Put some of important parameters into fixed width signed integers
Massaged test files. Fixes issue #41
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7 changed files with 38 additions and 41 deletions
25
advent.h
25
advent.h
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@ -2,9 +2,16 @@
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#include <stdlib.h>
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#include <stdbool.h>
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#include <stdarg.h>
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#include <inttypes.h>
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#include "dungeon.h"
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/* LCG PRNG parameters tested against
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* Knuth vol. 2. by the original authors */
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#define LCG_A 1093
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#define LCG_C 221587
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#define LCG_M 1048576
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#define LINESIZE 1024
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#define TOKLEN 5 // № sigificant characters in a token */
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#define NDWARVES 6 // number of dwarves
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@ -112,7 +119,7 @@ typedef long loc_t; // index into the locations array */
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typedef long turn_t; // turn counter or threshold */
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struct game_t {
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unsigned long lcg_a, lcg_c, lcg_m, lcg_x;
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int64_t lcg_x;
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long abbnum; // How often to print long descriptions
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score_t bonus; // What kind of finishing bonus we are getting
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loc_t chloc; // pirate chest location
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@ -122,6 +129,11 @@ struct game_t {
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bool clshnt; // has player read the clue in the endgame?
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bool closed; // whether we're all the way closed
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bool closng; // whether it's closing time yet
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bool lmwarn; // has player been warned about lamp going dim?
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bool novice; // asked for instructions at start-up?
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bool panic; // has player found out he's trapped?
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bool wzdark; // whether the loc he's leaving was dark
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bool blooded; // has player drunk of dragon's blood?
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long conds; // min value for cond[loc] if loc has any hints
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long detail; // level of detail in descriptions
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@ -141,24 +153,19 @@ struct game_t {
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long iwest; // # times he's said "west" instead of "w"
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long knfloc; // knife location; 0 if none, -1 after caveat
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turn_t limit; // lifetime of lamp
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bool lmwarn; // has player been warned about lamp going dim?
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loc_t loc; // where player is now
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loc_t newloc; // where player is going
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bool novice; // asked for instructions at start-up?
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turn_t numdie; // number of times killed so far
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loc_t oldloc; // where player was
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loc_t oldlc2; // where player was two moves ago
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obj_t oldobj; // last object player handled
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bool panic; // has player found out he's trapped?
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long saved; // point penalty for saves
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long tally; // count of treasures gained
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long thresh; // current threshold for endgame scoring tier
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turn_t trndex; // FIXME: not used, remove on next format bump
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turn_t trnluz; // # points lost so far due to turns used
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turn_t turns; // counts commands given (ignores yes/no)
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bool wzdark; // whether the loc he's leaving was dark
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char zzword[TOKLEN + 1]; // randomly generated magic word from bird
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bool blooded; // has player drunk of dragon's blood?
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long abbrev[NLOCATIONS + 1]; // has location been seen?
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long atloc[NLOCATIONS + 1]; // head of object linked list per location
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long dseen[NDWARVES + 1]; // true if dwarf has seen him
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@ -214,11 +221,11 @@ extern void drop(obj_t, loc_t);
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extern int atdwrf(loc_t);
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extern long setbit(int);
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extern bool tstbit(long, int);
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extern void set_seed(long);
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extern long randrange(long);
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extern void set_seed(int32_t);
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extern int32_t randrange(int32_t);
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extern long score(enum termination);
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extern void terminate(enum termination) __attribute__((noreturn));
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extern int savefile(FILE *, long);
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extern int savefile(FILE *, int32_t);
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extern int suspend(void);
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extern int resume(void);
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extern int restore(FILE *);
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