Meaningful shortnames for RSPEAK messages.
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1d37262a16
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a141f021d5
6 changed files with 479 additions and 479 deletions
88
main.c
88
main.c
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@ -126,7 +126,7 @@ int main(int argc, char *argv[])
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/* Start-up, dwarf stuff */
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game.zzword=RNDVOC(3,0);
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game.novice=YES(stdin, ARB_65,ARB_1,ARB_0);
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game.novice=YES(stdin, WELCOME_YOU,CAVE_NEARBY,ARB_0);
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game.newloc=1;
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game.loc=1;
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game.limit=330;
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@ -244,11 +244,11 @@ static void checkhints(FILE *cmdin)
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/* Fall through to hint display */
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game.hintlc[hint]=0;
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if (!YES(cmdin,HINTS[hint][3],ARB_0,ARB_54))
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if (!YES(cmdin,HINTS[hint][3],ARB_0,OK_MAN))
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return;
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SETPRM(1,HINTS[hint][2],HINTS[hint][2]);
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RSPEAK(ARB_261);
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game.hinted[hint]=YES(cmdin,ARB_175,HINTS[hint][4],ARB_54);
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RSPEAK(HINT_COST);
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game.hinted[hint]=YES(cmdin,WANT_HINT,HINTS[hint][4],OK_MAN);
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if (game.hinted[hint] && game.limit > 30)
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game.limit=game.limit+30*HINTS[hint][2];
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}
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@ -286,7 +286,7 @@ bool spotted_by_pirate(int i)
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}
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/* Force chest placement before player finds last treasure */
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if (game.tally == 1 && snarfed == 0 && game.place[CHEST] == 0 && HERE(LAMP) && game.prop[LAMP] == 1) {
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RSPEAK(ARB_186);
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RSPEAK(PIRATE_SPOTTED);
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movechest = true;
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}
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/* Do things in this order (chest move before robbery) so chest is listed
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@ -301,10 +301,10 @@ bool spotted_by_pirate(int i)
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/* You might get a hint of the pirate's presence even if the
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* chest doesn't move... */
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if (game.odloc[PIRATE] != game.dloc[PIRATE] && PCT(20))
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RSPEAK(ARB_127);
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RSPEAK(PIRATE_RUSTLES);
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}
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if (robplayer) {
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RSPEAK(ARB_128);
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RSPEAK(PIRATE_POUNCES);
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for (int j=MINTRS; j<=MAXTRS; j++) {
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if (!(j == PYRAM && (game.loc == PLAC[PYRAM] || game.loc == PLAC[EMRALD]))) {
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if (AT(j) && game.fixed[j] == 0)
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@ -364,7 +364,7 @@ static bool dwarfmove(void)
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game.dloc[i]=DALTLC;
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game.odloc[i]=game.dloc[i];
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}
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RSPEAK(ARB_3);
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RSPEAK(DWARF_RAN);
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DROP(AXE,game.loc);
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return true;
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}
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@ -431,13 +431,13 @@ static bool dwarfmove(void)
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if (game.dtotal == 0)
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return true;
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SETPRM(1,game.dtotal,0);
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RSPEAK(ARB_4+1/game.dtotal); /* FIXME: Arithmetic on message number */
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RSPEAK(DWARF_PACK+1/game.dtotal); /* FIXME: Arithmetic on message number */
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if (attack == 0)
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return true;
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if (game.dflag == 2)game.dflag=3;
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SETPRM(1,attack,0);
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int k=6;
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if (attack > 1)k=ARB_250;
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if (attack > 1)k=THROWN_KNIVES;
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RSPEAK(k);
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SETPRM(1,stick,0);
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RSPEAK(k+1+2/(1+stick)); /* FIXME: Arithmetic on message number */
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@ -474,11 +474,11 @@ static void croak(FILE *cmdin)
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if (game.closng) {
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/* He died during closing time. No resurrection. Tally up a
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* death and exit. */
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RSPEAK(ARB_131);
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RSPEAK(DEATH_CLOSING);
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score(0);
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} else {
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/* FIXME: Arithmetic on message numbers */
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if (!YES(cmdin,ARB_79+game.numdie*2,ARB_80+game.numdie*2,ARB_54))
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if (!YES(cmdin,WATCH_IT+game.numdie*2,WHICH_WAY+game.numdie*2,OK_MAN))
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score(0);
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if (game.numdie == MAXDIE)
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score(0);
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@ -524,8 +524,8 @@ static bool playermove(FILE *cmdin, token_t verb, int motion)
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game.oldlc2=game.oldloc;
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game.oldloc=game.loc;
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k2=0;
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if (motion == game.loc)k2=ARB_91;
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if (CNDBIT(game.loc,NOBACK))k2=ARB_274;
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if (motion == game.loc)k2=FORGOT_PATH;
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if (CNDBIT(game.loc,NOBACK))k2=TWIST_TURN;
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if (k2 == 0) {
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for (;;) {
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scratchloc=MOD((labs(TRAVEL[kk])/1000),1000);
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@ -540,7 +540,7 @@ static bool playermove(FILE *cmdin, token_t verb, int motion)
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}
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kk=k2;
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if (kk == 0) {
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RSPEAK(ARB_140);
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RSPEAK(NOT_CONNECTED);
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return true;
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}
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}
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@ -558,7 +558,7 @@ static bool playermove(FILE *cmdin, token_t verb, int motion)
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/* Look. Can't give more detail. Pretend it wasn't dark
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* (though it may "now" be dark) so he won't fall into a
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* pit while staring into the gloom. */
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if (game.detail < 3)RSPEAK(ARB_15);
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if (game.detail < 3)RSPEAK(NO_MORE_DETAIL);
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++game.detail;
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game.wzdark=false;
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game.abbrev[game.loc]=0;
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@ -566,7 +566,7 @@ static bool playermove(FILE *cmdin, token_t verb, int motion)
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}
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else if (motion == CAVE) {
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/* Cave. Different messages depending on whether above ground. */
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RSPEAK((OUTSID(game.loc) && game.loc != 8) ? ARB_57 : ARB_58);
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RSPEAK((OUTSID(game.loc) && game.loc != 8) ? FOLLOW_STREAM : NEED_DETAIL);
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return true;
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}
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else {
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@ -583,14 +583,14 @@ static bool playermove(FILE *cmdin, token_t verb, int motion)
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if (TRAVEL[kk] < 0) {
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/* Non-applicable motion. Various messages depending on
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* word given. */
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int spk=ARB_12;
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if (motion >= 43 && motion <= 50)spk=ARB_52;
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if (motion == 29 || motion == 30)spk=ARB_52;
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if (motion == 7 || motion == 36 || motion == 37)spk=ARB_10;
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if (motion == 11 || motion == 19)spk=ARB_11;
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if (verb == FIND || verb == INVENT)spk=ARB_59;
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if (motion == 62 || motion == 65)spk=ARB_42;
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if (motion == 17)spk=ARB_80;
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int spk=CANT_APPLY;
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if (motion >= 43 && motion <= 50)spk=BAD_DIRECTION;
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if (motion == 29 || motion == 30)spk=BAD_DIRECTION;
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if (motion == 7 || motion == 36 || motion == 37)spk=UNSURE_FACING;
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if (motion == 11 || motion == 19)spk=NO_INOUT_HERE;
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if (verb == FIND || verb == INVENT)spk=NEreplace;
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if (motion == 62 || motion == 65)spk=NOTHING_HAPPENS;
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if (motion == 17)spk=WHICH_WAY;
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RSPEAK(spk);
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return true;
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}
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@ -644,7 +644,7 @@ static bool playermove(FILE *cmdin, token_t verb, int motion)
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if (game.holdng == 0 || (game.holdng == 1 && TOTING(EMRALD)))
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return true;
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game.newloc=game.loc;
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RSPEAK(ARB_117);
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RSPEAK(MUST_DROP);
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return true;
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case 2:
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/* Travel 302. Plover transport. Drop the emerald (only use
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@ -681,7 +681,7 @@ static bool playermove(FILE *cmdin, token_t verb, int motion)
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game.newloc=PLAC[TROLL]+FIXD[TROLL]-game.loc;
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if (game.prop[TROLL] == 0)game.prop[TROLL]=1;
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if (!TOTING(BEAR)) return true;
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RSPEAK(ARB_162);
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RSPEAK(BRIDGE_COLLAPSE);
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game.prop[CHASM]=1;
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game.prop[TROLL]=2;
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DROP(BEAR,game.newloc);
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@ -756,7 +756,7 @@ static bool closecheck(void)
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game.fixed[CHAIN]=0;
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game.prop[AXE]=0;
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game.fixed[AXE]=0;
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RSPEAK(ARB_129);
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RSPEAK(CAVE_CLOSING);
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game.clock1= -1;
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game.closng=true;
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return true;
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@ -807,7 +807,7 @@ static bool closecheck(void)
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DSTROY(i);
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}
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RSPEAK(ARB_132);
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RSPEAK(CAVE_CLOSED);
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game.closed=true;
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return true;
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}
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@ -830,7 +830,7 @@ static void lampcheck(void)
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* if desired. */
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if (game.limit<=30 && HERE(BATTER) && game.prop[BATTER]==0 && HERE(LAMP))
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{
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RSPEAK(ARB_188);
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RSPEAK(REPLACE_BATTERIES);
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game.prop[BATTER]=1;
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if (TOTING(BATTER))
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DROP(BATTER,game.loc);
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@ -840,13 +840,13 @@ static void lampcheck(void)
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game.limit= -1;
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game.prop[LAMP]=0;
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if (HERE(LAMP))
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RSPEAK(ARB_184);
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RSPEAK(LAMP_OUT);
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} else if (game.limit <= 30) {
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if (!game.lmwarn && HERE(LAMP)) {
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game.lmwarn=true;
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int spk=ARB_187;
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if (game.place[BATTER] == 0)spk=ARB_183;
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if (game.prop[BATTER] == 1)spk=ARB_189;
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int spk=GET_BATTERIES;
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if (game.place[BATTER] == 0)spk=LAMP_DIM;
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if (game.prop[BATTER] == 1)spk=MISSING_BATTERIES;
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RSPEAK(spk);
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}
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}
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@ -909,7 +909,7 @@ static bool do_command(FILE *cmdin)
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/* Can't leave cave once it's closing (except by main office). */
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if (OUTSID(game.newloc) && game.newloc != 0 && game.closng) {
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RSPEAK(ARB_130);
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RSPEAK(EXIT_CLOSED);
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game.newloc=game.loc;
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if (!game.panic)game.clock2=15;
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game.panic=true;
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@ -923,7 +923,7 @@ static bool do_command(FILE *cmdin)
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for (i=1; i<=NDWARVES-1; i++) {
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if (game.odloc[i] == game.newloc && game.dseen[i]) {
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game.newloc=game.loc;
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RSPEAK(ARB_2);
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RSPEAK(DWARF_BLOCK);
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break;
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}
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}
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@ -945,14 +945,14 @@ static bool do_command(FILE *cmdin)
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/* The easiest way to get killed is to fall into a pit in
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* pitch darkness. */
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if (game.wzdark && PCT(35)) {
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RSPEAK(ARB_23);
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RSPEAK(PIT_FALL);
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game.oldlc2 = game.loc;
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croak(cmdin);
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continue; /* back to top of main interpreter loop */
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}
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msg=arbitrary_messages[16];
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}
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if (TOTING(BEAR))RSPEAK(ARB_141);
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if (TOTING(BEAR))RSPEAK(TAME_BEAR);
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newspeak(msg);
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if (FORCED(game.loc)) {
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if (playermove(cmdin, verb, 1))
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@ -960,7 +960,7 @@ static bool do_command(FILE *cmdin)
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else
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continue; /* back to top of main interpreter loop */
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}
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if (game.loc == 33 && PCT(25) && !game.closng)RSPEAK(ARB_7);
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if (game.loc == 33 && PCT(25) && !game.closng)RSPEAK(SAYS_PLUGH);
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listobjects();
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@ -1044,11 +1044,11 @@ static bool do_command(FILE *cmdin)
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if (WD1 == MAKEWD(23051920)) {
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++game.iwest;
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if (game.iwest == 10)
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RSPEAK(ARB_17);
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RSPEAK(W_IS_WEST);
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}
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if (WD1 == MAKEWD( 715) && WD2 != 0) {
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if (++igo == 10)
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RSPEAK(ARB_276);
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RSPEAK(GO_UNNEEDED);
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}
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L2630:
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i=VOCAB(WD1,-1);
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@ -1057,7 +1057,7 @@ static bool do_command(FILE *cmdin)
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if (fallback_handler(rawbuf))
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return true;
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SETPRM(1,WD1,WD1X);
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RSPEAK(ARB_254);
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RSPEAK(DONT_KNOW);
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goto L2600;
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}
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KMOD=MOD(i,1000);
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@ -1097,12 +1097,12 @@ static bool do_command(FILE *cmdin)
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/* Random intransitive verbs come here. Clear obj just in case
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* (see attack()). */
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SETPRM(1,WD1,WD1X);
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RSPEAK(ARB_257);
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RSPEAK(DO_WHAT);
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obj=0;
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goto L2600;
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case GO_DWARFWAKE:
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/* Oh dear, he's disturbed the dwarves. */
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RSPEAK(ARB_136);
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RSPEAK(DWARVES_AWAKEN);
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score(0);
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return true;
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default:
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