Structurization of hints.
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3 changed files with 20 additions and 18 deletions
8
advent.h
8
advent.h
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@ -191,14 +191,16 @@ struct game_t {
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loc_t loc; // location of dwarves, initially hard-wired in
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loc_t loc; // location of dwarves, initially hard-wired in
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loc_t oldloc; // prior loc of each dwarf, initially garbage
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loc_t oldloc; // prior loc of each dwarf, initially garbage
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} dwarves[NDWARVES + 1];
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} dwarves[NDWARVES + 1];
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struct object {
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struct {
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loc_t fixed; // fixed location of object (if not IS_FREE)
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loc_t fixed; // fixed location of object (if not IS_FREE)
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int prop; // object state */
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int prop; // object state */
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loc_t place; // location of object
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loc_t place; // location of object
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} objects[NOBJECTS + 1];
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} objects[NOBJECTS + 1];
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struct {
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bool used; // hints[i].used = true iff hint i has been used.
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int lc; // hints[i].lc = show int at LOC with cond bit i
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} hints[NHINTS];
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obj_t link[NOBJECTS * 2 + 1];// object-list links
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obj_t link[NOBJECTS * 2 + 1];// object-list links
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bool hinted[NHINTS]; // hinted[i] = true iff hint i has been used.
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int hintlc[NHINTS]; // hintlc[i] = show int at LOC with cond bit i
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};
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};
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/*
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/*
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28
main.c
28
main.c
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@ -104,14 +104,14 @@ static void checkhints(void)
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{
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{
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if (conditions[game.loc] >= game.conds) {
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if (conditions[game.loc] >= game.conds) {
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for (int hint = 0; hint < NHINTS; hint++) {
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for (int hint = 0; hint < NHINTS; hint++) {
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if (game.hinted[hint])
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if (game.hints[hint].used)
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continue;
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continue;
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if (!CNDBIT(game.loc, hint + 1 + COND_HBASE))
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if (!CNDBIT(game.loc, hint + 1 + COND_HBASE))
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game.hintlc[hint] = -1;
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game.hints[hint].lc = -1;
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++game.hintlc[hint];
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++game.hints[hint].lc;
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/* Come here if he's been int enough at required loc(s) for some
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/* Come here if he's been int enough at required loc(s) for some
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* unused hint. */
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* unused hint. */
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if (game.hintlc[hint] >= hints[hint].turns) {
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if (game.hints[hint].lc >= hints[hint].turns) {
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int i;
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int i;
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switch (hint) {
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switch (hint) {
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@ -119,7 +119,7 @@ static void checkhints(void)
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/* cave */
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/* cave */
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if (game.objects[GRATE].prop == GRATE_CLOSED && !HERE(KEYS))
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if (game.objects[GRATE].prop == GRATE_CLOSED && !HERE(KEYS))
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break;
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break;
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game.hintlc[hint] = 0;
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game.hints[hint].lc = 0;
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return;
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return;
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case 1: /* bird */
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case 1: /* bird */
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if (game.objects[BIRD].place == game.loc && TOTING(ROD) && game.oldobj == BIRD)
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if (game.objects[BIRD].place == game.loc && TOTING(ROD) && game.oldobj == BIRD)
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@ -128,7 +128,7 @@ static void checkhints(void)
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case 2: /* snake */
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case 2: /* snake */
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if (HERE(SNAKE) && !HERE(BIRD))
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if (HERE(SNAKE) && !HERE(BIRD))
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break;
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break;
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game.hintlc[hint] = 0;
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game.hints[hint].lc = 0;
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return;
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return;
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case 3: /* maze */
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case 3: /* maze */
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if (game.locs[game.loc].atloc == NO_OBJECT &&
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if (game.locs[game.loc].atloc == NO_OBJECT &&
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@ -136,19 +136,19 @@ static void checkhints(void)
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game.locs[game.oldlc2].atloc == NO_OBJECT &&
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game.locs[game.oldlc2].atloc == NO_OBJECT &&
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game.holdng > 1)
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game.holdng > 1)
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break;
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break;
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game.hintlc[hint] = 0;
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game.hints[hint].lc = 0;
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return;
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return;
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case 4: /* dark */
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case 4: /* dark */
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if (game.objects[EMERALD].prop != STATE_NOTFOUND && game.objects[PYRAMID].prop == STATE_NOTFOUND)
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if (game.objects[EMERALD].prop != STATE_NOTFOUND && game.objects[PYRAMID].prop == STATE_NOTFOUND)
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break;
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break;
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game.hintlc[hint] = 0;
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game.hints[hint].lc = 0;
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return;
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return;
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case 5: /* witt */
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case 5: /* witt */
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break;
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break;
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case 6: /* urn */
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case 6: /* urn */
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if (game.dflag == 0)
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if (game.dflag == 0)
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break;
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break;
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game.hintlc[hint] = 0;
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game.hints[hint].lc = 0;
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return;
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return;
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case 7: /* woods */
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case 7: /* woods */
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if (game.locs[game.loc].atloc == NO_OBJECT &&
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if (game.locs[game.loc].atloc == NO_OBJECT &&
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@ -159,7 +159,7 @@ static void checkhints(void)
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case 8: /* ogre */
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case 8: /* ogre */
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i = atdwrf(game.loc);
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i = atdwrf(game.loc);
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if (i < 0) {
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if (i < 0) {
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game.hintlc[hint] = 0;
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game.hints[hint].lc = 0;
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return;
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return;
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}
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}
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if (HERE(OGRE) && i == 0)
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if (HERE(OGRE) && i == 0)
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@ -168,7 +168,7 @@ static void checkhints(void)
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case 9: /* jade */
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case 9: /* jade */
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if (game.tally == 1 && game.objects[JADE].prop < 0)
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if (game.tally == 1 && game.objects[JADE].prop < 0)
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break;
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break;
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game.hintlc[hint] = 0;
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game.hints[hint].lc = 0;
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return;
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return;
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default: // LCOV_EXCL_LINE
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default: // LCOV_EXCL_LINE
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// Should never happen
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// Should never happen
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@ -176,12 +176,12 @@ static void checkhints(void)
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}
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}
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/* Fall through to hint display */
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/* Fall through to hint display */
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game.hintlc[hint] = 0;
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game.hints[hint].lc = 0;
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if (!yes_or_no(hints[hint].question, arbitrary_messages[NO_MESSAGE], arbitrary_messages[OK_MAN]))
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if (!yes_or_no(hints[hint].question, arbitrary_messages[NO_MESSAGE], arbitrary_messages[OK_MAN]))
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return;
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return;
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rspeak(HINT_COST, hints[hint].penalty, hints[hint].penalty);
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rspeak(HINT_COST, hints[hint].penalty, hints[hint].penalty);
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game.hinted[hint] = yes_or_no(arbitrary_messages[WANT_HINT], hints[hint].hint, arbitrary_messages[OK_MAN]);
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game.hints[hint].used = yes_or_no(arbitrary_messages[WANT_HINT], hints[hint].hint, arbitrary_messages[OK_MAN]);
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if (game.hinted[hint] && game.limit > WARNTIME)
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if (game.hints[hint].used && game.limit > WARNTIME)
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game.limit += WARNTIME * hints[hint].penalty;
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game.limit += WARNTIME * hints[hint].penalty;
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}
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}
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}
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}
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2
score.c
2
score.c
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@ -96,7 +96,7 @@ int score(enum termination mode)
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/* Deduct for hints/turns/saves. Hints < 4 are special; see database desc. */
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/* Deduct for hints/turns/saves. Hints < 4 are special; see database desc. */
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for (int i = 0; i < NHINTS; i++) {
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for (int i = 0; i < NHINTS; i++) {
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if (game.hinted[i])
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if (game.hints[i].used)
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score = score - hints[i].penalty;
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score = score - hints[i].penalty;
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}
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}
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if (game.novice)
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if (game.novice)
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