Comment cleanup, semantic types, information hiding.
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5 changed files with 26 additions and 36 deletions
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@ -273,7 +273,7 @@ static int vbreak(verb_t verb, obj_t obj)
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}
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static int brief(void)
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/* Brief. Intransitive only. Suppress long descriptions after first time. */
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/* Brief. Intransitive only. Suppress full descriptions after first time. */
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{
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game.abbnum = 10000;
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game.detail = 3;
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@ -418,8 +418,8 @@ static int chain(verb_t verb)
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switch (game.prop[BEAR]) {
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// LCOV_EXCL_START
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case BEAR_DEAD:
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/* Can't be reached as long as the only way for the bear to die
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* is from a bridge collapse. Leave in in case this changes, but
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/* Can't be reached until the bear can die in some way other
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* than a bridge collapse. Leave in in case this changes, but
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* exclude from coverage testing. */
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game.fixed[BEAR] = IS_FIXED;
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break;
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