Refactor put() function and calls.
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3 changed files with 15 additions and 15 deletions
4
misc.c
4
misc.c
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@ -595,12 +595,12 @@ void move(obj_t object, loc_t where)
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drop(object, where);
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}
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loc_t put(obj_t object, loc_t where, int pval)
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void put(obj_t object, loc_t where, int pval)
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/* put() is the same as move(), except it returns a value used to set up the
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* negated game.prop values for the repository objects. */
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{
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move(object, where);
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return (-1) - pval;; // Needs to stay sinchronized with STASHED
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game.objects[object].prop = (-1) - pval;; // Needs to stay synchronized with STASHED
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}
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void carry(obj_t object, loc_t where)
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