Refactor put() function and calls.
This commit is contained in:
parent
ab2779cd93
commit
9cd7c53d78
3 changed files with 15 additions and 15 deletions
2
advent.h
2
advent.h
|
@ -276,7 +276,7 @@ extern bool silent_yes_or_no(void);
|
|||
extern bool yes_or_no(const char*, const char*, const char*);
|
||||
extern void juggle(obj_t);
|
||||
extern void move(obj_t, loc_t);
|
||||
extern loc_t put(obj_t, loc_t, int);
|
||||
extern void put(obj_t, loc_t, int);
|
||||
extern void carry(obj_t, loc_t);
|
||||
extern void drop(obj_t, loc_t);
|
||||
extern int atdwrf(loc_t);
|
||||
|
|
24
main.c
24
main.c
|
@ -863,12 +863,12 @@ static bool closecheck(void)
|
|||
* objects he might be carrying (lest he have some which
|
||||
* could cause trouble, such as the keys). We describe the
|
||||
* flash of light and trundle back. */
|
||||
game.objects[BOTTLE].prop = put(BOTTLE, LOC_NE, EMPTY_BOTTLE);
|
||||
game.objects[PLANT].prop = put(PLANT, LOC_NE, PLANT_THIRSTY);
|
||||
game.objects[OYSTER].prop = put(OYSTER, LOC_NE, STATE_FOUND);
|
||||
game.objects[LAMP].prop = put(LAMP, LOC_NE, LAMP_DARK);
|
||||
game.objects[ROD].prop = put(ROD, LOC_NE, STATE_FOUND);
|
||||
game.objects[DWARF].prop = put(DWARF, LOC_NE, 0);
|
||||
put(BOTTLE, LOC_NE, EMPTY_BOTTLE);
|
||||
put(PLANT, LOC_NE, PLANT_THIRSTY);
|
||||
put(OYSTER, LOC_NE, STATE_FOUND);
|
||||
put(LAMP, LOC_NE, LAMP_DARK);
|
||||
put(ROD, LOC_NE, STATE_FOUND);
|
||||
put(DWARF, LOC_NE, 0);
|
||||
game.loc = LOC_NE;
|
||||
game.oldloc = LOC_NE;
|
||||
game.newloc = LOC_NE;
|
||||
|
@ -877,13 +877,13 @@ static bool closecheck(void)
|
|||
move(GRATE, LOC_SW);
|
||||
move(SIGN, LOC_SW);
|
||||
game.objects[SIGN].prop = ENDGAME_SIGN;
|
||||
game.objects[SNAKE].prop = put(SNAKE, LOC_SW, SNAKE_CHASED);
|
||||
game.objects[BIRD].prop = put(BIRD, LOC_SW, BIRD_CAGED);
|
||||
game.objects[CAGE].prop = put(CAGE, LOC_SW, STATE_FOUND);
|
||||
game.objects[ROD2].prop = put(ROD2, LOC_SW, STATE_FOUND);
|
||||
game.objects[PILLOW].prop = put(PILLOW, LOC_SW, STATE_FOUND);
|
||||
put(SNAKE, LOC_SW, SNAKE_CHASED);
|
||||
put(BIRD, LOC_SW, BIRD_CAGED);
|
||||
put(CAGE, LOC_SW, STATE_FOUND);
|
||||
put(ROD2, LOC_SW, STATE_FOUND);
|
||||
put(PILLOW, LOC_SW, STATE_FOUND);
|
||||
|
||||
game.objects[MIRROR].prop = put(MIRROR, LOC_NE, STATE_FOUND);
|
||||
put(MIRROR, LOC_NE, STATE_FOUND);
|
||||
game.objects[MIRROR].fixed = LOC_SW;
|
||||
|
||||
for (int i = 1; i <= NOBJECTS; i++) {
|
||||
|
|
4
misc.c
4
misc.c
|
@ -595,12 +595,12 @@ void move(obj_t object, loc_t where)
|
|||
drop(object, where);
|
||||
}
|
||||
|
||||
loc_t put(obj_t object, loc_t where, int pval)
|
||||
void put(obj_t object, loc_t where, int pval)
|
||||
/* put() is the same as move(), except it returns a value used to set up the
|
||||
* negated game.prop values for the repository objects. */
|
||||
{
|
||||
move(object, where);
|
||||
return (-1) - pval;; // Needs to stay sinchronized with STASHED
|
||||
game.objects[object].prop = (-1) - pval;; // Needs to stay synchronized with STASHED
|
||||
}
|
||||
|
||||
void carry(obj_t object, loc_t where)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue