№ and minor syntax correction
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1 changed files with 3 additions and 3 deletions
6
advent.h
6
advent.h
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@ -6,11 +6,11 @@
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#include "dungeon.h"
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#include "dungeon.h"
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#define LINESIZE 1024
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#define LINESIZE 1024
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#define TOKLEN 5 // # sigificant character sin a token */
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#define TOKLEN 5 // № sigificant characters in a token */
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#define NDWARVES 6 // number of dwarves
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#define NDWARVES 6 // number of dwarves
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#define PIRATE NDWARVES // must be NDWARVES-1 when zero-origin
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#define PIRATE NDWARVES // must be NDWARVES-1 when zero-origin
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#define DALTLC LOC_NUGGET // alternate dwarf location
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#define DALTLC LOC_NUGGET // alternate dwarf location
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#define INVLIMIT 7 // inverntory limit (# of objects)
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#define INVLIMIT 7 // inverntory limit (№ of objects)
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#define INTRANSITIVE -1 // illegal object number
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#define INTRANSITIVE -1 // illegal object number
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#define GAMELIMIT 330 // base limit of turns
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#define GAMELIMIT 330 // base limit of turns
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#define NOVICELIMIT 1000 // limit of turns for novice
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#define NOVICELIMIT 1000 // limit of turns for novice
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@ -160,7 +160,7 @@ struct game_t {
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long tally;
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long tally;
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long thresh;
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long thresh;
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long trndex;
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long trndex;
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long trnluz; // # points lost so far due to number of turns used
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long trnluz; // № points lost so far due to number of turns used
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long turns; // how many commands he's given (ignores yes/no)
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long turns; // how many commands he's given (ignores yes/no)
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bool wzdark; // whether the loc he's leaving was dark
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bool wzdark; // whether the loc he's leaving was dark
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char zzword[TOKLEN + 1]; // randomly generated magic word from bird
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char zzword[TOKLEN + 1]; // randomly generated magic word from bird
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