Another typo fix.
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4 changed files with 10 additions and 10 deletions
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@ -2755,7 +2755,7 @@ locations: !!omap
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You are on a small ledge at the top of a nearly vertical cliff.
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You are on a small ledge at the top of a nearly vertical cliff.
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There is a low crawl leading off to the northeast.
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There is a low crawl leading off to the northeast.
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short: 'You''re at top of cliff.'
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short: 'You''re at top of cliff.'
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maptag: 'Cliftop'
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maptag: 'Clifftop'
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conditions: {DEEP: true}
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conditions: {DEEP: true}
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travel: [
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travel: [
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{verbs: [CLIMB, DOWN], action: [goto, LOC_CLIFFACE]},
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{verbs: [CLIMB, DOWN], action: [goto, LOC_CLIFFACE]},
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@ -3173,7 +3173,7 @@ arbitrary_messages: !!omap
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To achieve the next higher rating would be a neat trick!
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To achieve the next higher rating would be a neat trick!
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Congratulations!!
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Congratulations!!
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- OFF_SCALE: 'You just went off my scale!!'
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- OFF_SCALE: 'You just went off my scale!!'
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- SAVERESUME_DISABLED: 'Save abd resume are disabled.'
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- SAVERESUME_DISABLED: 'Save and resume are disabled.'
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- RESUME_HELP: 'To resume your Adventure, start a new game and then say "RESUME".'
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- RESUME_HELP: 'To resume your Adventure, start a new game and then say "RESUME".'
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# This message is not currently used
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# This message is not currently used
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#- TABLE_SPACE: |-
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#- TABLE_SPACE: |-
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2
cheat.c
2
cheat.c
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@ -1,7 +1,7 @@
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/*
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/*
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* 'cheat' is a tool for generating save game files to test states that ought
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* 'cheat' is a tool for generating save game files to test states that ought
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* not happen. It leverages chunks of advent, mostly initialize() and
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* not happen. It leverages chunks of advent, mostly initialize() and
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* savefile(), so we know we're always outputing save files that advent
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* savefile(), so we know we're always outputting save files that advent
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* can import.
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* can import.
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*
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*
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* Copyright (c) 1977, 2005 by Will Crowther and Don Woods
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* Copyright (c) 1977, 2005 by Will Crowther and Don Woods
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@ -163,9 +163,9 @@ even as primitive as Adventure's.
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- [[[SN]]]
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- [[[SN]]]
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http://www.digitalhumanities.org/dhq/vol/1/2/000009/000009.html[Digital
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http://www.digitalhumanities.org/dhq/vol/1/2/000009/000009.html[Digital
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Humanties Quarterly]
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Humanities Quarterly]
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- [[[DND]]] https://en.wikipedia.org/wiki/Dnd_(video_game)[dnd (ivdeo game)]
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- [[[DND]]] https://en.wikipedia.org/wiki/Dnd_(video_game)[dnd (video game)]
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- [[[WUMPUS]]] https://en.wikipedia.org/wiki/Hunt_the_Wumpus[Hunt The Wumpus]
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- [[[WUMPUS]]] https://en.wikipedia.org/wiki/Hunt_the_Wumpus[Hunt The Wumpus]
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@ -5,7 +5,7 @@ usage: make-graph.py [-a] -d] [-m] [-s]
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Make a DOT graph of Colossal Cave.
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Make a DOT graph of Colossal Cave.
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-a = emit graph of entire dungeon
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-a = emit graph of entire dungeon
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-d = emit graoh of mazw all different
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-d = emit graph of maze all different
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-f = emit graph of forest locations
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-f = emit graph of forest locations
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-m = emit graph of maze all alike
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-m = emit graph of maze all alike
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-s = emit graph of non-forest surface locations
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-s = emit graph of non-forest surface locations
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@ -70,7 +70,7 @@ def roomlabel(loc):
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return description
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return description
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# A forwarder is a location that you can't actually stop in - when you go there
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# A forwarder is a location that you can't actually stop in - when you go there
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# it ships some message (which is the point) then shifts you to a nexr location.
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# it ships some message (which is the point) then shifts you to a next location.
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# A forwarder has a zero-length array of notion verbs in its travel section.
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# A forwarder has a zero-length array of notion verbs in its travel section.
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#
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#
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# Here is an example forwarder declaration:
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# Here is an example forwarder declaration:
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@ -97,7 +97,7 @@ def forward(loc):
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return loc
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return loc
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def reveal(objname):
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def reveal(objname):
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"Should this object be revealed when mappinmg?"
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"Should this object be revealed when mapping?"
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if "OBJ_" in objname:
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if "OBJ_" in objname:
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return False
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return False
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if objname == "VEND":
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if objname == "VEND":
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@ -148,8 +148,8 @@ if __name__ == "__main__":
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startlocs[location] = [objname]
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startlocs[location] = [objname]
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# Compute reachability, using forwards.
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# Compute reachability, using forwards.
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# Dictionary ke6y is (from, to) iff its a valid link,
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# Dictionary key is (from, to) iff its a valid link,
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# value is correspoinding motion verbs.
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# value is corresponding motion verbs.
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links = {}
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links = {}
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nodes = []
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nodes = []
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for (loc, attrs) in db["locations"]:
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for (loc, attrs) in db["locations"]:
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