This commit is contained in:
Eric S. Raymond 2024-09-22 13:08:31 -04:00
parent 20fd7c589f
commit 9c3f4b0c90
2 changed files with 9 additions and 8 deletions

View file

@ -87,11 +87,11 @@
#define PROP_IS_INVALID(val) (val < -MAX_STATE || val > MAX_STATE)
#define OBJECT_IS_STASHED(obj) (game.objects[obj].prop < 0)
#define OBJECT_IS_NOTFOUND(obj) (!game.objects[obj].found)
#define OBJECT_IS_FOUND(obj) \
#define OBJECT_IS_FOUND(obj) \
(game.objects[obj].found && game.objects[obj].prop == 0)
#define OBJECT_IS_STASHED_OR_UNSEEN(obj) \
#define OBJECT_IS_STASHED_OR_UNSEEN(obj) \
(!game.objects[obj].found || game.objects[obj].prop < 0)
#define OBJECT_SET_FOUND(obj) \
#define OBJECT_SET_FOUND(obj) \
do { \
game.objects[obj].found = true; \
game.objects[obj].prop = STATE_FOUND; \