De-FORTRANize the code.

This commit is contained in:
Eric S. Raymond 2017-06-14 05:36:55 -04:00
parent 473bdfaa2a
commit 9344b8b329

146
actions.c
View file

@ -29,7 +29,7 @@ static int attack(FILE *input, long verb, token_t obj)
if (AT(TROLL))obj=obj*NOBJECTS+TROLL; if (AT(TROLL))obj=obj*NOBJECTS+TROLL;
if (AT(OGRE))obj=obj*NOBJECTS+OGRE; if (AT(OGRE))obj=obj*NOBJECTS+OGRE;
if (HERE(BEAR) && game.prop[BEAR] == 0)obj=obj*NOBJECTS+BEAR; if (HERE(BEAR) && game.prop[BEAR] == 0)obj=obj*NOBJECTS+BEAR;
if (obj > NOBJECTS) return(8000); if (obj > NOBJECTS) return GO_UNKNOWN;
if (obj == 0) { if (obj == 0) {
/* Can't attack bird or machine by throwing axe. */ /* Can't attack bird or machine by throwing axe. */
if (HERE(BIRD) && verb != THROW)obj=BIRD; if (HERE(BIRD) && verb != THROW)obj=BIRD;
@ -37,7 +37,7 @@ static int attack(FILE *input, long verb, token_t obj)
/* Clam and oyster both treated as clam for intransitive case; /* Clam and oyster both treated as clam for intransitive case;
* no harm done. */ * no harm done. */
if (HERE(CLAM) || HERE(OYSTER))obj=NOBJECTS*obj+CLAM; if (HERE(CLAM) || HERE(OYSTER))obj=NOBJECTS*obj+CLAM;
if (obj > NOBJECTS) return(8000); if (obj > NOBJECTS) return GO_UNKNOWN;
} }
} }
if (obj == BIRD) { if (obj == BIRD) {
@ -193,7 +193,7 @@ static int vbreak(token_t verb, token_t obj)
} else { } else {
if (obj == MIRROR && game.closed) { if (obj == MIRROR && game.closed) {
RSPEAK(197); RSPEAK(197);
return(190000); return GO_DWARFWAKE;
} }
} }
RSPEAK(spk); RSPEAK(spk);
@ -220,7 +220,7 @@ static int carry(token_t verb, token_t obj)
if(game.atloc[game.loc] == 0 || if(game.atloc[game.loc] == 0 ||
game.link[game.atloc[game.loc]] != 0 || game.link[game.atloc[game.loc]] != 0 ||
ATDWRF(game.loc) > 0) ATDWRF(game.loc) > 0)
return(8000); return GO_UNKNOWN;
obj=game.atloc[game.loc]; obj=game.atloc[game.loc];
} }
@ -391,7 +391,7 @@ static int drink(token_t verb, token_t obj)
{ {
int spk = ACTSPK[verb]; int spk = ACTSPK[verb];
if (obj == 0 && LIQLOC(game.loc) != WATER && (LIQUID() != WATER || !HERE(BOTTLE))) if (obj == 0 && LIQLOC(game.loc) != WATER && (LIQUID() != WATER || !HERE(BOTTLE)))
return(8000); return GO_UNKNOWN;
if (obj != BLOOD) { if (obj != BLOOD) {
if (obj != 0 && obj != WATER)spk=110; if (obj != 0 && obj != WATER)spk=110;
if (spk != 110 && LIQUID() == WATER && HERE(BOTTLE)) { if (spk != 110 && LIQUID() == WATER && HERE(BOTTLE)) {
@ -416,7 +416,7 @@ static int eat(token_t verb, token_t obj)
int spk = ACTSPK[verb]; int spk = ACTSPK[verb];
if (obj == INTRANSITIVE) { if (obj == INTRANSITIVE) {
if (!HERE(FOOD)) if (!HERE(FOOD))
return(8000); return GO_UNKNOWN;
DSTROY(FOOD); DSTROY(FOOD);
spk=72; spk=72;
} else { } else {
@ -439,21 +439,17 @@ static int extinguish(token_t verb, int obj)
if (obj == INTRANSITIVE) { if (obj == INTRANSITIVE) {
if (HERE(LAMP) && game.prop[LAMP] == 1)obj=LAMP; if (HERE(LAMP) && game.prop[LAMP] == 1)obj=LAMP;
if (HERE(URN) && game.prop[URN] == 2)obj=obj*NOBJECTS+URN; if (HERE(URN) && game.prop[URN] == 2)obj=obj*NOBJECTS+URN;
if (obj == INTRANSITIVE || obj == 0 || obj > NOBJECTS) return(8000); if (obj == INTRANSITIVE || obj == 0 || obj > NOBJECTS) return GO_UNKNOWN;
} }
if (obj == URN) { if (obj == URN) {
game.prop[URN]=game.prop[URN]/2; game.prop[URN]=game.prop[URN]/2;
spk=210; spk=210;
RSPEAK(spk);
return GO_CLEAROBJ;
} }
else if (obj == LAMP) { else if (obj == LAMP) {
game.prop[LAMP]=0; game.prop[LAMP]=0;
RSPEAK(40); RSPEAK(40);
if (DARK(game.loc)) spk = DARK(game.loc) ? 16 : 0;
RSPEAK(16);
return GO_CLEAROBJ;
} }
else if (obj == DRAGON || obj == VOLCAN) else if (obj == DRAGON || obj == VOLCAN)
spk=146; spk=146;
@ -525,8 +521,7 @@ int fill(token_t verb, token_t obj)
game.fixed[VASE]= -1; game.fixed[VASE]= -1;
return(discard(verb, obj, true)); return(discard(verb, obj, true));
} }
else if (obj == URN) {
if (obj == URN){
spk=213; spk=213;
if (game.prop[URN] != 0) {RSPEAK(spk); return GO_CLEAROBJ;} if (game.prop[URN] != 0) {RSPEAK(spk); return GO_CLEAROBJ;}
spk=144; spk=144;
@ -539,13 +534,12 @@ int fill(token_t verb, token_t obj)
RSPEAK(spk); RSPEAK(spk);
return GO_CLEAROBJ; return GO_CLEAROBJ;
} }
else if (obj != 0 && obj != BOTTLE) {
if (obj != 0 && obj != BOTTLE) {
RSPEAK(spk); RSPEAK(spk);
return GO_CLEAROBJ; return GO_CLEAROBJ;
} }
if (obj == 0 && !HERE(BOTTLE)) else if (obj == 0 && !HERE(BOTTLE))
return(8000); return GO_UNKNOWN;
spk=107; spk=107;
if (LIQLOC(game.loc) == 0) if (LIQLOC(game.loc) == 0)
spk=106; spk=106;
@ -553,14 +547,14 @@ int fill(token_t verb, token_t obj)
spk=214; spk=214;
if (LIQUID() != 0) if (LIQUID() != 0)
spk=105; spk=105;
if (spk != 107) if (spk == 107) {
{RSPEAK(spk); return GO_CLEAROBJ;} game.prop[BOTTLE]=MOD(COND[game.loc],4)/2*2;
game.prop[BOTTLE]=MOD(COND[game.loc],4)/2*2; k=LIQUID();
k=LIQUID(); if (TOTING(BOTTLE))
if (TOTING(BOTTLE)) game.place[k]= -1;
game.place[k]= -1; if (k == OIL)
if (k == OIL) spk=108;
spk=108; }
RSPEAK(spk); RSPEAK(spk);
return GO_CLEAROBJ; return GO_CLEAROBJ;
} }
@ -637,7 +631,7 @@ int light(token_t verb, token_t obj)
if (obj == INTRANSITIVE) { if (obj == INTRANSITIVE) {
if (HERE(LAMP) && game.prop[LAMP] == 0 && game.limit >= 0)obj=LAMP; if (HERE(LAMP) && game.prop[LAMP] == 0 && game.limit >= 0)obj=LAMP;
if (HERE(URN) && game.prop[URN] == 1)obj=obj*NOBJECTS+URN; if (HERE(URN) && game.prop[URN] == 1)obj=obj*NOBJECTS+URN;
if (obj == INTRANSITIVE || obj == 0 || obj > NOBJECTS) return(8000); if (obj == INTRANSITIVE || obj == 0 || obj > NOBJECTS) return GO_UNKNOWN;
} }
if (obj == URN) { if (obj == URN) {
@ -702,7 +696,7 @@ static int lock(token_t verb, token_t obj)
if (HERE(OYSTER))obj=OYSTER; if (HERE(OYSTER))obj=OYSTER;
if (AT(DOOR))obj=DOOR; if (AT(DOOR))obj=DOOR;
if (AT(GRATE))obj=GRATE; if (AT(GRATE))obj=GRATE;
if (obj != 0 && HERE(CHAIN)) return(8000); if (obj != 0 && HERE(CHAIN)) return GO_UNKNOWN;
if (HERE(CHAIN))obj=CHAIN; if (HERE(CHAIN))obj=CHAIN;
if (obj == 0) {RSPEAK(spk); return GO_CLEAROBJ;} if (obj == 0) {RSPEAK(spk); return GO_CLEAROBJ;}
} }
@ -715,24 +709,23 @@ static int lock(token_t verb, token_t obj)
if (obj == DOOR && game.prop[DOOR] == 1)spk=54; if (obj == DOOR && game.prop[DOOR] == 1)spk=54;
if (obj == CAGE)spk=32; if (obj == CAGE)spk=32;
if (obj == KEYS)spk=55; if (obj == KEYS)spk=55;
if (obj == GRATE || obj == CHAIN)spk=31; if (obj == GRATE || obj == CHAIN) {
if (spk != 31 || !HERE(KEYS)) { spk=31;
RSPEAK(spk); if (HERE(KEYS)) {
return GO_CLEAROBJ; if (obj == CHAIN)
return chain(verb);
if (game.closng) {
spk=130;
if (!game.panic)game.clock2=15;
game.panic=true;
} else {
spk=34+game.prop[GRATE];
game.prop[GRATE]=1;
if (verb == LOCK)game.prop[GRATE]=0;
spk=spk+2*game.prop[GRATE];
}
}
} }
if (obj == CHAIN)
return chain(verb);
if (game.closng) {
spk=130;
if (!game.panic)game.clock2=15;
game.panic=true;
RSPEAK(spk);
return GO_CLEAROBJ;
}
spk=34+game.prop[GRATE];
game.prop[GRATE]=1;
if (verb == LOCK)game.prop[GRATE]=0;
spk=spk+2*game.prop[GRATE];
RSPEAK(spk); RSPEAK(spk);
return GO_CLEAROBJ; return GO_CLEAROBJ;
} }
@ -743,7 +736,7 @@ static int pour(token_t verb, token_t obj)
{ {
int spk = ACTSPK[verb]; int spk = ACTSPK[verb];
if (obj == BOTTLE || obj == 0)obj=LIQUID(); if (obj == BOTTLE || obj == 0)obj=LIQUID();
if (obj == 0) return(8000); if (obj == 0) return GO_UNKNOWN;
if (!TOTING(obj)) {RSPEAK(spk); return GO_CLEAROBJ;} if (!TOTING(obj)) {RSPEAK(spk); return GO_CLEAROBJ;}
spk=78; spk=78;
if (obj != OIL && obj != WATER) {RSPEAK(spk); return GO_CLEAROBJ;} if (obj != OIL && obj != WATER) {RSPEAK(spk); return GO_CLEAROBJ;}
@ -789,7 +782,7 @@ static int read(FILE *input, token_t verb, token_t obj)
if (HERE(i) && OBJTXT[i] != 0 && game.prop[i] >= 0) if (HERE(i) && OBJTXT[i] != 0 && game.prop[i] >= 0)
obj = obj * NOBJECTS + i; obj = obj * NOBJECTS + i;
} }
if (obj > NOBJECTS || obj == 0 || DARK(game.loc)) return(8000); if (obj > NOBJECTS || obj == 0 || DARK(game.loc)) return GO_UNKNOWN;
} }
if (DARK(game.loc)) { if (DARK(game.loc)) {
@ -815,28 +808,31 @@ static int reservoir(void)
if (!AT(RESER) && game.loc != game.fixed[RESER]-1) { if (!AT(RESER) && game.loc != game.fixed[RESER]-1) {
RSPEAK(75); RSPEAK(75);
return GO_CLEAROBJ; return GO_CLEAROBJ;
} else {
PSPEAK(RESER,game.prop[RESER]+1);
game.prop[RESER]=1-game.prop[RESER];
if (AT(RESER)) return GO_CLEAROBJ;
game.oldlc2=game.loc;
game.newloc=0;
RSPEAK(241);
return GO_TERMINATE;
} }
PSPEAK(RESER,game.prop[RESER]+1);
game.prop[RESER]=1-game.prop[RESER];
if (AT(RESER)) return GO_CLEAROBJ;
game.oldlc2=game.loc;
game.newloc=0;
RSPEAK(241);
return GO_TERMINATE;
} }
static int rub(token_t verb, token_t obj) static int rub(token_t verb, token_t obj)
/* Rub. Yields various snide remarks except for lit urn. */ /* Rub. Yields various snide remarks except for lit urn. */
{ {
int spk = ACTSPK[verb]; int spk = ACTSPK[verb];
if (obj != LAMP)spk=76; if (obj != LAMP)
if (obj != URN || game.prop[URN] != 2) {RSPEAK(spk); return GO_CLEAROBJ;} spk=76;
DSTROY(URN); if (obj == URN && game.prop[URN] == 2) {
DROP(AMBER,game.loc); DSTROY(URN);
game.prop[AMBER]=1; DROP(AMBER,game.loc);
--game.tally; game.prop[AMBER]=1;
DROP(CAVITY,game.loc); --game.tally;
spk=216; DROP(CAVITY,game.loc);
spk=216;
}
RSPEAK(spk); RSPEAK(spk);
return GO_CLEAROBJ; return GO_CLEAROBJ;
} }
@ -947,7 +943,11 @@ static int vscore(void)
static int wake(token_t verb, token_t obj) static int wake(token_t verb, token_t obj)
/* Wake. Only use is to disturb the dwarves. */ /* Wake. Only use is to disturb the dwarves. */
{ {
if (obj != DWARF || !game.closed) {RSPEAK(ACTSPK[verb]); return GO_CLEAROBJ;} if (obj != DWARF || !game.closed)
{
RSPEAK(ACTSPK[verb]);
return GO_CLEAROBJ;
}
RSPEAK(199); RSPEAK(199);
return(19000); return(19000);
} }
@ -1055,34 +1055,34 @@ int action(FILE *input, enum speechpart part, long verb, token_t obj)
/* Analyse an intransitive verb (ie, no object given yet). */ /* Analyse an intransitive verb (ie, no object given yet). */
switch (verb-1) { switch (verb-1) {
case 0: /* CARRY */ return carry(verb, INTRANSITIVE); case 0: /* CARRY */ return carry(verb, INTRANSITIVE);
case 1: /* DROP */ return(8000); case 1: /* DROP */ return GO_UNKNOWN;
case 2: /* SAY */ return(8000); case 2: /* SAY */ return GO_UNKNOWN;
case 3: /* UNLOC */ return lock(verb, INTRANSITIVE); case 3: /* UNLOC */ return lock(verb, INTRANSITIVE);
case 4: /* NOTHI */ {RSPEAK(54); return(GO_CLEAROBJ);} case 4: /* NOTHI */ {RSPEAK(54); return(GO_CLEAROBJ);}
case 5: /* LOCK */ return lock(verb, INTRANSITIVE); case 5: /* LOCK */ return lock(verb, INTRANSITIVE);
case 6: /* LIGHT */ return light(verb, INTRANSITIVE); case 6: /* LIGHT */ return light(verb, INTRANSITIVE);
case 7: /* EXTIN */ return extinguish(verb, INTRANSITIVE); case 7: /* EXTIN */ return extinguish(verb, INTRANSITIVE);
case 8: /* WAVE */ return(8000); case 8: /* WAVE */ return GO_UNKNOWN;
case 9: /* CALM */ return(8000); case 9: /* CALM */ return GO_UNKNOWN;
case 10: /* WALK */ {RSPEAK(spk); return GO_CLEAROBJ;} case 10: /* WALK */ {RSPEAK(spk); return GO_CLEAROBJ;}
case 11: /* ATTAC */ return attack(input, verb, obj); case 11: /* ATTAC */ return attack(input, verb, obj);
case 12: /* POUR */ return pour(verb, obj); case 12: /* POUR */ return pour(verb, obj);
case 13: /* EAT */ return eat(verb, INTRANSITIVE); case 13: /* EAT */ return eat(verb, INTRANSITIVE);
case 14: /* DRINK */ return drink(verb, obj); case 14: /* DRINK */ return drink(verb, obj);
case 15: /* RUB */ return(8000); case 15: /* RUB */ return GO_UNKNOWN;
case 16: /* TOSS */ return(8000); case 16: /* TOSS */ return GO_UNKNOWN;
case 17: /* QUIT */ return quit(input); case 17: /* QUIT */ return quit(input);
case 18: /* FIND */ return(8000); case 18: /* FIND */ return GO_UNKNOWN;
case 19: /* INVEN */ return inven(obj); case 19: /* INVEN */ return inven(obj);
case 20: /* FEED */ return(8000); case 20: /* FEED */ return GO_UNKNOWN;
case 21: /* FILL */ return fill(verb, obj); case 21: /* FILL */ return fill(verb, obj);
case 22: /* BLAST */ return blast(); case 22: /* BLAST */ return blast();
case 23: /* SCOR */ return vscore(); case 23: /* SCOR */ return vscore();
case 24: /* FOO */ return bigwords(WD1); case 24: /* FOO */ return bigwords(WD1);
case 25: /* BRIEF */ return brief(); case 25: /* BRIEF */ return brief();
case 26: /* READ */ return read(input, verb, INTRANSITIVE); case 26: /* READ */ return read(input, verb, INTRANSITIVE);
case 27: /* BREAK */ return(8000); case 27: /* BREAK */ return GO_UNKNOWN;
case 28: /* WAKE */ return(8000); case 28: /* WAKE */ return GO_UNKNOWN;
case 29: /* SUSP */ return saveresume(input, false); case 29: /* SUSP */ return saveresume(input, false);
case 30: /* RESU */ return saveresume(input, true); case 30: /* RESU */ return saveresume(input, true);
case 31: /* FLY */ return fly(verb, INTRANSITIVE); case 31: /* FLY */ return fly(verb, INTRANSITIVE);