Comment cleanup, semantic types, information hiding.

This commit is contained in:
Eric S. Raymond 2017-07-21 07:38:09 -04:00
parent b27f767cc6
commit a3c159660b
5 changed files with 26 additions and 36 deletions

View file

@ -273,7 +273,7 @@ static int vbreak(verb_t verb, obj_t obj)
}
static int brief(void)
/* Brief. Intransitive only. Suppress long descriptions after first time. */
/* Brief. Intransitive only. Suppress full descriptions after first time. */
{
game.abbnum = 10000;
game.detail = 3;
@ -418,8 +418,8 @@ static int chain(verb_t verb)
switch (game.prop[BEAR]) {
// LCOV_EXCL_START
case BEAR_DEAD:
/* Can't be reached as long as the only way for the bear to die
* is from a bridge collapse. Leave in in case this changes, but
/* Can't be reached until the bear can die in some way other
* than a bridge collapse. Leave in in case this changes, but
* exclude from coverage testing. */
game.fixed[BEAR] = IS_FIXED;
break;

View file

@ -202,7 +202,6 @@ extern struct game_t game;
extern struct settings_t settings;
extern bool get_command_input(struct command_t *);
extern void wordclear(token_t *);
extern void speak(const char*, ...);
extern void sspeak(int msg, ...);
extern void pspeak(vocab_t, enum speaktype, int, bool, ...);
@ -215,12 +214,10 @@ extern void move(obj_t, loc_t);
extern loc_t put(obj_t, long, long);
extern void carry(obj_t, loc_t);
extern void drop(obj_t, loc_t);
extern long atdwrf(loc_t);
extern long setbit(long);
extern int atdwrf(loc_t);
extern long setbit(int);
extern bool tstbit(long, int);
extern void make_zzword(char*);
extern void set_seed(long);
extern unsigned long get_next_lcg_value(void);
extern long randrange(long);
extern long score(enum termination);
extern void terminate(enum termination) __attribute__((noreturn));
@ -230,7 +227,7 @@ extern int resume(void);
extern int restore(FILE *);
extern long initialise(void);
extern int action(struct command_t *command);
extern void state_change(obj_t, long);
extern void state_change(obj_t, int);
void bug(enum bugtype, const char *) __attribute__((__noreturn__));

7
main.c
View file

@ -137,6 +137,7 @@ static bool fallback_handler(struct command_t command)
/* fallback handler for commands not handled by FORTRANish parser */
{
long sv;
turn_t turnlimit;
char buf[DIM(command.raw1) + DIM(command.raw2) + 1];
sprintf(buf, "%s %s", command.raw1, command.raw2);
@ -146,8 +147,8 @@ static bool fallback_handler(struct command_t command)
// autogenerated, so don't charge user time for it.
--game.turns;
return true;
} else if (sscanf(buf, "waste %ld", &sv) == 1) {
game.limit -= sv;
} else if (sscanf(buf, "waste %ld", &turnlimit) == 1) {
game.limit -= turnlimit;
printf("Game limit is now %ld\n", game.limit);
return true;
}
@ -670,7 +671,7 @@ static void playermove( int motion)
/* We arrive here on conditional failure.
* Skip to next non-matching destination */
long te_tmp = travel_entry;
int te_tmp = travel_entry;
do {
if (travel[te_tmp].stop)
BUG(CONDITIONAL_TRAVEL_ENTRY_WITH_NO_ALTERATION); // LCOV_EXCL_LINE

38
misc.c
View file

@ -64,10 +64,7 @@ static void vspeak(const char* msg, bool blank, va_list ap)
}
} else {
i++;
// Integer specifier. In order to accommodate the fact
// that PARMS can have both legitimate integers *and*
// packed tokens, stringify everything. Future work may
// eliminate the need for this.
// Integer specifier.
if (msg[i] == 'd') {
long arg = va_arg(ap, long);
int ret = snprintf(renderp, size, "%ld", arg);
@ -134,7 +131,7 @@ void sspeak(const int msg, ...)
void pspeak(vocab_t msg, enum speaktype mode, int skip, bool blank, ...)
/* Find the skip+1st message from msg and print it. Modes are:
* feel = for inventory, what you can touch
* look = the long description for the state the object is in
* look = the full description for the state the object is in
* listen = the sound for the state the object is in
* study = text on the object. */
{
@ -459,7 +456,7 @@ static void tokenize(char* raw, struct command_t *cmd)
/* Bound prefix on the %s would be needed to prevent buffer
* overflow. but we shortstop this more simply by making each
* raw-input buffer as long as the enrire inout buffer. */
* raw-input buffer as long as the entire input buffer. */
sscanf(raw, "%s%s", cmd->raw1, cmd->raw2);
/* (ESR) In oldstyle mode, simulate the uppercasing and truncating
@ -484,7 +481,7 @@ static void tokenize(char* raw, struct command_t *cmd)
cmd->raw2[i] = toupper(cmd->raw2[i]);
}
/* populate command with parsed vocab metadata */
/* populate command with parsed vocabulary metadata */
get_vocab_metadata(cmd->raw1, &(cmd->id1), &(cmd->type1));
get_vocab_metadata(cmd->raw2, &(cmd->id2), &(cmd->type2));
}
@ -597,16 +594,16 @@ void drop(obj_t object, loc_t where)
game.atloc[where] = object;
}
long atdwrf(loc_t where)
int atdwrf(loc_t where)
/* Return the index of first dwarf at the given location, zero if no dwarf is
* there (or if dwarves not active yet), -1 if all dwarves are dead. Ignore
* the pirate (6th dwarf). */
{
long at;
int at;
at = 0;
if (game.dflag < 2)
return (at);
return at;
at = -1;
for (long i = 1; i <= NDWARVES - 1; i++) {
if (game.dloc[i] == where)
@ -614,13 +611,13 @@ long atdwrf(loc_t where)
if (game.dloc[i] != 0)
at = 0;
}
return (at);
return at;
}
/* Utility routines (setbit, tstbit, set_seed, get_next_lcg_value,
* randrange) */
long setbit(long bit)
long setbit(int bit)
/* Returns 2**bit for use in constructing bit-masks. */
{
return (1L << bit);
@ -638,7 +635,11 @@ void set_seed(long seedval)
game.lcg_x = (unsigned long) seedval % game.lcg_m;
// once seed is set, we need to generate the Z`ZZZ word
make_zzword(game.zzword);
for (int i = 0; i < 5; ++i) {
game.zzword[i] = 'A' + randrange(26);
}
game.zzword[1] = '\''; // force second char to apostrophe
game.zzword[5] = '\0';
}
unsigned long get_next_lcg_value(void)
@ -655,15 +656,6 @@ long randrange(long range)
return range * get_next_lcg_value() / game.lcg_m;
}
void make_zzword(char zzword[TOKLEN + 1])
{
for (int i = 0; i < 5; ++i) {
zzword[i] = 'A' + randrange(26);
}
zzword[1] = '\''; // force second char to apostrophe
zzword[5] = '\0';
}
// LCOV_EXCL_START
void bug(enum bugtype num, const char *error_string)
{
@ -674,7 +666,7 @@ void bug(enum bugtype num, const char *error_string)
/* end */
void state_change(obj_t obj, long state)
void state_change(obj_t obj, int state)
/* Object must have a change-message list for this to be useful; only some do */
{
game.prop[obj] = state;

View file

@ -120,7 +120,7 @@ void terminate(enum termination mode)
if (points + game.saved + 1 >= mxscor && game.saved != 0)
rspeak(WITHOUT_SUSPENDS);
rspeak(TOTAL_SCORE, points, mxscor, game.turns, game.turns);
for (long i = 1; i <= (long)NCLASSES; i++) {
for (int i = 1; i <= (long)NCLASSES; i++) {
if (classes[i].threshold >= points) {
speak(classes[i].message);
i = classes[i].threshold + 1 - points;