Compile switch to disable save and restore
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d844c2a391
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3 changed files with 27 additions and 10 deletions
2
Makefile
2
Makefile
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@ -21,6 +21,8 @@
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#
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#
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# If you are using MacPorts on OS X:
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# If you are using MacPorts on OS X:
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# port install py3{5,6}-yaml as appropriate for your Python 3 version.
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# port install py3{5,6}-yaml as appropriate for your Python 3 version.
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#
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# To build with save/resume disabled, pass CCFLAGS="-D ADVENT_NOSAVE"
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VERS=1.0
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VERS=1.0
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@ -5,7 +5,7 @@
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advent - Colossal Cave Adventure
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advent - Colossal Cave Adventure
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== SYNOPSIS ==
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== SYNOPSIS ==
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*advent* [-l logfile] [-o]
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*advent* [-l logfile] [-o] [-r savefile] [-s]
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== DESCRIPTION ==
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== DESCRIPTION ==
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The original Colossal Cave Adventure from 1976-77 was the origin of all
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The original Colossal Cave Adventure from 1976-77 was the origin of all
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29
saveresume.c
29
saveresume.c
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@ -31,13 +31,17 @@ struct save_t save;
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/* Suspend and resume */
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/* Suspend and resume */
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int suspend(FILE *input)
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int suspend(FILE *input)
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{
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{ /* Suspend. Offer to save things in a file, but charging
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* some points (so can't win by using saved games to retry
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* battles or to start over after learning zzword).
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* If ADVENT_NOSAVE is defined, do nothing instead. */
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#ifdef ADVENT_NOSAVE
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return GO_UNKNOWN;
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#endif
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long i, k;
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long i, k;
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FILE *fp = NULL;
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FILE *fp = NULL;
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/* Suspend. Offer to save things in a file, but charging
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* some points (so can't win by using saved games to retry
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* battles or to start over after learning zzword). */
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RSPEAK(SUSPEND_WARNING);
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RSPEAK(SUSPEND_WARNING);
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if (!YES(input,THIS_ACCEPTABLE,OK_MAN,OK_MAN)) return GO_CLEAROBJ;
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if (!YES(input,THIS_ACCEPTABLE,OK_MAN,OK_MAN)) return GO_CLEAROBJ;
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game.saved=game.saved+5;
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game.saved=game.saved+5;
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@ -67,10 +71,14 @@ int suspend(FILE *input)
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}
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}
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int resume(FILE *input)
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int resume(FILE *input)
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{
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{ /* Resume. Read a suspended game back from a file.
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* If ADVENT_NOSAVE is defined, do nothing instead. */
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#ifdef ADVENT_NOSAVE
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return GO_UNKNOWN;
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#endif
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FILE *fp = NULL;
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FILE *fp = NULL;
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/* Resume. Read a suspended game back from a file. */
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if (game.loc != 1 || game.abbrev[1] != 1) {
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if (game.loc != 1 || game.abbrev[1] != 1) {
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RSPEAK(RESUME_ABANDON);
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RSPEAK(RESUME_ABANDON);
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if (!YES(input,THIS_ACCEPTABLE,OK_MAN,OK_MAN)) return GO_CLEAROBJ;
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if (!YES(input,THIS_ACCEPTABLE,OK_MAN,OK_MAN)) return GO_CLEAROBJ;
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@ -89,7 +97,14 @@ int resume(FILE *input)
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return restore(fp);
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return restore(fp);
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}
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}
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int restore(FILE* fp){
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int restore(FILE* fp)
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{ /* Read and restore game state from file, assuming
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* sane initial state.
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* If ADVENT_NOSAVE is defined, do nothing instead. */
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#ifdef ADVENT_NOSAVE
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return GO_UNKNOWN;
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#endif
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IGNORE(fread(&save, sizeof(struct save_t), 1, fp));
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IGNORE(fread(&save, sizeof(struct save_t), 1, fp));
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fclose(fp);
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fclose(fp);
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if (save.version != VRSION) {
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if (save.version != VRSION) {
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