Structurize locatiuon info.
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parent
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commit
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6 changed files with 27 additions and 25 deletions
20
main.c
20
main.c
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@ -131,9 +131,9 @@ static void checkhints(void)
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game.hintlc[hint] = 0;
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return;
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case 3: /* maze */
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if (game.atloc[game.loc] == NO_OBJECT &&
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game.atloc[game.oldloc] == NO_OBJECT &&
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game.atloc[game.oldlc2] == NO_OBJECT &&
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if (game.locs[game.loc].atloc == NO_OBJECT &&
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game.locs[game.oldloc].atloc == NO_OBJECT &&
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game.locs[game.oldlc2].atloc == NO_OBJECT &&
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game.holdng > 1)
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break;
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game.hintlc[hint] = 0;
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@ -151,9 +151,9 @@ static void checkhints(void)
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game.hintlc[hint] = 0;
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return;
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case 7: /* woods */
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if (game.atloc[game.loc] == NO_OBJECT &&
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game.atloc[game.oldloc] == NO_OBJECT &&
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game.atloc[game.oldlc2] == NO_OBJECT)
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if (game.locs[game.loc].atloc == NO_OBJECT &&
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game.locs[game.oldloc].atloc == NO_OBJECT &&
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game.locs[game.oldlc2].atloc == NO_OBJECT)
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break;
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return;
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case 8: /* ogre */
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@ -458,7 +458,7 @@ static void describe_location(void)
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{
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const char* msg = locations[game.loc].description.small;
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if (MOD(game.abbrev[game.loc], game.abbnum) == 0 || msg == NO_MESSAGE)
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if (MOD(game.locs[game.loc].abbrev, game.abbnum) == 0 || msg == NO_MESSAGE)
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msg = locations[game.loc].description.big;
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if (!FORCED(game.loc) && DARK(game.loc)) {
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@ -551,7 +551,7 @@ static void playermove(int motion)
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rspeak(NO_MORE_DETAIL);
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++game.detail;
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game.wzdark = false;
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game.abbrev[game.loc] = 0;
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game.locs[game.loc].abbrev = 0;
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return;
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} else if (motion == CAVE) {
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/* Cave. Different messages depending on whether above ground. */
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@ -910,8 +910,8 @@ static void listobjects(void)
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* get full score. */
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{
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if (!DARK(game.loc)) {
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++game.abbrev[game.loc];
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for (int i = game.atloc[game.loc]; i != 0; i = game.link[i]) {
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++game.locs[game.loc].abbrev;
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for (int i = game.locs[game.loc].atloc; i != 0; i = game.link[i]) {
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obj_t obj = i;
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if (obj > NOBJECTS)
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obj = obj - NOBJECTS;
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