Reflow.
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2 changed files with 9 additions and 8 deletions
6
advent.h
6
advent.h
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@ -87,11 +87,11 @@
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#define PROP_IS_INVALID(val) (val < -MAX_STATE || val > MAX_STATE)
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#define OBJECT_IS_STASHED(obj) (game.objects[obj].prop < 0)
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#define OBJECT_IS_NOTFOUND(obj) (!game.objects[obj].found)
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#define OBJECT_IS_FOUND(obj) \
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#define OBJECT_IS_FOUND(obj) \
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(game.objects[obj].found && game.objects[obj].prop == 0)
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#define OBJECT_IS_STASHED_OR_UNSEEN(obj) \
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#define OBJECT_IS_STASHED_OR_UNSEEN(obj) \
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(!game.objects[obj].found || game.objects[obj].prop < 0)
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#define OBJECT_SET_FOUND(obj) \
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#define OBJECT_SET_FOUND(obj) \
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do { \
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game.objects[obj].found = true; \
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game.objects[obj].prop = STATE_FOUND; \
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