Move more globals into the game state block.

This commit is contained in:
Eric S. Raymond 2017-06-07 01:12:49 -04:00
parent 62ee15c892
commit 91ad0185ff
7 changed files with 77 additions and 73 deletions

View file

@ -133,8 +133,8 @@ L5110: if(K == DWARF && ATDWRF(LOC) > 0) goto L5010;
L5120: if(OBJ != PLANT || !AT(PLANT2) || PROP[PLANT2] == 0) goto L5130;
OBJ=PLANT2;
goto L5010;
L5130: if(OBJ != KNIFE || KNFLOC != LOC) goto L5140;
KNFLOC= -1;
L5130: if(OBJ != KNIFE || game.knfloc != LOC) goto L5140;
game.knfloc= -1;
SPK=116;
return(2011);
L5140: if(OBJ != ROD || !HERE(ROD2)) goto L5190;
@ -247,14 +247,14 @@ L9049: SPK=172;
/* Light. Applicable only to lamp and urn. */
L8070: if(HERE(LAMP) && PROP[LAMP] == 0 && LIMIT >= 0)OBJ=LAMP;
L8070: if(HERE(LAMP) && PROP[LAMP] == 0 && game.limit >= 0)OBJ=LAMP;
if(HERE(URN) && PROP[URN] == 1)OBJ=OBJ*NOBJECTS+URN;
if(OBJ == 0 || OBJ > NOBJECTS) return(8000);
L9070: if(OBJ == URN) goto L9073;
if(OBJ != LAMP) return(2011);
SPK=184;
if(LIMIT < 0) return(2011);
if(game.limit < 0) return(2011);
PROP[LAMP]=1;
RSPEAK(39);
if(game.wzdark) return(2000);
@ -446,13 +446,13 @@ L8240: score(-1);
L8250: K=VOCAB(WD1,3);
SPK=42;
if(FOOBAR == 1-K) goto L8252;
if(FOOBAR != 0)SPK=151;
if(game.foobar == 1-K) goto L8252;
if(game.foobar != 0)SPK=151;
return(2011);
L8252: FOOBAR=K;
L8252: game.foobar=K;
if(K != 4) return(2009);
FOOBAR=0;
game.foobar=0;
if(PLACE[EGGS] == PLAC[EGGS] || (TOTING(EGGS) && LOC == PLAC[EGGS]))
return(2011);
/* Bring back troll if we steal the eggs back from him before crossing. */
@ -534,8 +534,8 @@ L8305: DATIME(&I,&K);
* needs to be saved, include it. Overkill can't hurt. Pad the last savwds
* with junk variables to bring it up to 7 values. */
SAVWDS(game.abbnum,game.blklin,game.bonus,game.clock1,game.clock2,game.closed,game.closng);
SAVWDS(game.detail,DFLAG,game.dkill,game.dtotal,FOOBAR,HOLDNG,IWEST);
SAVWDS(KNFLOC,LIMIT,LL,LMWARN,LOC,NEWLOC,NUMDIE);
SAVWDS(game.detail,game.dflag,game.dkill,game.dtotal,game.foobar,game.holdng,game.iwest);
SAVWDS(game.knfloc,game.limit,LL,game.lmwarn,LOC,NEWLOC,NUMDIE);
SAVWDS(OBJ,game.oldlc2,game.oldloc,OLDOBJ,PANIC,SAVED,SETUP);
SAVWDS(SPK,TALLY,THRESH,TRNDEX,TRNLUZ,TURNS,OBJTXT[OYSTER]);
SAVWDS(VERB,WD1,WD1X,WD2,game.wzdark,game.zzword,OBJSND[BIRD]);