Move more globals into the game state block.

This commit is contained in:
Eric S. Raymond 2017-06-07 01:12:49 -04:00
parent 62ee15c892
commit 91ad0185ff
7 changed files with 77 additions and 73 deletions

View file

@ -46,7 +46,7 @@ L20010: /*etc*/ ;
} /* end loop */
/* Now look at how he finished and how far he got. MAXDIE and NUMDIE tell us
* how well he survived. DFLAG will
* how well he survived. game.dflag will
* tell us if he ever got suitably deep into the cave. game.closng still indicates
* whether he reached the endgame. And if he got as far as "cave closed"
* (indicated by "game.closed"), then bonus is zero for mundane exits or 133, 134,
@ -56,7 +56,7 @@ L20010: /*etc*/ ;
MXSCOR=MXSCOR+MAXDIE*10;
if(MODE == 0)SCORE=SCORE+4;
MXSCOR=MXSCOR+4;
if(DFLAG != 0)SCORE=SCORE+25;
if(game.dflag != 0)SCORE=SCORE+25;
MXSCOR=MXSCOR+25;
if(game.closng)SCORE=SCORE+25;
MXSCOR=MXSCOR+25;