Comment cleanup, semantic types, information hiding.

This commit is contained in:
Eric S. Raymond 2017-07-21 07:38:09 -04:00
parent b27f767cc6
commit a3c159660b
5 changed files with 26 additions and 36 deletions

View file

@ -273,7 +273,7 @@ static int vbreak(verb_t verb, obj_t obj)
}
static int brief(void)
/* Brief. Intransitive only. Suppress long descriptions after first time. */
/* Brief. Intransitive only. Suppress full descriptions after first time. */
{
game.abbnum = 10000;
game.detail = 3;
@ -418,8 +418,8 @@ static int chain(verb_t verb)
switch (game.prop[BEAR]) {
// LCOV_EXCL_START
case BEAR_DEAD:
/* Can't be reached as long as the only way for the bear to die
* is from a bridge collapse. Leave in in case this changes, but
/* Can't be reached until the bear can die in some way other
* than a bridge collapse. Leave in in case this changes, but
* exclude from coverage testing. */
game.fixed[BEAR] = IS_FIXED;
break;