More magic number elimination
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parent
fbc80f0363
commit
8fcbc8ecba
2 changed files with 32 additions and 33 deletions
55
actions.c
55
actions.c
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@ -24,7 +24,7 @@ static int attack(struct command_t *command)
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return GO_UNKNOWN;
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}
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long spk = actions[verb].message;
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if (obj == 0 || obj == INTRANSITIVE) {
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if (obj == NO_OBJECT || obj == INTRANSITIVE) {
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int changes = 0;
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if (atdwrf(game.loc) > 0) {
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obj = DWARF;
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@ -51,7 +51,7 @@ static int attack(struct command_t *command)
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++changes;
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}
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/* check for low-priority targets */
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if (obj == 0) {
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if (obj == NO_OBJECT) {
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/* Can't attack bird or machine by throwing axe. */
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if (HERE(BIRD) && verb != THROW) {
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obj = BIRD;
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@ -85,7 +85,7 @@ static int attack(struct command_t *command)
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return GO_CLEAROBJ;
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}
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if (obj == 0)
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if (obj == NO_OBJECT)
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spk = NO_TARGET;
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if (obj == CLAM || obj == OYSTER)
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spk = SHELL_IMPERVIOUS;
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@ -460,8 +460,8 @@ static int discard(token_t verb, token_t obj, bool just_do_it)
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return GO_CLEAROBJ;
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} else if (obj == BEAR && AT(TROLL)) {
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rspeak(TROLL_SCAMPERS);
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move(TROLL, 0);
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move(TROLL + NOBJECTS, 0);
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move(TROLL, LOC_NOWHERE);
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move(TROLL + NOBJECTS, LOC_NOWHERE);
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move(TROLL2, objects[TROLL].plac);
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move(TROLL2 + NOBJECTS, objects[TROLL].fixd);
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juggle(CHASM);
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@ -497,18 +497,18 @@ static int drink(token_t verb, token_t obj)
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/* Drink. If no object, assume water and look for it here. If water is in
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* the bottle, drink that, else must be at a water loc, so drink stream. */
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{
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int spk = actions[verb].message;
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if (obj == 0 && LIQLOC(game.loc) != WATER && (LIQUID() != WATER || !HERE(BOTTLE)))
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if (obj == NO_OBJECT && LIQLOC(game.loc) != WATER && (LIQUID() != WATER || !HERE(BOTTLE)))
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return GO_UNKNOWN;
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if (obj != BLOOD) {
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if (obj != 0 && obj != WATER)
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spk = RIDICULOUS_ATTEMPT;
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if (spk != RIDICULOUS_ATTEMPT && LIQUID() == WATER && HERE(BOTTLE)) {
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if (obj != NO_OBJECT && obj != WATER) {
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rspeak(RIDICULOUS_ATTEMPT);
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} else if (LIQUID() == WATER && HERE(BOTTLE)) {
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game.prop[BOTTLE] = EMPTY_BOTTLE;
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game.place[WATER] = LOC_NOWHERE;
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spk = BOTTLE_EMPTY;
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rspeak(BOTTLE_EMPTY);
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} else {
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rspeak(actions[verb].message);
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}
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rspeak(spk);
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} else {
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DESTROY(BLOOD);
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state_change(DRAGON, DRAGON_BLOODLESS);
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@ -656,10 +656,10 @@ int fill(token_t verb, token_t obj)
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spk = WATER_URN + game.prop[URN];
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rspeak(spk);
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return GO_CLEAROBJ;
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} else if (obj != 0 && obj != BOTTLE) {
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} else if (obj != NO_OBJECT && obj != BOTTLE) {
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rspeak(spk);
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return GO_CLEAROBJ;
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} else if (obj == 0 && !HERE(BOTTLE))
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} else if (obj == NO_OBJECT && !HERE(BOTTLE))
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return GO_UNKNOWN;
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spk = BOTTLED_WATER;
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if (LIQLOC(game.loc) == 0)
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@ -832,7 +832,7 @@ static int lock(token_t verb, token_t obj)
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obj = GRATE;
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if (HERE(CHAIN))
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obj = CHAIN;
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if (obj == 0 || obj == INTRANSITIVE) {
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if (obj == NO_OBJECT || obj == INTRANSITIVE) {
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rspeak(spk);
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return GO_CLEAROBJ;
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}
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@ -875,9 +875,9 @@ static int pour(token_t verb, token_t obj)
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* special tests for pouring water or oil on plant or rusty door. */
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{
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int spk = actions[verb].message;
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if (obj == BOTTLE || obj == 0)
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if (obj == BOTTLE || obj == NO_OBJECT)
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obj = LIQUID();
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if (obj == 0)
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if (obj == NO_OBJECT)
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return GO_UNKNOWN;
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if (!TOTING(obj)) {
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rspeak(spk);
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@ -1018,23 +1018,21 @@ static int throw (struct command_t *command)
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* (Only way to do so!) Axe also special for dragon, bear, and
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* troll. Treasures special for troll. */
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{
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int spk = actions[command->verb].message;
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if (TOTING(ROD2) && command->obj == ROD && !TOTING(ROD))
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command->obj = ROD2;
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if (!TOTING(command->obj)) {
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rspeak(spk);
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rspeak(actions[command->verb].message);
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return GO_CLEAROBJ;
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}
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if (objects[command->obj].is_treasure && AT(TROLL)) {
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spk = TROLL_SATISFIED;
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/* Snarf a treasure for the troll. */
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drop(command->obj, 0);
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move(TROLL, 0);
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move(TROLL + NOBJECTS, 0);
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drop(command->obj, LOC_NOWHERE);
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move(TROLL, LOC_NOWHERE);
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move(TROLL + NOBJECTS, LOC_NOWHERE);
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drop(TROLL2, objects[TROLL].plac);
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drop(TROLL2 + NOBJECTS, objects[TROLL].fixd);
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juggle(CHASM);
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rspeak(spk);
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rspeak(TROLL_SATISFIED);
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return GO_CLEAROBJ;
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}
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if (command->obj == FOOD && HERE(BEAR)) {
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@ -1045,8 +1043,7 @@ static int throw (struct command_t *command)
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if (command->obj != AXE)
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return (discard(command->verb, command->obj, false));
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else {
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int i = atdwrf(game.loc);
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if (i <= 0) {
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if (atdwrf(game.loc) <= 0) {
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if (AT(DRAGON) && game.prop[DRAGON] == DRAGON_BARS)
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return throw_support(DRAGON_SCALES);
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if (AT(TROLL))
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@ -1057,18 +1054,18 @@ static int throw (struct command_t *command)
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/* This'll teach him to throw the axe at the bear! */
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drop(AXE, game.loc);
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game.fixed[AXE] = -1;
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game.prop[AXE] = 1;
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juggle(BEAR);
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rspeak(AXE_LOST);
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state_change(AXE, AXE_LOST);
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return GO_CLEAROBJ;
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}
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command->obj = 0;
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command->obj = NO_OBJECT;
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return (attack(command));
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}
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if (randrange(NDWARVES + 1) < game.dflag) {
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return throw_support(DWARF_DODGES);
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} else {
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long i = atdwrf(game.loc);
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game.dseen[i] = false;
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game.dloc[i] = 0;
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return throw_support((++game.dkill == 1)
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@ -2975,7 +2975,6 @@ arbitrary_messages: !!omap
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- TROLL_SCAMPERS: |-
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The bear lumbers toward the troll, who lets out a startled shriek and
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scurries away. The bear soon gives up the pursuit and wanders back.
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- AXE_LOST: 'The axe misses and lands near the bear where you can''t get at it.'
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- BEAR_HANDS: 'With what? Your bare hands? Against *HIS* bear hands??'
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- BEAR_CONFUSED: 'The bear is confused; he only wants to be your friend.'
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- ALREADY_DEAD: 'For crying out loud, the poor thing is already dead!'
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@ -3202,7 +3201,7 @@ turn_thresholds:
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twenty points lost for taking so long.
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objects: !!omap
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- OBJ_0:
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- NO_OBJECT:
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inventory: !!null
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descriptions: !!null
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- KEYS:
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@ -3444,8 +3443,11 @@ objects: !!omap
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inventory: 'Dwarf''s axe'
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locations: LOC_NOWHERE
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descriptions:
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- 'There is a little axe here.'
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- 'There is a little axe lying beside the bear.'
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- [AXE_HERE, 'There is a little axe here.']
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- [AXE_LOST, 'There is a little axe lying beside the bear.']
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changes:
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- ''
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- 'The axe misses and lands near the bear where you can''t get at it.'
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- OBJ_29:
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words: ['drawi']
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inventory: '*cave drawings'
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