Add a comment to the code that fixes the inventory-count bug.
This commit is contained in:
parent
e1ce7d6b6a
commit
8d409c6b3b
1 changed files with 8 additions and 1 deletions
9
misc.c
9
misc.c
|
@ -617,6 +617,13 @@ void carry(obj_t object, loc_t where)
|
|||
return;
|
||||
game.place[object] = CARRIED;
|
||||
|
||||
/*
|
||||
* Without this conditional your inventory is overcounted
|
||||
* when you pick up the bird while it's caged. This fixes
|
||||
* a cosmetic bug in the original.
|
||||
*
|
||||
* Possibly this check should be skipped whwn oldstyle is on.
|
||||
*/
|
||||
if (object != BIRD)
|
||||
++game.holdng;
|
||||
}
|
||||
|
@ -641,7 +648,7 @@ void drop(obj_t object, loc_t where)
|
|||
if (game.place[object] == CARRIED)
|
||||
if (object != BIRD)
|
||||
/* The bird has to be weightless. This ugly hack (and the
|
||||
* corresponding code in the drop function) brought to you
|
||||
* corresponding code in the carry function) brought to you
|
||||
* by the fact that when the bird is caged, we need to be able
|
||||
* to either 'take bird' or 'take cage' and have the right thing
|
||||
* happen.
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue