Rationalize names of structure array sizes.
Everything that camn be #define become one, in all caps to signify that it's a constant.
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07207420a2
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985137d9c7
5 changed files with 21 additions and 24 deletions
10
score.c
10
score.c
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@ -50,14 +50,14 @@ long score(enum termination mode)
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}
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}
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/* Now look at how he finished and how far he got. maximum_deaths and
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/* Now look at how he finished and how far he got. NDEATHS and
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* game.numdie tell us how well he survived. game.dflag will tell us
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* if he ever got suitably deep into the cave. game.closng still
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* indicates whether he reached the endgame. And if he got as far as
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* "cave closed" (indicated by "game.closed"), then bonus is zero for
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* mundane exits or 133, 134, 135 if he blew it (so to speak). */
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score += (maximum_deaths - game.numdie) * 10;
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mxscor += maximum_deaths * 10;
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score += (NDEATHS - game.numdie) * 10;
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mxscor += NDEATHS * 10;
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if (mode == endgame)
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score += 4;
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mxscor += 4;
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@ -87,7 +87,7 @@ long score(enum termination mode)
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mxscor += 2;
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/* Deduct for hints/turns/saves. Hints < 4 are special; see database desc. */
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for (long i = 0; i < HINT_COUNT; i++) {
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for (long i = 0; i < NHINTS; i++) {
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if (game.hinted[i])
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score = score - hints[i].penalty;
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}
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@ -115,7 +115,7 @@ void terminate(enum termination mode)
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if (points + game.saved + 1 >= mxscor && game.saved != 0)
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rspeak(WITHOUT_SUSPENDS);
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rspeak(TOTAL_SCORE, points, mxscor, game.turns, game.turns);
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for (long i = 1; i <= (long)CLSSES; i++) {
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for (long i = 1; i <= (long)NCLASSES; i++) {
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if (classes[i].threshold >= points) {
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speak(classes[i].message);
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i = classes[i].threshold + 1 - points;
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