Put some of important parameters into fixed width signed integers

Massaged test files. Fixes issue #41
This commit is contained in:
NHOrus 2017-09-11 00:13:55 +03:00
parent 43f0cb232b
commit 9e2cb3c191
7 changed files with 38 additions and 41 deletions

19
misc.c
View file

@ -6,6 +6,7 @@
#include <sys/time.h>
#include <ctype.h>
#include <editline/readline.h>
#include <inttypes.h>
#include "advent.h"
#include "dungeon.h"
@ -66,8 +67,8 @@ static void vspeak(const char* msg, bool blank, va_list ap)
i++;
// Integer specifier.
if (msg[i] == 'd') {
long arg = va_arg(ap, long);
int ret = snprintf(renderp, size, "%ld", arg);
int32_t arg = va_arg(ap, int32_t);
int ret = snprintf(renderp, size, "%" PRId32, arg);
if (ret < size) {
renderp += ret;
size -= ret;
@ -642,10 +643,10 @@ bool tstbit(long mask, int bit)
return (mask & (1 << bit)) != 0;
}
void set_seed(long seedval)
void set_seed(int32_t seedval)
/* Set the LCG seed */
{
game.lcg_x = (unsigned long) seedval % game.lcg_m;
game.lcg_x = (uint32_t) seedval % LCG_M;
// once seed is set, we need to generate the Z`ZZZ word
for (int i = 0; i < 5; ++i) {
@ -655,18 +656,18 @@ void set_seed(long seedval)
game.zzword[5] = '\0';
}
static unsigned long get_next_lcg_value(void)
static int32_t get_next_lcg_value(void)
/* Return the LCG's current value, and then iterate it. */
{
unsigned long old_x = game.lcg_x;
game.lcg_x = (game.lcg_a * game.lcg_x + game.lcg_c) % game.lcg_m;
int32_t old_x = game.lcg_x;
game.lcg_x = (LCG_A * game.lcg_x + LCG_C) % LCG_M;
return old_x;
}
long randrange(long range)
int32_t randrange(int32_t range)
/* Return a random integer from [0, range). */
{
return range * get_next_lcg_value() / game.lcg_m;
return range * get_next_lcg_value() / LCG_M;
}
// LCOV_EXCL_START