Information hiding - moved all of command input parsing to misc.c

get_command_input() is effectively an I/O function that takes raw input
and makes it into a command_t. With other I/O functions, it belongs in
misc.c.

This alos allowed me to make 4 other functions static, as they were only
called by get_command_input();
This commit is contained in:
Aaron Traas 2017-07-20 16:02:54 -04:00
parent 10d681ebeb
commit a167945e19
3 changed files with 89 additions and 90 deletions

View file

@ -200,18 +200,15 @@ struct command_t {
extern struct game_t game;
extern struct settings_t settings;
extern void tokenize(char*, struct command_t *);
extern bool get_command_input(struct command_t *);
extern void wordclear(token_t *);
extern void speak(const char*, ...);
extern void sspeak(long msg, ...);
extern void pspeak(vocab_t, enum speaktype, int, bool, ...);
extern void rspeak(vocab_t, ...);
extern void echo_input(FILE*, const char*, const char*);
extern int word_count(char*);
extern char* get_input(void);
extern bool silent_yes(void);
extern bool yes(const char*, const char*, const char*);
extern void get_vocab_metadata(const char*, long*, enum wordtype*);
extern void juggle(obj_t);
extern void move(obj_t, loc_t);
extern long put(obj_t, long, long);

30
main.c
View file

@ -986,36 +986,6 @@ static void listobjects(void)
}
}
static bool get_command_input(struct command_t *command)
{
char inputbuf[LINESIZE];
char* input;
for (;;) {
input = get_input();
if (input == NULL)
return false;
if (word_count(input) > 2) {
rspeak(TWO_WORDS);
free(input);
continue;
}
if (strcmp(input, "") != 0)
break;
free(input);
}
strncpy(inputbuf, input, LINESIZE - 1);
free(input);
tokenize(inputbuf, command);
get_vocab_metadata(command->raw1, &(command->id1), &(command->type1));
get_vocab_metadata(command->raw2, &(command->id2), &(command->type2));
return true;
}
static bool do_command()
/* Get and execute a command */
{

102
misc.c
View file

@ -23,38 +23,6 @@ static void* xcalloc(size_t size)
return (ptr);
}
void tokenize(char* raw, struct command_t *cmd)
{
memset(cmd, '\0', sizeof(struct command_t));
/* Bound prefix on the %s would be needed to prevent buffer
* overflow. but we shortstop this more simply by making each
* raw-input buffer as long as the enrire inout buffer. */
sscanf(raw, "%s%s", cmd->raw1, cmd->raw2);
/* (ESR) In oldstyle mode, simulate the uppercasing and truncating
* effect on raw tokens of packing them into sixbit characters, 5
* to a 32-bit word. This is something the FORTRAN version did
* becuse archaic FORTRAN had no string types. Don Wood's
* mechanical translation of 2.5 to C retained the packing and
* thus this misfeature.
*
* It's philosophically questionable whether this is the right
* thing to do even in oldstyle mode. On one hand, the text
* mangling was not authorial intent, but a result of limitations
* in their tools. On the other, not simulating this misbehavior
* goes against the goal of making oldstyle as accurate as
* possible an emulation of the original UI.
*/
if (settings.oldstyle) {
cmd->raw1[TOKLEN + TOKLEN] = cmd->raw2[TOKLEN + TOKLEN] = '\0';
for (size_t i = 0; i < strlen(cmd->raw1); i++)
cmd->raw1[i] = toupper(cmd->raw1[i]);
for (size_t i = 0; i < strlen(cmd->raw2); i++)
cmd->raw2[i] = toupper(cmd->raw2[i]);
}
}
/* I/O routines (speak, pspeak, rspeak, sspeak, get_input, yes) */
static void vspeak(const char* msg, bool blank, va_list ap)
@ -211,7 +179,7 @@ void echo_input(FILE* destination, const char* input_prompt, const char* input)
free(prompt_and_input);
}
int word_count(char* str)
static int word_count(char* str)
{
char delims[] = " \t";
int count = 0;
@ -232,7 +200,7 @@ int word_count(char* str)
return (count);
}
char* get_input()
static char* get_input()
{
// Set up the prompt
char input_prompt[] = "> ";
@ -434,7 +402,7 @@ static int get_special_vocab_id(const char* word)
return (WORD_NOT_FOUND);
}
void get_vocab_metadata(const char* word, long* id, enum wordtype* type)
static void get_vocab_metadata(const char* word, long* id, enum wordtype* type)
{
/* Check for an empty string */
if (strncmp(word, "", sizeof("")) == 0) {
@ -485,6 +453,70 @@ void get_vocab_metadata(const char* word, long* id, enum wordtype* type)
return;
}
static void tokenize(char* raw, struct command_t *cmd)
{
memset(cmd, '\0', sizeof(struct command_t));
/* Bound prefix on the %s would be needed to prevent buffer
* overflow. but we shortstop this more simply by making each
* raw-input buffer as long as the enrire inout buffer. */
sscanf(raw, "%s%s", cmd->raw1, cmd->raw2);
/* (ESR) In oldstyle mode, simulate the uppercasing and truncating
* effect on raw tokens of packing them into sixbit characters, 5
* to a 32-bit word. This is something the FORTRAN version did
* becuse archaic FORTRAN had no string types. Don Wood's
* mechanical translation of 2.5 to C retained the packing and
* thus this misfeature.
*
* It's philosophically questionable whether this is the right
* thing to do even in oldstyle mode. On one hand, the text
* mangling was not authorial intent, but a result of limitations
* in their tools. On the other, not simulating this misbehavior
* goes against the goal of making oldstyle as accurate as
* possible an emulation of the original UI.
*/
if (settings.oldstyle) {
cmd->raw1[TOKLEN + TOKLEN] = cmd->raw2[TOKLEN + TOKLEN] = '\0';
for (size_t i = 0; i < strlen(cmd->raw1); i++)
cmd->raw1[i] = toupper(cmd->raw1[i]);
for (size_t i = 0; i < strlen(cmd->raw2); i++)
cmd->raw2[i] = toupper(cmd->raw2[i]);
}
/* populate command with parsed vocab metadata */
get_vocab_metadata(cmd->raw1, &(cmd->id1), &(cmd->type1));
get_vocab_metadata(cmd->raw2, &(cmd->id2), &(cmd->type2));
}
bool get_command_input(struct command_t *command)
/* Get user input on stdin, parse and map to command */
{
char inputbuf[LINESIZE];
char* input;
for (;;) {
input = get_input();
if (input == NULL)
return false;
if (word_count(input) > 2) {
rspeak(TWO_WORDS);
free(input);
continue;
}
if (strcmp(input, "") != 0)
break;
free(input);
}
strncpy(inputbuf, input, LINESIZE - 1);
free(input);
tokenize(inputbuf, command);
return true;
}
void juggle(obj_t object)
/* Juggle an object by picking it up and putting it down again, the purpose
* being to get the object to the front of the chain of things at its loc. */