Put stuff back in init, C-style
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b3fb636149
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3 changed files with 29 additions and 51 deletions
23
main.c
23
main.c
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@ -26,26 +26,6 @@
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#define DIM(a) (sizeof(a)/sizeof(a[0]))
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struct game_t game = {
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.dloc[1] = LOC_KINGHALL,
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.dloc[2] = LOC_WESTBANK,
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.dloc[3] = LOC_Y2,
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.dloc[4] = LOC_ALIKE3,
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.dloc[5] = LOC_COMPLEX,
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/* Sixth dwarf is special (the pirate). He always starts at his
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* chest's eventual location inside the maze. This loc is saved
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* in chloc for ref. The dead end in the other maze has its
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* loc stored in chloc2. */
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.dloc[6] = LOC_DEADEND12,
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.chloc = LOC_DEADEND12,
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.chloc2 = LOC_DEADEND13,
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.abbnum = 5,
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.clock1 = WARNTIME,
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.clock2 = FLASHTIME,
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.blklin = true
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};
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FILE *logfp = NULL, *rfp = NULL;
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bool oldstyle = false;
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bool editline = true;
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@ -142,9 +122,6 @@ int main(int argc, char *argv[])
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/* Start-up, dwarf stuff */
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make_zzword(game.zzword);
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game.newloc = LOC_START;
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game.loc = LOC_START;
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game.limit = GAMELIMIT;
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if (!rfp) {
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game.novice = yes(arbitrary_messages[WELCOME_YOU], arbitrary_messages[CAVE_NEARBY], arbitrary_messages[NO_MESSAGE]);
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if (game.novice)
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