Information hiding - moved all of command input parsing to misc.c
get_command_input() is effectively an I/O function that takes raw input and makes it into a command_t. With other I/O functions, it belongs in misc.c. This alos allowed me to make 4 other functions static, as they were only called by get_command_input();
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parent
10d681ebeb
commit
a167945e19
3 changed files with 89 additions and 90 deletions
5
advent.h
5
advent.h
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@ -200,18 +200,15 @@ struct command_t {
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extern struct game_t game;
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extern struct settings_t settings;
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extern void tokenize(char*, struct command_t *);
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extern bool get_command_input(struct command_t *);
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extern void wordclear(token_t *);
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extern void speak(const char*, ...);
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extern void sspeak(long msg, ...);
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extern void pspeak(vocab_t, enum speaktype, int, bool, ...);
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extern void rspeak(vocab_t, ...);
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extern void echo_input(FILE*, const char*, const char*);
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extern int word_count(char*);
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extern char* get_input(void);
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extern bool silent_yes(void);
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extern bool yes(const char*, const char*, const char*);
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extern void get_vocab_metadata(const char*, long*, enum wordtype*);
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extern void juggle(obj_t);
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extern void move(obj_t, loc_t);
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extern long put(obj_t, long, long);
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64
main.c
64
main.c
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@ -986,36 +986,6 @@ static void listobjects(void)
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}
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}
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static bool get_command_input(struct command_t *command)
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{
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char inputbuf[LINESIZE];
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char* input;
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for (;;) {
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input = get_input();
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if (input == NULL)
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return false;
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if (word_count(input) > 2) {
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rspeak(TWO_WORDS);
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free(input);
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continue;
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}
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if (strcmp(input, "") != 0)
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break;
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free(input);
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}
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strncpy(inputbuf, input, LINESIZE - 1);
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free(input);
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tokenize(inputbuf, command);
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get_vocab_metadata(command->raw1, &(command->id1), &(command->type1));
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get_vocab_metadata(command->raw2, &(command->id2), &(command->type2));
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return true;
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}
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static bool do_command()
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/* Get and execute a command */
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{
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@ -1116,7 +1086,7 @@ Lclearobj:
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lampcheck();
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if (command.type1 == MOTION && command.id1 == ENTER
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&& (command.id2 == STREAM || command.id2 == WATER)) {
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&& (command.id2 == STREAM || command.id2 == WATER)) {
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if (LIQLOC(game.loc) == WATER)
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rspeak(FEET_WET);
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else
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@ -1126,22 +1096,22 @@ Lclearobj:
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}
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if (command.type1 == OBJECT) {
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if (command.id1 == GRATE) {
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command.type1 = MOTION;
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if (game.loc == LOC_START ||
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game.loc == LOC_VALLEY ||
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game.loc == LOC_SLIT) {
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command.id1 = DEPRESSION;
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}
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if (game.loc == LOC_COBBLE ||
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game.loc == LOC_DEBRIS ||
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game.loc == LOC_AWKWARD ||
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game.loc == LOC_BIRD ||
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game.loc == LOC_PITTOP) {
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command.id1 = ENTRANCE;
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}
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}
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if (!((command.id1 != WATER && command.id1 != OIL) || (command.id2 != PLANT && command.id2 != DOOR))) {
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if (command.id1 == GRATE) {
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command.type1 = MOTION;
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if (game.loc == LOC_START ||
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game.loc == LOC_VALLEY ||
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game.loc == LOC_SLIT) {
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command.id1 = DEPRESSION;
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}
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if (game.loc == LOC_COBBLE ||
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game.loc == LOC_DEBRIS ||
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game.loc == LOC_AWKWARD ||
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game.loc == LOC_BIRD ||
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game.loc == LOC_PITTOP) {
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command.id1 = ENTRANCE;
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}
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}
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if (!((command.id1 != WATER && command.id1 != OIL) || (command.id2 != PLANT && command.id2 != DOOR))) {
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if (AT(command.id2)) {
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command.id2 = POUR;
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command.type2 = ACTION;
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110
misc.c
110
misc.c
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@ -23,38 +23,6 @@ static void* xcalloc(size_t size)
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return (ptr);
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}
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void tokenize(char* raw, struct command_t *cmd)
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{
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memset(cmd, '\0', sizeof(struct command_t));
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/* Bound prefix on the %s would be needed to prevent buffer
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* overflow. but we shortstop this more simply by making each
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* raw-input buffer as long as the enrire inout buffer. */
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sscanf(raw, "%s%s", cmd->raw1, cmd->raw2);
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/* (ESR) In oldstyle mode, simulate the uppercasing and truncating
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* effect on raw tokens of packing them into sixbit characters, 5
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* to a 32-bit word. This is something the FORTRAN version did
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* becuse archaic FORTRAN had no string types. Don Wood's
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* mechanical translation of 2.5 to C retained the packing and
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* thus this misfeature.
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*
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* It's philosophically questionable whether this is the right
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* thing to do even in oldstyle mode. On one hand, the text
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* mangling was not authorial intent, but a result of limitations
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* in their tools. On the other, not simulating this misbehavior
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* goes against the goal of making oldstyle as accurate as
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* possible an emulation of the original UI.
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*/
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if (settings.oldstyle) {
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cmd->raw1[TOKLEN + TOKLEN] = cmd->raw2[TOKLEN + TOKLEN] = '\0';
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for (size_t i = 0; i < strlen(cmd->raw1); i++)
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cmd->raw1[i] = toupper(cmd->raw1[i]);
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for (size_t i = 0; i < strlen(cmd->raw2); i++)
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cmd->raw2[i] = toupper(cmd->raw2[i]);
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}
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}
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/* I/O routines (speak, pspeak, rspeak, sspeak, get_input, yes) */
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static void vspeak(const char* msg, bool blank, va_list ap)
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@ -101,18 +69,18 @@ static void vspeak(const char* msg, bool blank, va_list ap)
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// packed tokens, stringify everything. Future work may
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// eliminate the need for this.
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if (msg[i] == 'd') {
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long arg = va_arg(ap, long);
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long arg = va_arg(ap, long);
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int ret = snprintf(renderp, size, "%ld", arg);
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if (ret < size) {
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renderp += ret;
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size -= ret;
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}
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pluralize = (arg != 1);
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pluralize = (arg != 1);
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}
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// Unmodified string specifier.
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if (msg[i] == 's') {
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char *arg = va_arg(ap, char *);
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char *arg = va_arg(ap, char *);
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strncat(renderp, arg, size - 1);
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size_t len = strlen(renderp);
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renderp += len;
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@ -121,7 +89,7 @@ static void vspeak(const char* msg, bool blank, va_list ap)
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// Singular/plural specifier.
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if (msg[i] == 'S') {
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// look at the *previous* numeric parameter
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// look at the *previous* numeric parameter
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if (pluralize) {
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*renderp++ = 's';
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size--;
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@ -211,7 +179,7 @@ void echo_input(FILE* destination, const char* input_prompt, const char* input)
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free(prompt_and_input);
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}
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int word_count(char* str)
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static int word_count(char* str)
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{
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char delims[] = " \t";
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int count = 0;
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@ -232,7 +200,7 @@ int word_count(char* str)
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return (count);
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}
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char* get_input()
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static char* get_input()
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{
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// Set up the prompt
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char input_prompt[] = "> ";
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@ -434,7 +402,7 @@ static int get_special_vocab_id(const char* word)
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return (WORD_NOT_FOUND);
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}
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void get_vocab_metadata(const char* word, long* id, enum wordtype* type)
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static void get_vocab_metadata(const char* word, long* id, enum wordtype* type)
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{
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/* Check for an empty string */
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if (strncmp(word, "", sizeof("")) == 0) {
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@ -485,6 +453,70 @@ void get_vocab_metadata(const char* word, long* id, enum wordtype* type)
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return;
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}
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static void tokenize(char* raw, struct command_t *cmd)
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{
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memset(cmd, '\0', sizeof(struct command_t));
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/* Bound prefix on the %s would be needed to prevent buffer
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* overflow. but we shortstop this more simply by making each
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* raw-input buffer as long as the enrire inout buffer. */
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sscanf(raw, "%s%s", cmd->raw1, cmd->raw2);
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/* (ESR) In oldstyle mode, simulate the uppercasing and truncating
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* effect on raw tokens of packing them into sixbit characters, 5
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* to a 32-bit word. This is something the FORTRAN version did
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* becuse archaic FORTRAN had no string types. Don Wood's
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* mechanical translation of 2.5 to C retained the packing and
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* thus this misfeature.
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*
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* It's philosophically questionable whether this is the right
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* thing to do even in oldstyle mode. On one hand, the text
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* mangling was not authorial intent, but a result of limitations
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* in their tools. On the other, not simulating this misbehavior
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* goes against the goal of making oldstyle as accurate as
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* possible an emulation of the original UI.
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*/
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if (settings.oldstyle) {
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cmd->raw1[TOKLEN + TOKLEN] = cmd->raw2[TOKLEN + TOKLEN] = '\0';
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for (size_t i = 0; i < strlen(cmd->raw1); i++)
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cmd->raw1[i] = toupper(cmd->raw1[i]);
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for (size_t i = 0; i < strlen(cmd->raw2); i++)
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cmd->raw2[i] = toupper(cmd->raw2[i]);
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}
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/* populate command with parsed vocab metadata */
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get_vocab_metadata(cmd->raw1, &(cmd->id1), &(cmd->type1));
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get_vocab_metadata(cmd->raw2, &(cmd->id2), &(cmd->type2));
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}
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bool get_command_input(struct command_t *command)
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/* Get user input on stdin, parse and map to command */
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{
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char inputbuf[LINESIZE];
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char* input;
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for (;;) {
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input = get_input();
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if (input == NULL)
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return false;
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if (word_count(input) > 2) {
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rspeak(TWO_WORDS);
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free(input);
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continue;
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}
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if (strcmp(input, "") != 0)
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break;
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free(input);
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}
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strncpy(inputbuf, input, LINESIZE - 1);
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free(input);
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tokenize(inputbuf, command);
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return true;
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}
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void juggle(obj_t object)
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/* Juggle an object by picking it up and putting it down again, the purpose
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* being to get the object to the front of the chain of things at its loc. */
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