Apply state_change() to mirror object.
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2 changed files with 10 additions and 5 deletions
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@ -253,7 +253,7 @@ static int vbreak(verb_t verb, obj_t obj)
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switch (obj) {
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case MIRROR:
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if (game.closed) {
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rspeak(BREAK_MIRROR);
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state_change(MIRROR, MIRROR_BROKEN);
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return GO_DWARFWAKE;
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} else {
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rspeak(TOO_FAR);
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