Commenting and cleanups
This commit is contained in:
parent
e7dc3eab5d
commit
8c6593ad0c
2 changed files with 29 additions and 17 deletions
28
main.c
28
main.c
|
@ -217,8 +217,6 @@ static void checkhints(void)
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
static bool spotted_by_pirate(int i)
|
||||
|
@ -458,20 +456,25 @@ static bool dwarfmove(void)
|
|||
static void croak(void)
|
||||
/* Okay, he's dead. Let's get on with it. */
|
||||
{
|
||||
if (game.numdie < 0)
|
||||
game.numdie = 0; // LCOV_EXCL_LINE
|
||||
const char* query = obituaries[game.numdie].query;
|
||||
const char* yes_response = obituaries[game.numdie].yes_response;
|
||||
|
||||
++game.numdie;
|
||||
|
||||
if (game.closng) {
|
||||
/* He died during closing time. No resurrection. Tally up a
|
||||
* death and exit. */
|
||||
rspeak(DEATH_CLOSING);
|
||||
terminate(endgame);
|
||||
} else if ( !yes(query, yes_response, arbitrary_messages[OK_MAN])
|
||||
|| game.numdie == NDEATHS)
|
||||
} else if (!yes(query, yes_response, arbitrary_messages[OK_MAN])
|
||||
|| game.numdie == NDEATHS) {
|
||||
/* Player is asked if he wants to try again. If not, or if
|
||||
* he's already used all of his lives, we end the game */
|
||||
terminate(endgame);
|
||||
else {
|
||||
} else {
|
||||
/* If player wishes to continue, we empty the liquids in the
|
||||
* user's inventory, turn off the lamp, and drop all items
|
||||
* where he died. */
|
||||
game.place[WATER] = game.place[OIL] = LOC_NOWHERE;
|
||||
if (TOTING(LAMP))
|
||||
game.prop[LAMP] = LAMP_DARK;
|
||||
|
@ -486,8 +489,11 @@ static void croak(void)
|
|||
}
|
||||
}
|
||||
|
||||
static void describe_location(void) {
|
||||
static void describe_location(void)
|
||||
/* Describe the location to the user */
|
||||
{
|
||||
const char* msg = locations[game.loc].description.small;
|
||||
|
||||
if (MOD(game.abbrev[game.loc], game.abbnum) == 0 ||
|
||||
msg == NO_MESSAGE)
|
||||
msg = locations[game.loc].description.big;
|
||||
|
@ -501,7 +507,7 @@ static void describe_location(void) {
|
|||
|
||||
speak(msg);
|
||||
|
||||
if (game.loc == LOC_Y2 && PCT(25) && !game.closng) // FIXME: magic number
|
||||
if (game.loc == LOC_Y2 && PCT(25) && !game.closng)
|
||||
rspeak(SAYS_PLUGH);
|
||||
}
|
||||
|
||||
|
@ -736,7 +742,7 @@ static void playermove(int motion)
|
|||
if (game.prop[TROLL] == TROLL_PAIDONCE) {
|
||||
pspeak(TROLL, look, true, TROLL_PAIDONCE);
|
||||
game.prop[TROLL] = TROLL_UNPAID;
|
||||
move(TROLL2, LOC_NOWHERE);
|
||||
DESTROY(TROLL2);
|
||||
move(TROLL2 + NOBJECTS, IS_FREE);
|
||||
move(TROLL, objects[TROLL].plac);
|
||||
move(TROLL + NOBJECTS, objects[TROLL].fixd);
|
||||
|
@ -865,7 +871,7 @@ static bool closecheck(void)
|
|||
game.dseen[i] = false;
|
||||
game.dloc[i] = LOC_NOWHERE;
|
||||
}
|
||||
move(TROLL, LOC_NOWHERE);
|
||||
DESTROY(TROLL);
|
||||
move(TROLL + NOBJECTS, IS_FREE);
|
||||
move(TROLL2, objects[TROLL].plac);
|
||||
move(TROLL2 + NOBJECTS, objects[TROLL].fixd);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue