Move more globals into the game state block.
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parent
62ee15c892
commit
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7 changed files with 77 additions and 73 deletions
4
score.c
4
score.c
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@ -46,7 +46,7 @@ L20010: /*etc*/ ;
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} /* end loop */
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/* Now look at how he finished and how far he got. MAXDIE and NUMDIE tell us
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* how well he survived. DFLAG will
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* how well he survived. game.dflag will
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* tell us if he ever got suitably deep into the cave. game.closng still indicates
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* whether he reached the endgame. And if he got as far as "cave closed"
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* (indicated by "game.closed"), then bonus is zero for mundane exits or 133, 134,
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@ -56,7 +56,7 @@ L20010: /*etc*/ ;
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MXSCOR=MXSCOR+MAXDIE*10;
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if(MODE == 0)SCORE=SCORE+4;
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MXSCOR=MXSCOR+4;
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if(DFLAG != 0)SCORE=SCORE+25;
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if(game.dflag != 0)SCORE=SCORE+25;
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MXSCOR=MXSCOR+25;
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if(game.closng)SCORE=SCORE+25;
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MXSCOR=MXSCOR+25;
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