Add a comment to the code that fixes the inventory-count bug.
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1 changed files with 8 additions and 1 deletions
9
misc.c
9
misc.c
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@ -617,6 +617,13 @@ void carry(obj_t object, loc_t where)
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return;
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return;
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game.place[object] = CARRIED;
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game.place[object] = CARRIED;
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/*
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* Without this conditional your inventory is overcounted
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* when you pick up the bird while it's caged. This fixes
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* a cosmetic bug in the original.
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*
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* Possibly this check should be skipped whwn oldstyle is on.
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*/
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if (object != BIRD)
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if (object != BIRD)
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++game.holdng;
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++game.holdng;
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}
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}
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@ -641,7 +648,7 @@ void drop(obj_t object, loc_t where)
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if (game.place[object] == CARRIED)
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if (game.place[object] == CARRIED)
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if (object != BIRD)
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if (object != BIRD)
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/* The bird has to be weightless. This ugly hack (and the
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/* The bird has to be weightless. This ugly hack (and the
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* corresponding code in the drop function) brought to you
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* corresponding code in the carry function) brought to you
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* by the fact that when the bird is caged, we need to be able
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* by the fact that when the bird is caged, we need to be able
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* to either 'take bird' or 'take cage' and have the right thing
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* to either 'take bird' or 'take cage' and have the right thing
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* happen.
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* happen.
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