Put some of important parameters into fixed width signed integers

Massaged test files. Fixes issue #41
This commit is contained in:
NHOrus 2017-09-11 00:13:55 +03:00
parent 43f0cb232b
commit 9e2cb3c191
7 changed files with 38 additions and 41 deletions

View file

@ -2,9 +2,16 @@
#include <stdlib.h>
#include <stdbool.h>
#include <stdarg.h>
#include <inttypes.h>
#include "dungeon.h"
/* LCG PRNG parameters tested against
* Knuth vol. 2. by the original authors */
#define LCG_A 1093
#define LCG_C 221587
#define LCG_M 1048576
#define LINESIZE 1024
#define TOKLEN 5 // № sigificant characters in a token */
#define NDWARVES 6 // number of dwarves
@ -112,7 +119,7 @@ typedef long loc_t; // index into the locations array */
typedef long turn_t; // turn counter or threshold */
struct game_t {
unsigned long lcg_a, lcg_c, lcg_m, lcg_x;
int64_t lcg_x;
long abbnum; // How often to print long descriptions
score_t bonus; // What kind of finishing bonus we are getting
loc_t chloc; // pirate chest location
@ -122,6 +129,11 @@ struct game_t {
bool clshnt; // has player read the clue in the endgame?
bool closed; // whether we're all the way closed
bool closng; // whether it's closing time yet
bool lmwarn; // has player been warned about lamp going dim?
bool novice; // asked for instructions at start-up?
bool panic; // has player found out he's trapped?
bool wzdark; // whether the loc he's leaving was dark
bool blooded; // has player drunk of dragon's blood?
long conds; // min value for cond[loc] if loc has any hints
long detail; // level of detail in descriptions
@ -141,24 +153,19 @@ struct game_t {
long iwest; // # times he's said "west" instead of "w"
long knfloc; // knife location; 0 if none, -1 after caveat
turn_t limit; // lifetime of lamp
bool lmwarn; // has player been warned about lamp going dim?
loc_t loc; // where player is now
loc_t newloc; // where player is going
bool novice; // asked for instructions at start-up?
turn_t numdie; // number of times killed so far
loc_t oldloc; // where player was
loc_t oldlc2; // where player was two moves ago
obj_t oldobj; // last object player handled
bool panic; // has player found out he's trapped?
long saved; // point penalty for saves
long tally; // count of treasures gained
long thresh; // current threshold for endgame scoring tier
turn_t trndex; // FIXME: not used, remove on next format bump
turn_t trnluz; // # points lost so far due to turns used
turn_t turns; // counts commands given (ignores yes/no)
bool wzdark; // whether the loc he's leaving was dark
char zzword[TOKLEN + 1]; // randomly generated magic word from bird
bool blooded; // has player drunk of dragon's blood?
long abbrev[NLOCATIONS + 1]; // has location been seen?
long atloc[NLOCATIONS + 1]; // head of object linked list per location
long dseen[NDWARVES + 1]; // true if dwarf has seen him
@ -214,11 +221,11 @@ extern void drop(obj_t, loc_t);
extern int atdwrf(loc_t);
extern long setbit(int);
extern bool tstbit(long, int);
extern void set_seed(long);
extern long randrange(long);
extern void set_seed(int32_t);
extern int32_t randrange(int32_t);
extern long score(enum termination);
extern void terminate(enum termination) __attribute__((noreturn));
extern int savefile(FILE *, long);
extern int savefile(FILE *, int32_t);
extern int suspend(void);
extern int resume(void);
extern int restore(FILE *);