||||
|
@ -1560,24 +1578,30 @@ object_descriptions: !!omap
|
|||
- 'The snake is hissing venomously.'
|
||||
- OBJ_12:
|
||||
inventory: '*fissure'
|
||||
locations: [LOC_EASTBANK, LOC_WESTBANK]
|
||||
immovable: true
|
||||
longs:
|
||||
- ''
|
||||
- 'A crystal bridge now spans the fissure.'
|
||||
- 'The crystal bridge has vanished!'
|
||||
- OBJ_13:
|
||||
inventory: '*stone tablet'
|
||||
locations: LOC_DARKROOM
|
||||
immovable: true
|
||||
longs:
|
||||
- 'A massive stone tablet imbedded in the wall reads:\n"Congratulations on bringing light into the dark-room!"'
|
||||
texts:
|
||||
- '"Congratulations on bringing light into the dark-room!"'
|
||||
- OBJ_14:
|
||||
inventory: 'Giant clam >GRUNT!<'
|
||||
locations: LOC_SHELLROOM
|
||||
longs:
|
||||
- 'There is an enormous clam here with its shell tightly closed.'
|
||||
sounds:
|
||||
- 'The clam is as tight-mouthed as a, er, clam.'
|
||||
- OBJ_15:
|
||||
inventory: 'Giant oyster >GROAN!<'
|
||||
locations: LOC_NOWHERE
|
||||
longs:
|
||||
- 'There is an enormous oyster here with its shell tightly closed.'
|
||||
- 'Interesting. There seems to be something written on the underside of\nthe oyster.'
|
||||
|
@ -1586,37 +1610,49 @@ object_descriptions: !!omap
|
|||
- 'It says the same thing it did before. Hm, maybe it''s a pun?'
|
||||
- OBJ_16:
|
||||
inventory: '"Spelunker Today"'
|
||||
locations: LOC_ANTEROOM
|
||||
longs:
|
||||
- 'There are a few recent issues of "Spelunker Today" magazine here.'
|
||||
texts:
|
||||
- 'I''m afraid the magazine is written in dwarvish. But pencilled on one\ncover you see, "Please leave the magazines at the construction site."'
|
||||
- OBJ_17:
|
||||
inventory: !!null
|
||||
locations: LOC_NOWHERE
|
||||
immovable: true
|
||||
longs: !!null
|
||||
- OBJ_18:
|
||||
inventory: !!null
|
||||
locations: LOC_NOWHERE
|
||||
longs: !!null
|
||||
- OBJ_19:
|
||||
inventory: 'Tasty food'
|
||||
locations: LOC_BUILDING
|
||||
longs:
|
||||
- 'There is food here.'
|
||||
- OBJ_20:
|
||||
inventory: 'Small bottle'
|
||||
locations: LOC_BUILDING
|
||||
longs:
|
||||
- [WATER_BOTTLE, 'There is a bottle of water here.']
|
||||
- [EMPTY_BOTTLE, 'There is an empty bottle here.']
|
||||
- [OIL_BOTTLE, 'There is a bottle of oil here.']
|
||||
- OBJ_21:
|
||||
inventory: 'Water in the bottle'
|
||||
locations: LOC_NOWHERE
|
||||
longs: !!null
|
||||
- OBJ_22:
|
||||
inventory: 'Oil in the bottle'
|
||||
locations: LOC_NOWHERE
|
||||
longs: !!null
|
||||
- OBJ_23:
|
||||
inventory: '*mirror'
|
||||
locations: LOC_MIRRORCANYON
|
||||
immovable: true
|
||||
longs: !!null
|
||||
- OBJ_24:
|
||||
inventory: '*plant'
|
||||
locations: LOC_WESTPIT
|
||||
immovable: true
|
||||
longs:
|
||||
- 'There is a tiny little plant in the pit, murmuring "water, water, ..."'
|
||||
- 'There is a 12-foot-tall beanstalk stretching up out of the pit,\nbellowing "WATER!! WATER!!"'
|
||||
|
@ -1630,31 +1666,44 @@ object_descriptions: !!omap
|
|||
- 'The plant now maintains a contented silence.'
|
||||
- OBJ_25:
|
||||
inventory: '*phony plant' # seen in Twopit Room only when tall enough
|
||||
locations: [LOC_WESTEND, LOC_EASTEND]
|
||||
immovable: true
|
||||
longs:
|
||||
- ''
|
||||
- 'The top of a 12-foot-tall beanstalk is poking out of the west pit.'
|
||||
- 'There is a huge beanstalk growing out of the west pit up to the hole.'
|
||||
- OBJ_26:
|
||||
inventory: '*stalactite'
|
||||
locations: LOC_TOPSTALACTITE
|
||||
immovable: true
|
||||
longs:
|
||||
- ''
|
||||
- OBJ_27:
|
||||
inventory: '*shadowy figure and/or window'
|
||||
locations: [LOC_WINDOW1, LOC_WINDOW2]
|
||||
immovable: true
|
||||
longs:
|
||||
- 'The shadowy figure seems to be trying to attract your attention.'
|
||||
- OBJ_28:
|
||||
inventory: 'Dwarf''s axe'
|
||||
locations: LOC_NOWHERE
|
||||
longs:
|
||||
- 'There is a little axe here.'
|
||||
- 'There is a little axe lying beside the bear.'
|
||||
- OBJ_29:
|
||||
inventory: '*cave drawings'
|
||||
locations: LOC_ORIENTAL
|
||||
immovable: true
|
||||
longs: !!null
|
||||
- OBJ_30:
|
||||
inventory: '*pirate/genie'
|
||||
locations: LOC_NOWHERE
|
||||
immovable: true
|
||||
longs: !!null # never present
|
||||
- OBJ_31:
|
||||
inventory: '*dragon'
|
||||
locations: [LOC_SECRET4, LOC_SECRET6]
|
||||
immovable: true
|
||||
longs:
|
||||
- 'A huge green fierce dragon bars the way!'
|
||||
- 'The blood-specked body of a huge green dead dragon lies to one side.'
|
||||
|
@ -1666,11 +1715,15 @@ object_descriptions: !!omap
|
|||
- 'The dragon is, not surprisingly, silent.'
|
||||
- OBJ_32:
|
||||
inventory: '*chasm'
|
||||
locations: [LOC_SWCHASM, LOC_NECHASM]
|
||||
immovable: true
|
||||
longs:
|
||||
- 'A rickety wooden bridge extends across the chasm, vanishing into the\nmist. A notice posted on the bridge reads, "Stop! Pay troll!"'
|
||||
- 'The wreckage of a bridge (and a dead bear) can be seen at the bottom\nof the chasm.'
|
||||
- OBJ_33:
|
||||
inventory: '*troll'
|
||||
locations: [LOC_SWCHASM, LOC_NECHASM]
|
||||
immovable: true
|
||||
longs:
|
||||
- 'A burly troll stands by the bridge and insists you throw him a\ntreasure before you may cross.'
|
||||
- 'The troll steps out from beneath the bridge and blocks your way.'
|
||||
|
@ -1679,10 +1732,14 @@ object_descriptions: !!omap
|
|||
- 'The troll sounds quite adamant in his demand for a treasure.'
|
||||
- OBJ_34:
|
||||
inventory: '*phony troll'
|
||||
locations: [LOC_NOWHERE, LOC_NOWHERE]
|
||||
immovable: true
|
||||
longs:
|
||||
- 'The troll is nowhere to be seen.'
|
||||
- OBJ_35:
|
||||
inventory: !!null # bear uses rtext 141
|
||||
locations: LOC_BARRENROOM
|
||||
immovable: true
|
||||
longs:
|
||||
- 'There is a ferocious cave bear eying you from the far end of the room!'
|
||||
- 'There is a gentle cave bear sitting placidly in one corner.'
|
||||
|
@ -1690,15 +1747,21 @@ object_descriptions: !!omap
|
|||
- '' # dead
|
||||
- OBJ_36:
|
||||
inventory: '*message in second maze'
|
||||
locations: LOC_NOWHERE
|
||||
immovable: true
|
||||
longs:
|
||||
- 'There is a message scrawled in the dust in a flowery script, reading:\n"This is not the maze where the pirate leaves his treasure chest."'
|
||||
texts:
|
||||
- '"This is not the maze where the pirate leaves his treasure chest."'
|
||||
- OBJ_37:
|
||||
inventory: '*volcano and/or geyser'
|
||||
locations: LOC_BREATHTAKING
|
||||
immovable: true
|
||||
longs: !!null
|
||||
- OBJ_38:
|
||||
inventory: '*vending machine'
|
||||
locations: LOC_DEADEND13
|
||||
immovable: true
|
||||
longs:
|
||||
- [VEND_BLOCKS, 'There is a massive and somewhat battered vending machine here. The\ninstructions on it read: "Drop coins here to receive fresh batteries."']
|
||||
- [VEND_UNBLOCKS, 'There is a massive vending machine here, swung back to reveal a\nsouthward passage.']
|
||||
|
@ -1707,57 +1770,77 @@ object_descriptions: !!omap
|
|||
- '"Drop coins here to receive fresh batteries."'
|
||||
- OBJ_39:
|
||||
inventory: 'Batteries'
|
||||
locations: LOC_NOWHERE
|
||||
longs:
|
||||
- [FRESH_BATTERIES, 'There are fresh batteries here.']
|
||||
- [DEAD_BATTERIES, 'Some worn-out batteries have been discarded nearby.']
|
||||
- OBJ_40:
|
||||
inventory: '*carpet and/or moss and/or curtains'
|
||||
locations: LOC_SOFTROOM
|
||||
immovable: true
|
||||
longs: !!null
|
||||
- OBJ_41:
|
||||
inventory: '*ogre'
|
||||
locations: LOC_LARGE
|
||||
immovable: true
|
||||
longs:
|
||||
- 'A formidable ogre bars the northern exit.'
|
||||
sounds:
|
||||
- 'The ogre is apparently the strong, silent type.'
|
||||
- OBJ_42:
|
||||
inventory: '*urn'
|
||||
locations: LOC_CLIFF
|
||||
immovable: true
|
||||
longs:
|
||||
- 'A small urn is embedded in the rock.'
|
||||
- 'A small urn full of oil is embedded in the rock.'
|
||||
- 'A small oil flame extrudes from an urn embedded in the rock.'
|
||||
- OBJ_43:
|
||||
inventory: '*cavity'
|
||||
locations: LOC_NOWHERE
|
||||
immovable: true
|
||||
longs:
|
||||
- '' # something in it
|
||||
- 'There is a small urn-shaped cavity in the rock.'
|
||||
- OBJ_44:
|
||||
inventory: '*blood'
|
||||
locations: LOC_NOWHERE
|
||||
immovable: true
|
||||
longs:
|
||||
- '' # described with dragon
|
||||
- OBJ_45:
|
||||
inventory: '*reservoir'
|
||||
locations: [LOC_RESERVOIR, LOC_RESNORTH]
|
||||
immovable: true
|
||||
longs:
|
||||
- ''
|
||||
- 'The waters have parted to form a narrow path across the reservoir.'
|
||||
- 'The waters crash together again.'
|
||||
- OBJ_46:
|
||||
inventory: 'Leporine appendage'
|
||||
locations: LOC_FOREST22
|
||||
longs:
|
||||
- 'Your keen eye spots a severed leporine appendage lying on the ground.'
|
||||
- OBJ_47:
|
||||
inventory: '*mud'
|
||||
locations: LOC_DEBRIS
|
||||
immovable: true
|
||||
longs:
|
||||
- ''
|
||||
texts:
|
||||
- '"MAGIC WORD XYZZY"'
|
||||
- OBJ_48:
|
||||
inventory: '*note'
|
||||
locations: LOC_NUGGET
|
||||
immovable: true
|
||||
longs:
|
||||
- ''
|
||||
texts:
|
||||
- '"You won''t get it up the steps"'
|
||||
- OBJ_49:
|
||||
inventory: '*sign'
|
||||
locations: LOC_ANTEROOM
|
||||
immovable: true
|
||||
longs:
|
||||
- [INGAME_SIGN, '']
|
||||
- [ENDGAME_SIGN, '']
|
||||
|
@ -1766,36 +1849,43 @@ object_descriptions: !!omap
|
|||
- '"Treasure Vault. Keys in main office."'
|
||||
- OBJ_50:
|
||||
inventory: 'Large gold nugget'
|
||||
locations: LOC_NUGGET
|
||||
treasure: true
|
||||
longs:
|
||||
- 'There is a large sparkling nugget of gold here!'
|
||||
- OBJ_51:
|
||||
inventory: 'Several diamonds'
|
||||
locations: LOC_WESTBANK
|
||||
treasure: true
|
||||
longs:
|
||||
- 'There are diamonds here!'
|
||||
- OBJ_52:
|
||||
inventory: 'Bars of silver'
|
||||
locations: LOC_FLOORHOLE
|
||||
treasure: true
|
||||
longs:
|
||||
- 'There are bars of silver here!'
|
||||
- OBJ_53:
|
||||
inventory: 'Precious jewelry'
|
||||
locations: LOC_SOUTHSIDE
|
||||
treasure: true
|
||||
longs:
|
||||
- 'There is precious jewelry here!'
|
||||
- OBJ_54:
|
||||
inventory: 'Rare coins'
|
||||
locations: LOC_WESTSIDE
|
||||
treasure: true
|
||||
longs:
|
||||
- 'There are many coins here!'
|
||||
- OBJ_55:
|
||||
inventory: 'Treasure chest'
|
||||
locations: LOC_NOWHERE
|
||||
treasure: true
|
||||
longs:
|
||||
- 'The pirate''s treasure chest is here!'
|
||||
- OBJ_56:
|
||||
inventory: 'Golden eggs'
|
||||
locations: LOC_GIANTROOM
|
||||
treasure: true
|
||||
longs:
|
||||
- 'There is a large nest here, full of golden eggs!'
|
||||
|
@ -1803,11 +1893,13 @@ object_descriptions: !!omap
|
|||
- 'Done!'
|
||||
- OBJ_57:
|
||||
inventory: 'Jeweled trident'
|
||||
locations: LOC_WATERFALL
|
||||
treasure: true
|
||||
longs:
|
||||
- 'There is a jewel-encrusted trident here!'
|
||||
- OBJ_58:
|
||||
inventory: 'Ming vase'
|
||||
locations: LOC_ORIENTAL
|
||||
treasure: true
|
||||
longs:
|
||||
- [VASE_WHOLE, 'There is a delicate, precious, ming vase here!']
|
||||
|
@ -1816,22 +1908,27 @@ object_descriptions: !!omap
|
|||
- [VASE_DROPS, 'The ming vase drops with a delicate crash.']
|
||||
- OBJ_59:
|
||||
inventory: 'Egg-sized emerald'
|
||||
locations: LOC_PLOVER
|
||||
treasure: true
|
||||
longs:
|
||||
- 'There is an emerald here the size of a plover''s egg!'
|
||||
- 'There is an emerald resting in a small cavity in the rock!'
|
||||
- OBJ_60:
|
||||
inventory: 'Platinum pyramid'
|
||||
locations: LOC_DARKROOM
|
||||
treasure: true
|
||||
longs:
|
||||
- 'There is a platinum pyramid here, 8 inches on a side!'
|
||||
- OBJ_61:
|
||||
inventory: 'Glistening pearl'
|
||||
locations: LOC_NOWHERE
|
||||
treasure: true
|
||||
longs:
|
||||
- 'Off to one side lies a glistening pearl!'
|
||||
- OBJ_62:
|
||||
inventory: 'Persian rug'
|
||||
locations: [LOC_SECRET4, LOC_SECRET6]
|
||||
immovable: true
|
||||
treasure: true
|
||||
longs:
|
||||
- 'There is a persian rug spread out on the floor!'
|
||||
|
@ -1839,11 +1936,14 @@ object_descriptions: !!omap
|
|||
- 'There is a persian rug here, hovering in mid-air!'
|
||||
- OBJ_63:
|
||||
inventory: 'Rare spices'
|
||||
locations: LOC_BOULDERS2
|
||||
treasure: true
|
||||
longs:
|
||||
- 'There are rare spices here!'
|
||||
- OBJ_64:
|
||||
inventory: 'Golden chain'
|
||||
locations: LOC_BARRENROOM
|
||||
immovable: true
|
||||
treasure: true
|
||||
longs:
|
||||
- 'There is a golden chain lying in a heap on the floor!'
|
||||
|
@ -1851,29 +1951,34 @@ object_descriptions: !!omap
|
|||
- 'There is a golden chain locked to the wall!'
|
||||
- OBJ_65:
|
||||
inventory: 'Giant ruby'
|
||||
locations: LOC_STOREROOM
|
||||
treasure: true
|
||||
longs:
|
||||
- 'There is an enormous ruby here!'
|
||||
- 'There is a ruby resting in a small cavity in the rock!'
|
||||
- OBJ_66:
|
||||
inventory: 'Jade necklace'
|
||||
locations: LOC_NOWHERE
|
||||
treasure: true
|
||||
longs:
|
||||
- 'A precious jade necklace has been dropped here!'
|
||||
- OBJ_67:
|
||||
inventory: 'Amber gemstone'
|
||||
locations: LOC_NOWHERE
|
||||
treasure: true
|
||||
longs:
|
||||
- 'There is a rare amber gemstone here!'
|
||||
- 'There is an amber gemstone resting in a small cavity in the rock!'
|
||||
- OBJ_68:
|
||||
inventory: 'Star sapphire'
|
||||
locations: LOC_LEDGE
|
||||
treasure: true
|
||||
longs:
|
||||
- 'A brilliant blue star sapphire is here!'
|
||||
- 'There is a star sapphire resting in a small cavity in the rock!'
|
||||
- OBJ_69:
|
||||
inventory: 'Ebony statuette'
|
||||
locations: LOC_REACHDEAD
|
||||
treasure: true
|
||||
longs:
|
||||
- 'There is a richly-carved ebony statuette here!'
|
||||
|
|
12
dungeon.c
12
dungeon.c
|
@ -60,11 +60,6 @@
|
|||
* or "attack"). Else, if M=3, the word is a special case verb (such as
|
||||
* "dig") and N % 1000 is an index into section 6. Objects from 50 to
|
||||
* (currently, anyway) 79 are considered treasures (for pirate, closeout).
|
||||
* Section 7: Object locations. Each line contains an object number and its
|
||||
* initial location (zero (or omitted) if none). If the object is
|
||||
* immovable, the location is followed by a "-1". If it has two locations
|
||||
* (e.g. the grate) the first location is followed with the second, and
|
||||
* the object is assumed to be immovable.
|
||||
* Section 8: Action defaults. Each line contains an "action-verb" number and
|
||||
* the index (in section 6) of the default message for the verb.
|
||||
* Section 0: End of database.
|
||||
|
@ -104,8 +99,6 @@ long LINES[LINSIZ + 1];
|
|||
long TRAVEL[TRVSIZ + 1];
|
||||
long KTAB[TABSIZ + 1];
|
||||
long ATAB[TABSIZ + 1];
|
||||
long PLAC[NOBJECTS + 1];
|
||||
long FIXD[NOBJECTS + 1];
|
||||
long ACTSPK[VRBSIZ + 1];
|
||||
|
||||
static long GETTXT(long SKIP, long ONEWRD, long UPPER)
|
||||
|
@ -301,8 +294,7 @@ static void read_initial_locations(FILE* database)
|
|||
{
|
||||
long OBJ;
|
||||
while ((OBJ = GETNUM(database)) != -1) {
|
||||
PLAC[OBJ] = GETNUM(NULL);
|
||||
FIXD[OBJ] = GETNUM(NULL);
|
||||
/* all done from YAML now */
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -476,8 +468,6 @@ static void write_file(FILE* header_file)
|
|||
write_1d(header_file, TRAVEL, TRVSIZ + 1, "TRAVEL");
|
||||
write_1d(header_file, KTAB, TABSIZ + 1, "KTAB");
|
||||
write_1d(header_file, ATAB, TABSIZ + 1, "ATAB");
|
||||
write_1d(header_file, PLAC, NOBJECTS + 1, "PLAC");
|
||||
write_1d(header_file, FIXD, NOBJECTS + 1, "FIXD");
|
||||
write_1d(header_file, ACTSPK, VRBSIZ + 1, "ACTSPK");
|
||||
|
||||
fprintf(header_file, "#undef LOCATION\n");
|
||||
|
|
12
init.c
12
init.c
|
@ -40,17 +40,17 @@ void initialise(void)
|
|||
* described last, we'll drop them first. */
|
||||
for (int i = 1; i <= NOBJECTS; i++) {
|
||||
int k = NOBJECTS + 1 - i;
|
||||
if (FIXD[k] > 0) {
|
||||
DROP(k + NOBJECTS, FIXD[k]);
|
||||
DROP(k, PLAC[k]);
|
||||
if (object_descriptions[k].fixd > 0) {
|
||||
DROP(k + NOBJECTS, object_descriptions[k].fixd);
|
||||
DROP(k, object_descriptions[k].plac);
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 1; i <= NOBJECTS; i++) {
|
||||
int k = NOBJECTS + 1 - i;
|
||||
game.fixed[k] = FIXD[k];
|
||||
if (PLAC[k] != 0 && FIXD[k] <= 0)
|
||||
DROP(k, PLAC[k]);
|
||||
game.fixed[k] = object_descriptions[k].fixd;
|
||||
if (object_descriptions[k].plac != 0 && object_descriptions[k].fixd <= 0)
|
||||
DROP(k, object_descriptions[k].plac);
|
||||
}
|
||||
|
||||
/* Treasure props are initially -1, and are set to 0 the first time
|
||||
|
|
14
main.c
14
main.c
|
@ -294,7 +294,7 @@ static bool spotted_by_pirate(int i)
|
|||
continue;
|
||||
/* Pirate won't take pyramid from plover room or dark
|
||||
* room (too easy!). */
|
||||
if (treasure == PYRAMID && (game.loc == PLAC[PYRAMID] || game.loc == PLAC[EMERALD])) {
|
||||
if (treasure == PYRAMID && (game.loc == object_descriptions[PYRAMID].plac || game.loc == object_descriptions[EMERALD].plac)) {
|
||||
continue;
|
||||
}
|
||||
if (TOTING(treasure) || HERE(treasure))
|
||||
|
@ -328,7 +328,7 @@ static bool spotted_by_pirate(int i)
|
|||
for (int treasure = 1; treasure <= NOBJECTS; treasure++) {
|
||||
if (!object_descriptions[treasure].is_treasure)
|
||||
continue;
|
||||
if (!(treasure == PYRAMID && (game.loc == PLAC[PYRAMID] || game.loc == PLAC[EMERALD]))) {
|
||||
if (!(treasure == PYRAMID && (game.loc == object_descriptions[PYRAMID].plac || game.loc == object_descriptions[EMERALD].plac))) {
|
||||
if (AT(treasure) && game.fixed[treasure] == 0)
|
||||
CARRY(treasure, game.loc);
|
||||
if (TOTING(treasure))
|
||||
|
@ -695,13 +695,13 @@ static bool playermove(token_t verb, int motion)
|
|||
game.prop[TROLL] = 0;
|
||||
MOVE(TROLL2, 0);
|
||||
MOVE(TROLL2 + NOBJECTS, 0);
|
||||
MOVE(TROLL, PLAC[TROLL]);
|
||||
MOVE(TROLL + NOBJECTS, FIXD[TROLL]);
|
||||
MOVE(TROLL, object_descriptions[TROLL].plac);
|
||||
MOVE(TROLL + NOBJECTS, object_descriptions[TROLL].fixd);
|
||||
JUGGLE(CHASM);
|
||||
game.newloc = game.loc;
|
||||
return true;
|
||||
} else {
|
||||
game.newloc = PLAC[TROLL] + FIXD[TROLL] - game.loc;
|
||||
game.newloc = object_descriptions[TROLL].plac + object_descriptions[TROLL].fixd - game.loc;
|
||||
if (game.prop[TROLL] == 0)game.prop[TROLL] = 1;
|
||||
if (!TOTING(BEAR)) return true;
|
||||
rspeak(BRIDGE_COLLAPSE);
|
||||
|
@ -773,8 +773,8 @@ static bool closecheck(void)
|
|||
}
|
||||
MOVE(TROLL, 0);
|
||||
MOVE(TROLL + NOBJECTS, 0);
|
||||
MOVE(TROLL2, PLAC[TROLL]);
|
||||
MOVE(TROLL2 + NOBJECTS, FIXD[TROLL]);
|
||||
MOVE(TROLL2, object_descriptions[TROLL].plac);
|
||||
MOVE(TROLL2 + NOBJECTS, object_descriptions[TROLL].fixd);
|
||||
JUGGLE(CHASM);
|
||||
if (game.prop[BEAR] != 3)DESTROY(BEAR);
|
||||
game.prop[CHAIN] = 0;
|
||||
|
|
|
@ -44,6 +44,7 @@ h_template = """/* Generated from adventure.yaml - do not hand-hack! */
|
|||
|
||||
typedef struct {{
|
||||
const char* inventory;
|
||||
int plac, fixd;
|
||||
bool is_treasure;
|
||||
const char** longs;
|
||||
const char** sounds;
|
||||
|
@ -240,6 +241,8 @@ def get_locations(loc):
|
|||
def get_object_descriptions(obj):
|
||||
template = """ {{
|
||||
.inventory = {},
|
||||
.plac = {},
|
||||
.fixd = {},
|
||||
.is_treasure = {},
|
||||
.longs = (const char* []) {{
|
||||
{}
|
||||
|
@ -254,13 +257,14 @@ def get_object_descriptions(obj):
|
|||
"""
|
||||
obj_str = ""
|
||||
for item in obj:
|
||||
i_msg = make_c_string(item[1]["inventory"])
|
||||
attr = item[1]
|
||||
i_msg = make_c_string(attr["inventory"])
|
||||
longs_str = ""
|
||||
if item[1]["longs"] == None:
|
||||
if attr["longs"] == None:
|
||||
longs_str = " " * 12 + "NULL,"
|
||||
else:
|
||||
labels = []
|
||||
for l_msg in item[1]["longs"]:
|
||||
for l_msg in attr["longs"]:
|
||||
if not isinstance(l_msg, str):
|
||||
labels.append(l_msg)
|
||||
l_msg = l_msg[1]
|
||||
|
@ -275,21 +279,27 @@ def get_object_descriptions(obj):
|
|||
statedefines += "#define %s\t%d /* %s */\n" % (label, i, message)
|
||||
statedefines += "\n"
|
||||
sounds_str = ""
|
||||
if item[1].get("sounds") == None:
|
||||
if attr.get("sounds") == None:
|
||||
sounds_str = " " * 12 + "NULL,"
|
||||
else:
|
||||
for l_msg in item[1]["sounds"]:
|
||||
for l_msg in attr["sounds"]:
|
||||
sounds_str += " " * 12 + make_c_string(l_msg) + ",\n"
|
||||
sounds_str = sounds_str[:-1] # trim trailing newline
|
||||
texts_str = ""
|
||||
if item[1].get("texts") == None:
|
||||
if attr.get("texts") == None:
|
||||
texts_str = " " * 12 + "NULL,"
|
||||
else:
|
||||
for l_msg in item[1]["texts"]:
|
||||
for l_msg in attr["texts"]:
|
||||
texts_str += " " * 12 + make_c_string(l_msg) + ",\n"
|
||||
texts_str = texts_str[:-1] # trim trailing newline
|
||||
treasure = "true" if item[1].get("treasure") else "false"
|
||||
obj_str += template.format(i_msg, treasure, longs_str, sounds_str, texts_str)
|
||||
locs = attr.get("locations", ["LOC_NOWHERE", "LOC_NOWHERE"])
|
||||
immovable = attr.get("immovable", False)
|
||||
if type(locs) == str:
|
||||
locs = [locnames.index(locs), -1 if immovable else 0]
|
||||
else:
|
||||
locs = [locnames.index(x) for x in locs]
|
||||
treasure = "true" if attr.get("treasure") else "false"
|
||||
obj_str += template.format(i_msg, locs[0], locs[1], treasure, longs_str, sounds_str, texts_str)
|
||||
obj_str = obj_str[:-1] # trim trailing newline
|
||||
return obj_str
|
||||
|
||||
|
@ -353,6 +363,8 @@ if __name__ == "__main__":
|
|||
with open(yaml_name, "r") as f:
|
||||
db = yaml.load(f)
|
||||
|
||||
locnames = [x[0] for x in db["locations"]]
|
||||
|
||||
c = c_template.format(
|
||||
h_name,
|
||||
get_arbitrary_messages(db["arbitrary_messages"]),
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue