Magic-number elimination.

This commit is contained in:
Eric S. Raymond 2017-06-17 19:39:25 -04:00
parent a3485d2a41
commit 900822d38f
2 changed files with 6 additions and 6 deletions

View file

@ -174,11 +174,11 @@ static void blast(void)
if (game.prop[ROD2] < 0 || !game.closed) if (game.prop[ROD2] < 0 || !game.closed)
RSPEAK(REQUIRES_DYNAMITE); RSPEAK(REQUIRES_DYNAMITE);
else { else {
game.bonus=133; game.bonus=VICTORY_MESSAGE;
if (game.loc == LOC_NE) if (game.loc == LOC_NE)
game.bonus=134; game.bonus=DEFEAT_MESSAGE;
if (HERE(ROD2)) if (HERE(ROD2))
game.bonus=135; game.bonus=SPLATTER_MESSAGE;
RSPEAK(game.bonus); RSPEAK(game.bonus);
score(endgame); score(endgame);
} }

View file

@ -65,11 +65,11 @@ void score(enum termination mode)
if(game.closed) { if(game.closed) {
if(game.bonus == 0) if(game.bonus == 0)
score += 10; score += 10;
if(game.bonus == 135) if(game.bonus == SPLATTER_MESSAGE)
score += 25; score += 25;
if(game.bonus == 134) if(game.bonus == DEFEAT_MESSAGE)
score += 30; score += 30;
if(game.bonus == 133) if(game.bonus == VICTORY_MESSAGE)
score += 45; score += 45;
} }
mxscor += 45; mxscor += 45;