Improve namespace hygiene.
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parent
6277b45d6b
commit
9c7c23b75a
2 changed files with 26 additions and 26 deletions
12
main.c
12
main.c
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@ -192,7 +192,7 @@ static void checkhints(void)
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for (int hint = 0; hint < HINT_COUNT; hint++) {
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if (game.hinted[hint])
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continue;
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if (!CNDBIT(game.loc, hint + 1 + HBASE))
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if (!CNDBIT(game.loc, hint + 1 + COND_HBASE))
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game.hintlc[hint] = -1;
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++game.hintlc[hint];
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/* Come here if he's been long enough at required loc(s) for some
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@ -355,7 +355,7 @@ static bool dwarfmove(void)
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* means dwarves won't follow him into dead end in maze, but
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* c'est la vie. They'll wait for him outside the dead
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* end. */
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if (game.loc == 0 || FORCED(game.loc) || CNDBIT(game.newloc, NOARRR))
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if (game.loc == 0 || FORCED(game.loc) || CNDBIT(game.newloc, COND_NOARRR))
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return true;
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/* Dwarf activity level ratchets up */
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@ -369,7 +369,7 @@ static bool dwarfmove(void)
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* the 5 dwarves. If any of the survivors is at loc,
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* replace him with the alternate. */
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if (game.dflag == 1) {
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if (!INDEEP(game.loc) || (PCT(95) && (!CNDBIT(game.loc, NOBACK) || PCT(85))))
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if (!INDEEP(game.loc) || (PCT(95) && (!CNDBIT(game.loc, COND_NOBACK) || PCT(85))))
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return true;
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game.dflag = 2;
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for (int i = 1; i <= 2; i++) {
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@ -413,7 +413,7 @@ static bool dwarfmove(void)
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j >= 20 ||
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game.newloc == game.dloc[i] ||
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FORCED(game.newloc) ||
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(i == PIRATE && CNDBIT(game.newloc, NOARRR)) ||
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(i == PIRATE && CNDBIT(game.newloc, COND_NOARRR)) ||
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labs(TRAVEL[kk]) / 1000000 == 100);
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if (!avoided) {
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tk[j++] = game.newloc;
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@ -541,7 +541,7 @@ static bool playermove(token_t verb, int motion)
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game.oldloc = game.loc;
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k2 = 0;
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if (motion == game.loc)k2 = FORGOT_PATH;
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if (CNDBIT(game.loc, NOBACK))k2 = TWIST_TURN;
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if (CNDBIT(game.loc, COND_NOBACK))k2 = TWIST_TURN;
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if (k2 == 0) {
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for (;;) {
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scratchloc = MOD((labs(TRAVEL[kk]) / 1000), 1000);
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@ -938,7 +938,7 @@ static bool do_command(FILE *cmdin)
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* wants to go. If so, the dwarf's blocking his way. If
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* coming from place forbidden to pirate (dwarves rooted in
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* place) let him get out (and attacked). */
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if (game.newloc != game.loc && !FORCED(game.loc) && !CNDBIT(game.loc, NOARRR)) {
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if (game.newloc != game.loc && !FORCED(game.loc) && !CNDBIT(game.loc, COND_NOARRR)) {
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for (size_t i = 1; i <= NDWARVES - 1; i++) {
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if (game.odloc[i] == game.newloc && game.dseen[i]) {
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game.newloc = game.loc;
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