Adjust for Peje Add Peje Nilsson to credits.
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notes.adoc
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notes.adoc
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@ -9,7 +9,9 @@ separate link:history.html[history] describing how it came to us.
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The principal maintainers of this code are Eric S. Raymond and Jason
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Ninneman. Eric received Don Woods's encouragement to update and ship
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the game; Jason signed on early in the process to help.
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the game; Jason signed on early in the process to help. The assistance
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of Peje Nilson in restructuring some particularly grotty gotos is
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gratefully acknowledged.
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== Nomenclature ==
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@ -81,7 +83,7 @@ against a comprehesive test suite that we built first and verified with
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coverage tools. This is what you are running when you do "make check".
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This move entailed some structural changes. The most important was
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the refactoring of 355 gotos into if/loop/break structures. We
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the refactoring of over 350 gotos into if/loop/break structures. We
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also abolished almost all shared globals; the main one left is a
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struct holding the game's saveable/restorable state.
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@ -108,10 +110,10 @@ ways:
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and the choice to refrain will make forward translation into future
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languages easier.
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* There are 19 gotos left that resist restructuring; all of these are
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in the principal command interpreter function implementing its state
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machine. A 21st, a two-level loop breakout, is not reducible even
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in principle.
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* There are some gotos left that resist restructuring; all of these
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are in the principal command interpreter function implementing its
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state machine. One other left in the player-movement code, a two-level
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loop breakout, is not reducible even in principle.
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* Linked lists (for objects at a location) are implemented using an array
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of link indices. This is a surviving FORTRANism that is quite unlike
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