More magic number elimination

This commit is contained in:
NHOrus 2017-07-02 22:57:12 +03:00
parent fbc80f0363
commit 8fcbc8ecba
2 changed files with 32 additions and 33 deletions

View file

@ -24,7 +24,7 @@ static int attack(struct command_t *command)
return GO_UNKNOWN;
}
long spk = actions[verb].message;
if (obj == 0 || obj == INTRANSITIVE) {
if (obj == NO_OBJECT || obj == INTRANSITIVE) {
int changes = 0;
if (atdwrf(game.loc) > 0) {
obj = DWARF;
@ -51,7 +51,7 @@ static int attack(struct command_t *command)
++changes;
}
/* check for low-priority targets */
if (obj == 0) {
if (obj == NO_OBJECT) {
/* Can't attack bird or machine by throwing axe. */
if (HERE(BIRD) && verb != THROW) {
obj = BIRD;
@ -85,7 +85,7 @@ static int attack(struct command_t *command)
return GO_CLEAROBJ;
}
if (obj == 0)
if (obj == NO_OBJECT)
spk = NO_TARGET;
if (obj == CLAM || obj == OYSTER)
spk = SHELL_IMPERVIOUS;
@ -460,8 +460,8 @@ static int discard(token_t verb, token_t obj, bool just_do_it)
return GO_CLEAROBJ;
} else if (obj == BEAR && AT(TROLL)) {
rspeak(TROLL_SCAMPERS);
move(TROLL, 0);
move(TROLL + NOBJECTS, 0);
move(TROLL, LOC_NOWHERE);
move(TROLL + NOBJECTS, LOC_NOWHERE);
move(TROLL2, objects[TROLL].plac);
move(TROLL2 + NOBJECTS, objects[TROLL].fixd);
juggle(CHASM);
@ -497,18 +497,18 @@ static int drink(token_t verb, token_t obj)
/* Drink. If no object, assume water and look for it here. If water is in
* the bottle, drink that, else must be at a water loc, so drink stream. */
{
int spk = actions[verb].message;
if (obj == 0 && LIQLOC(game.loc) != WATER && (LIQUID() != WATER || !HERE(BOTTLE)))
if (obj == NO_OBJECT && LIQLOC(game.loc) != WATER && (LIQUID() != WATER || !HERE(BOTTLE)))
return GO_UNKNOWN;
if (obj != BLOOD) {
if (obj != 0 && obj != WATER)
spk = RIDICULOUS_ATTEMPT;
if (spk != RIDICULOUS_ATTEMPT && LIQUID() == WATER && HERE(BOTTLE)) {
if (obj != NO_OBJECT && obj != WATER) {
rspeak(RIDICULOUS_ATTEMPT);
} else if (LIQUID() == WATER && HERE(BOTTLE)) {
game.prop[BOTTLE] = EMPTY_BOTTLE;
game.place[WATER] = LOC_NOWHERE;
spk = BOTTLE_EMPTY;
rspeak(BOTTLE_EMPTY);
} else {
rspeak(actions[verb].message);
}
rspeak(spk);
} else {
DESTROY(BLOOD);
state_change(DRAGON, DRAGON_BLOODLESS);
@ -656,10 +656,10 @@ int fill(token_t verb, token_t obj)
spk = WATER_URN + game.prop[URN];
rspeak(spk);
return GO_CLEAROBJ;
} else if (obj != 0 && obj != BOTTLE) {
} else if (obj != NO_OBJECT && obj != BOTTLE) {
rspeak(spk);
return GO_CLEAROBJ;
} else if (obj == 0 && !HERE(BOTTLE))
} else if (obj == NO_OBJECT && !HERE(BOTTLE))
return GO_UNKNOWN;
spk = BOTTLED_WATER;
if (LIQLOC(game.loc) == 0)
@ -832,7 +832,7 @@ static int lock(token_t verb, token_t obj)
obj = GRATE;
if (HERE(CHAIN))
obj = CHAIN;
if (obj == 0 || obj == INTRANSITIVE) {
if (obj == NO_OBJECT || obj == INTRANSITIVE) {
rspeak(spk);
return GO_CLEAROBJ;
}
@ -875,9 +875,9 @@ static int pour(token_t verb, token_t obj)
* special tests for pouring water or oil on plant or rusty door. */
{
int spk = actions[verb].message;
if (obj == BOTTLE || obj == 0)
if (obj == BOTTLE || obj == NO_OBJECT)
obj = LIQUID();
if (obj == 0)
if (obj == NO_OBJECT)
return GO_UNKNOWN;
if (!TOTING(obj)) {
rspeak(spk);
@ -1018,23 +1018,21 @@ static int throw (struct command_t *command)
* (Only way to do so!) Axe also special for dragon, bear, and
* troll. Treasures special for troll. */
{
int spk = actions[command->verb].message;
if (TOTING(ROD2) && command->obj == ROD && !TOTING(ROD))
command->obj = ROD2;
if (!TOTING(command->obj)) {
rspeak(spk);
rspeak(actions[command->verb].message);
return GO_CLEAROBJ;
}
if (objects[command->obj].is_treasure && AT(TROLL)) {
spk = TROLL_SATISFIED;
/* Snarf a treasure for the troll. */
drop(command->obj, 0);
move(TROLL, 0);
move(TROLL + NOBJECTS, 0);
drop(command->obj, LOC_NOWHERE);
move(TROLL, LOC_NOWHERE);
move(TROLL + NOBJECTS, LOC_NOWHERE);
drop(TROLL2, objects[TROLL].plac);
drop(TROLL2 + NOBJECTS, objects[TROLL].fixd);
juggle(CHASM);
rspeak(spk);
rspeak(TROLL_SATISFIED);
return GO_CLEAROBJ;
}
if (command->obj == FOOD && HERE(BEAR)) {
@ -1045,8 +1043,7 @@ static int throw (struct command_t *command)
if (command->obj != AXE)
return (discard(command->verb, command->obj, false));
else {
int i = atdwrf(game.loc);
if (i <= 0) {
if (atdwrf(game.loc) <= 0) {
if (AT(DRAGON) && game.prop[DRAGON] == DRAGON_BARS)
return throw_support(DRAGON_SCALES);
if (AT(TROLL))
@ -1057,18 +1054,18 @@ static int throw (struct command_t *command)
/* This'll teach him to throw the axe at the bear! */
drop(AXE, game.loc);
game.fixed[AXE] = -1;
game.prop[AXE] = 1;
juggle(BEAR);
rspeak(AXE_LOST);
state_change(AXE, AXE_LOST);
return GO_CLEAROBJ;
}
command->obj = 0;
command->obj = NO_OBJECT;
return (attack(command));
}
if (randrange(NDWARVES + 1) < game.dflag) {
return throw_support(DWARF_DODGES);
} else {
long i = atdwrf(game.loc);
game.dseen[i] = false;
game.dloc[i] = 0;
return throw_support((++game.dkill == 1)